remote-sensor-dampener

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  • EVE Evolved: Rubicon 1.3 and repainting ships

    by 
    Brendan Drain
    Brendan Drain
    03.16.2014

    EVE Online's recently released Rubicon expansion was an important first step toward a truly player-run universe for everyone, allowing corporations to wage empire wars over planetary customs offices and introducing a series of new personal deployable structures. The initial release was a little light on content, but developers have since expanded on it significantly with three major point releases. Rubicon 1.3 went live this week, and the changes seem pretty good all around. This release overhauled the directional scanner, buffed the SoE Nestor battleship's capacitor recharge rate and remote repair range, and nerfed remote sensor dampeners into the ground. Large corporations like EVE University were pleased to hear that the limit on the size of corporations has been increased to 12,600 thanks to changes to the corporation management skills. And in response to an emerging trend in fleet warfare involving hordes of drone ships assigning their drones to an interceptor, developers have also limited the number of drones that can be assigned to another ship to 50. The 1.29 GB patch also included several overhauled ship models and new ship shaders, but the new feature I see the most potential in is the ability to finally repaint our ships. This could eventually help corporations establish their own visual identities and might even link into gameplay or EVE's spying metagame. In this edition of EVE Evolved, I look at some of the Rubicon 1.3 changes and how repainting your ship could become more than simply a cosmetic upgrade.

  • EVE Evolved: Fitting Gallente cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    12.16.2012

    In last week's article, I mentioned that one of my favourite parts of the Retribution expansion was the tech 1 cruiser revamp that buffed all of EVE Online's cruisers to the same rough power level. Before the update, cruisers were arranged in a tiered system that gave higher-tier ships extra stats and module slots. As a result, only a few cruisers were actually viable in PvP, and the others served very little purpose elsewhere in the game. The Caldari Caracal was too slow to tackle anyone, the Amarr Omen couldn't easily fit a rack of full-sized guns, and don't get me started on the state of the tech 1 remote repair cruisers. Retribution abolished those tiers, buffing every underpowered cruiser up to the same level of power as the previous top-tier version. The Caracal got that speed it always needed, and the Omen got enough powergrid to fit a full rack of guns, but what really impressed me was what CCP did to the Vexor. With its extra module slots and the recent addition of drone damage amplifier modules, the Vexor has been transformed from a poor man's Thorax to an absolute monster that can stand toe-to-toe with battlecruisers. The Exequror and Celestis have been similarly buffed but are still specialised into logistics and electronic warfare roles. In this week's EVE Evolved, I give new PvP ship setups for each of the Gallente tech 1 cruisers buffed in Retribution, including a setup that will make you think twice about engaging a lone Vexor.