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  • Tamriel Infinium: The Elder Scrolls Online's rationale for roleplay

    by 
    Larry Everett
    Larry Everett
    08.02.2013

    After reading the roleplay-oriented AMA that released Monday on the official Elder Scrolls Online website, I resigned myself to the fact that I'm never again going to get to play an MMO with chat bubbles. I will miss you, my lovely communicative vesicle. I shall remember fondly the times you allowed me to easily distinguish between those who spoke right next to me and those who sat halfway across a tavern. Apparently, you are now a dated device that no longer holds importance to designers looking to make a game that revolves around player-to-player communication... I know that chat bubbles are not the only important device in the roleplayer arsenal of storytelling tools, but that doesn't mean that I don't find the irony humorous. And I am extraordinarily happy that developers took the time to answer some very important roleplay-related questions. As someone who happens to be very interested in the ability to roleplay effectively, I'd like to take a few moments to discuss the answers the developers gave. And surprisingly the discussion we had last week about the ESO community-building tools fits in quite well with the theme on the whole.

  • DC Universe Online moving to super servers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2011

    Server merges are an odd thing for any game. On the one hand, they help produce more populated servers, give players more choices of companions, and generally can help keep the community more closely tied. On the other hand, they're rarely seen as a sign that the game is in good health, since it means fewer servers for players to select from. Whether you see it as a good sign or a bad one, DC Universe Online is presenting it as an unambiguously good feature, dubbing the upcoming merges as creating "super servers." Starting with testing on the PC next week, the game will be migrating to four total servers -- two for each region (US and Europe) and two for each platform (PC and PS3) -- which means that all U.S. PC players will be on the same server. Unfortunately for many DC Universe Online players, this does mean that console and PC players will remain on separate server lists, which may prove detrimental in the long run. Players should keep their eyes open for more news regarding the merge in the coming weeks.