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In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he...

August 27th 2013 at 12:00pm 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Once upon a time, a group of decision-makers at a big AAA studio...

July 17th 2012 at 10:00am 0 Comments
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As the final cap at the end of this Redefining MMOs series, I figured I would take some time to gather my thoughts on why we did this, and what we hoped to achieve by exploring the need to redefine the genre we all love so much.In early summer of this year, I had the idea to get the whole Massively...

October 8th 2009 at 1:30pm 0 Comments
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Back in July, we started our Redefining MMOs series of articles to explore how the MMO genre has been redefined during the current generation of games and where it's headed in the next. Each of us here at Massively contributed our own unique perspectives on various topics, from those first articles...

October 1st 2009 at 11:00am 0 Comments
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Jeffrey Steefel, The Lord of the Rings Online Executive Producer, Turbine: "It's been fascinating to see how the MMO game has been evolving over the past 10 years... A lot has happened. Games have become more complex, consumers mostly all have faster internet access, are comfortable buying t...

September 24th 2009 at 3:00pm 0 Comments
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Erling Ellingsen, Director of Communications, Funcom: "A bit surprising to me is that in terms of number of players, it hasn't changed a bit. Ultima Online, EverQuest and Age of Conan has roughly the same number of players per server -- which is quite interesting actually. These worlds have rem...

September 24th 2009 at 3:00pm 0 Comments
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What does "MMO" mean anymore? When we launched our "Redefining MMO" series over the summer, we began with a look at the terminology behind the games we play -- what the term "MMO" encompasses and what kinds of games it describes. But with the online games market expanding into new genres and incor...

September 24th 2009 at 3:00pm 0 Comments
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The MMO industry is always changing, and if we're going to stay ahead of the curve, we need to re-evaluate some of our views and ingrained notions from time to time. The Redefining MMOs series at Massively is our look at the state of massively multiplayer online games as it is today, and where we s...

September 18th 2009 at 4:00pm 0 Comments
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Let's face it - microtransactions are big business. Nexon has posted a 35% increase in revenue this last July. Large companies like SOE and Cryptic Studios have added cash shops to their games. It appears that the world has a growing appetite for little bites of gaming content goodness. The market...

September 11th 2009 at 8:00pm 0 Comments
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These days it seems like you can't move three feet in the MMO space without bumping into a Free-to-Play (or F2P) game. As the person who writes First Impressions from time to time, I play quite a lot of them. As such, I'm always looking at new F2P games that pop up, from tiny indie titles to mega-c...

August 21st 2009 at 8:00pm 0 Comments
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Here in Redefining MMOs we've been over terminology, working with lore, the place of soloing in our online games, players acting as developers, and attempting to get away from the carbon copy feel of the genre. With all of that in mind, where could we possibly head to next? Well, how about dealing...

August 14th 2009 at 2:30pm 0 Comments