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  • Red Mile restructuring continues, appoints new president

    by 
    Jason Dobson
    Jason Dobson
    03.05.2008

    Just weeks after bringing on Maxis vet Jeff Braun, developer Red Mile has announced the appointment of a new company president, elevating industry consultant Simon Price to the company's throne. According to Red Mile, the move is part of a larger restructuring effort to "streamline costs" and "increase focus," corporate jargon that usually means some employees will be given their walking papers. Company CFO Ben Zadik already resigned as part of the effort on March 1, but plans to help in a consulting role for the next couple of months.Price, who has worked as a consultant for the company since it was founded in 2004, replaces former EA Canada president Glenn Wong, who stepped down at the end of February. According to Red Mile, Price has helped the company "in its efforts to identify and secure rights to key franchise titles," which given the company's recently released (and abysmal) Jackass and the upcoming (and hopefully good) Sin City, we figure the new exec is batting about .500.

  • Butcher Bay writer Flint Dille penning Sin City game

    by 
    Jason Dobson
    Jason Dobson
    10.18.2007

    Red Mile Entertainment, fresh off of inflicting us with releasing the Jackass game, has now begun to stoke the fires of the hype machine for the upcoming adaptation of Frank Miller's Sin City by announcing that Escape from Butcher Bay writer Flint Dille will "spearhead the design, scriptwriting, story generation, and overall production" for the tentatively titled Sin City: The Game. The upcoming game is the first of what appears to be several games based on Miller's film noir-style comics, with the Heroes of the Pacific and GripShift pub tying up the license with a multi-year, worldwide agreement earlier this year. While little has been revealed about the upcoming Sin City game, Dille notes that both he and Frank Miller have been "having a party coming up with nasty stuff for the game," adding that the game will include familiar characters, as well as new faces, some of which will, according to Dille, "probably die horribly."All said, while we want to be happy with this news, given our love of Butcher Bay, it's not as if Dille's record is spotless; he also had a hand in such rubbish as Batman: Rise of Sin Tzu and the ill-fated television adaptation of Garbage Pail Kids. It's said, however, that Miller trusts Dille and that the two are best buds, enough so that the storyteller in 300 is named "Dilios" after the writer. File that one away for your next round of Trivial Pursuit.

  • Red Mile talks Jackass and creating original games for PSP

    by 
    Andrew Yoon
    Andrew Yoon
    08.19.2007

    We were surprised when Jackass: The Game for PSP didn't suck. Anyone that's been part of the games industry for any amount of time knows that licensed games are typically void of creativity and polish. Thankfully, it appears that indie game publisher Red Mile is trying something different. Red Mile's Chester Aldridge notes their acquisition of the Jackass license -- something that wasn't done as a simple cash-in: "we are not in the business of making games based on marketing "events" such as movie releases. We're not making a game based on Jackass 1 or Jackass 2, we're making a great game based on the spirit of the brand. We signed Jackass before the second movie was even announced."When questioned as to why Jackass has so many exclusive features on PSP, Aldridge pointed out the potential that the platform has, and how PSP gamers are looking for original content. "We believe that fundamentally Sony has a great platform on its hands and that it will prosper for many years to come. One thing that we keep hearing is that the catalog of genuinely innovative PSP titles is quite small. That's something we've addressed directly in Jackass: The Game with a number of PSP-exclusive features, including the replay editor."Red Mile is certainly proud of their PSP accomplishments, having brought the cult-classic GripShift to the platform during its infancy. While Jackass may seem like "just another licensed game," we're glad to see that it appears they're trying to get the most out of the PSP.

  • Sin City game gets a ho-hum developer

    by 
    Nick Doerr
    Nick Doerr
    05.24.2007

    Did you enjoy the game Gripshift for the PSP, more recently ported onto the Playstation Network? How about Jackass: The Game? If those titles absolutely blew your mind, then you might want to sit down before you hear about developer Red Mile Entertainment's next ambitious project: the Sin City video game. Yes, that's right. The hit movie that really gave comic book fans something to cheer about (aside from the totally awesome League of Extraordinary Gentlemen, we jest) is getting a video game adaptation at last. Forget about EA, Ubisoft, Capcom ... whoever. It's Red Mile, baby.If you're already sulking in disappointment, don't worry too much yet. Frank Miller himself has stepped up to assist Red Mile Entertainment with the script and probably some other collaboratory features. No, collaboratory isn't a word, but we just made it one. It sounds like it should be a word anyway. Anyhow, Miller released this promising statement: "The Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it." Aww, come on Frank, don't be so hard on Sin City. It's good. We're kidding again. We'll keep tabs on how the game progresses -- who knows, maybe it'll be Red Mile's ticket into the "upper tier" of developers.

  • Sin City becomes a game to kill for

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.23.2007

    Red Mile Entertainment, creators of GripShift, Equestrian Challenge, and, err, the upcoming Jackass game, has announced a multi-year license agreement to develop and publish games based on Frank Miller's Sin City. It won't be the first time the neo noir series finds itself as the inspiration for another entertainment medium -- the graphic novels spawned a successful film adaptation in 2005, with plans for a sequel already in the works.Red Mile's CEO, Chester Aldridge, notes that the developer is "enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property." He reckons Sin City will make for an outstanding game due to its "crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories," or just about everything you've never seen in a Red Mile game. Let's give them a chance, though -- Frank Miller certainly is when he describes the transition to games as "very exciting." He goes on to praise the Red Mile team for its dedication in "creating Sin City video games that will remain true to Sin City as I've always seen it." So, full of shadows and dollar signs, then?