regional-control

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  • Dragon's Prophet introduces Highlord system in Europe

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.30.2013

    It's always nice when new updates come close on the heels of launch. Sure, you've had only a little time to play and haven't yet explored all of the launch content, but updates give you the feeling of a game that keeps getting updated rather than one that's stagnant. Dragon's Prophet has only been out in Europe for a few weeks, but it's already getting its first major patch to include the Highlord system, allowing players to rule over islands controlled through territory wars. When an island is brought under control by an alliance, that alliance can appoint a Highlord who will be responsible for managing several aspects of the island. Aside from being able to set the taxation rates on that island, Highlords can also manage several defensive buffs to give the defending forces an advantage against would-be assaults. If you're playing the game in Europe, you can start enjoying this update now, along with the several bug fixes and improvements included in the same patch.

  • Take over DUST 514's planets one piece at a time

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.14.2013

    DUST 514 doesn't just interact with EVE Online by being set in the same universe. Taking control of territory and planetary surfaces has always been part of the design goals behind the shooter, reminiscent of the interstellar control offered by the older game, and the latest development blog examines how players will go about taking over a planet. It all starts by taking control of a district on a temperate planet, with each habitable world in the game universe harboring anywhere between five and 24 individual districts. Controlling a district gives you access to military clones, the backbone of your economy and defense force. You can also use the clones to expand into new territory or sell excess stock. Of course, your facilities are vulnerable during clone production, offering rival corporations a chance to swoop in and take control... possibly with the aid of a tactical orbital strike courtesy of allies in starships. It's a multifaceted system that promises to give players plenty of reasons to conduct negotiations solely via sharp bits of metal.