Resistance-Fall-of-Man

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  • PSA: Resistance PS3 trilogy going offline on April 8

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    04.05.2014

    Sony let us know last year that online play for the PS3's Resistance trilogy would end in early 2014, and a recent tweet from developer Insomniac Games has narrowed that ending date to April 8. Insomniac's post encourages fans to get online for the trilogy's final moments and "make some memories" with some of Insomniac's own employees. In response to an inquiry about continuing online support for the Vita's Resistance: Burning Skies, Insomniac tweeted they're "not sure" about that game's potential loss of online play. An optimist would take this as a significant withdrawal of the Chimera invasion, but with Sony's June 2012 statement that no Resistance games were in the works, it's a little sad to think we won't get another chance to fight back the invasive alien race. [Image: Insomniac Games]

  • Resistance Collection bundles all three PS3 Resistance games for $40

    by 
    Jordan Mallory
    Jordan Mallory
    10.04.2012

    Look, times are tough in America and now, more than ever, game-buying people all over the country are asking themselves "How many space bugs will I get to murder for the money I'm spending?"Sony's and Insomniac's newly announced Resistance Collection for the PS3 has a remarkably high bug-murder-to-cost ratio, packing Resistance: Fall of Man, Resistance 2, Resistance 3 and "the best DLC" for Resistances 2 and 3 into one $39.99 package. The Aftermath Pack and skin bundle for Resistance 2 and the Brutality and Survival packs for Resistance 3 are the only DLC specifically mentioned by name, though whether that represents the full extent of the included content remains uncertain.Release date and various further information will be made available "in the coming weeks," according to the PlayStation Blog. For now, maybe consider saving $20 and just buying the good one.%Gallery-167513%

  • 'Resistance: The Trilogy' pops up on Amazon France with May 16 launch

    by 
    Ben Gilbert
    Ben Gilbert
    04.25.2012

    Normally when we report on retail listings outing a game, said retail listing is quickly pulled down to avoid embarrassment. In the case of Resistance: The Trilogy, well, apparently Amazon France isn't too concerned. A listing – one that's still live as of this writing – for just such a game popped up on Amazon France, spotted by UK site CVG.The listing puts a May 16 launch date and a €59.99 ($79.99) price tag on the unannounced bundle, which we're guessing means a May 15 launch here in North America (and a likely $59.99 pricing). You've probably already guessed as much, but the product listing confirms the trilogy as a repackaging of the three Resistance titles already available for the PlayStation 3. With such a revealing product page, we expect to hear something more official from Sony as the day goes on. We've reached out regardless in the meantime.

  • Amazon: $20 off two PS3 Dual Pack bundles

    by 
    Richard Mitchell
    Richard Mitchell
    09.29.2011

    Would you like four PS3 games for $60? If so, Amazon has got a deal for you, as it's offering $20 off the purchase of two Dual Pack game bundles. The deal applies to God of War: Origins Collection, the Resistance Greatest Hits Dual Pack, the Uncharted Greatest Hits Dual Pack and, of course, the recently launched Ico and Shadow of the Colossus Collection. If you're new to this whole gaming thing, we're fairly certain that picking up Shadow of the Colossus, Ico and the first two Uncharted titles for $60 may be the best decision you will ever make.

  • Resistance 'Dual Pack' coming July 5, bonus content revealed

    by 
    Ben Gilbert
    Ben Gilbert
    05.27.2011

    Clearly you're enthusiastic about the Resistance series if you don't own either of the first two games, so it goes without saying that you're all about dressing up as a generic-looking soldier in the third game's multiplayer. Insomniac apparently knows this, as the studio took to the US PlayStation blog today to announce said multiplayer "Capelli" skin as part of the bonuses included in the Resistance "Dual Pack," launching on July 5. He's ... uh ... got a beanie? Awesome? As previously revealed by an insert in the Battle: Los Angeles Blu-ray, the two-pack of Resistance titles will also include "$10 worth of bonus content," detailed as the "Aftermath" map, a skin bundle, and the "wraith skin" multiplayer weapons for Resistance 2. When the pack arrives on July 5, it comes with an asking price of $39.99.

  • Map packs for original Resistance free starting Dec. 11

    by 
    Randy Nelson
    Randy Nelson
    12.10.2008

    In a new post on the PlayStation Blog, Insomniac community director, Brian Intihar, drops some Resistance-related info – and the prices on map packs for the original Resistance: Fall of Man. Previously $7.99, the full collection of four maps will set you back zero dollars beginning tomorrow, December 11. (The original two-map pack debuted in June of last year at $7.99, and was followed by two more maps in November '07 for $4.99.) There are still people playing the original game – now a PS3 Greatest Hit – but most have moved on to the sequel, a likely reason for the price reduction elimination. Insomniac will further add to the PS Store's delivery of free stuff tomorrow with three new, no-cost Resistance 2 themes for your XMB.

  • Wii Fanboy interviews High Voltage on The Conduit (continued)

    by 
    David Hinkle
    David Hinkle
    06.16.2008

    var digg_url = 'http://digg.com/nintendo/High_Voltage_reveals_gameplay_details_on_The_Conduit'; Stylistically, it's been compared to Half-Life and Perfect Dark. What games have inspired design choices in The Conduit?Rob: One of our goals from the very start was to make a fast-paced accessible FPS. To that end we looked at and stole shamelessly from mega-hits like Halo and Half-Life, recent titles like Resistance: Fall of Man and Metroid Prime Corruption, as well as classics like Goldeneye for the N64. We wanted to pick the best features from these titles, the things that made them fun and memorable and have features like those in The Conduit. Matt: We've done art direction for so many different titles, and we've learned a lot about establishing a strong and cohesive visual style. The Conduit's art direction has come mainly from taking real world styles and locations and combining them with our own alien technology concepts and aesthetic design preferences. I suppose that it looks similar to those other games, but in the end it's The Conduit's own unique premise that has largely driven the artistic vision. When combined with the features that are specific to our engine tech, The Conduit will look stunning by the time it reaches the player's hands.Will there be a calibration option, so we can "aim down the sights?"Rob: One of the things we learned in our development process was that customization of controls is essential to an enjoyable gameplay experience. To that end, we allow players to customize sensitivity, dead zone sizes, as well as control layouts. But, if you mean, can you actually use the iron-sights of your guns, that answer is "not exactly". The reason being that several of our weapons are alien in nature and don't even have iron-sights... but you will have sort of an alien vision mode with some of the weapons.Matt: There'll be on-the-fly, in-game look sensitivity adjustments, as well as a fully map-able control scheme, down to the button, in the game's front end UI. Players will be able to map the game's controls completely to their own liking. There'll even be a couple of alternate control methods for those that don't care as much for the Wii pointer style of directional turning. There'll be lots of options for maximum playability.%Gallery-25003%There hasn't been much word on who the publisher for The Conduit is. Rumor has it, Nintendo is actually going to publish the game. Can you comment on that? Can you announce one at this time?Matt: I can neither confirm nor deny this, senator. ;) All I will say is that thanks to the explosion of interest in this title, we've had a lot of publishers knocking on our door.Control-wise, will there be options for other methods outside of the Wiimote and nunchuk? Will it support the GameCube controller? Classic controller?Dan: There are movement and weapon functions in The Conduit that require the Wii Remote's pointer, accelerometer, depth, and cursor rotation functionality in order to perform. The Conduit isn't your standard ported-over-to-the-Wii style of game. Using the Classic or GC controller kind of defeats the purpose of what we are looking to do.Matt: With The Conduit we want to redefine first person shooter controls. Hard core FPS gamers that have played the game have told me that they are now convinced that Wii is the best system for the genre. When you play it you'll realize very quickly that the Wii Remote is an incredible control device for this type of game. It just feels amazing to play.Rob: I think if you are buying a Wii, you're buying it to make use of its motion sensitive controls, which are tailor made for an FPS game. Aside from the controls, what are the game's strengths that separate it from other existing PC/console FPSes?Rob: I would say that would be the ASE or "All Seeing Eye" device. In game, this piece of hardware allows a player to adjust the "phase state" of things. This makes invisible enemies and hazards not only visible, but able to take damage. It also makes invisible cover and platforms become solid, leading to more gameplay. We also reveal secret puzzle locks that must be solved to get to special weapons.Dan: We've put a solid amount of effort into enemy AI for The Conduit. A pet peeve of mine is single player FPS games where the enemies just stand there getting blasted, and don't seem to be reacting to the world around them. In The Conduit, our bad guys can hear and see, understand the use of cover, have variable levels of aggression, use grenades effectively, advance and retreat, and can determine when the player is susceptible to attack (i.e. reloading, exposed and moving in their firing cone). I think focusing a higher than normal amount of the dev time on AI makes our single player experience better than most other FPS titles out there. Of course, the overall look we're able to achieve with our advanced engine tech is also something the makes The Conduit a superior FPS game IMO.Matt: I think that going back to the Wii Remote, The Conduit has a unique control system that feels more like a VR experience than the typical spring loaded joystick controlled videogame. I also agree that the ASE device offers a unique style of gameplay that hasn't really been seen before in other games. Having the ability to discover and phase useful objects into the environment to assist with combat is a lot of fun. Beyond that, it's just rock solid action all throughout the game. There'll be fierce enemies, bad ass weapons, and white knuckle battles. It's going to be a hell of a lot of fun.Does the game run at 60fps? 30fps?Matt: If we can hit closer to 60, then that will be great! But for right now we are shooting for a steady 30fps, with zero drops in framerate. The whole team swears by the fact that a solid 30fps still feels great. Even our studio's most hard core PC FPS gamers think that The Conduit feels just right at 30fps. The quality will be there, and the game will look and run amazing by the time that it ships.Dan: The game will run absolutely solid at 30fps. For HVS, choice is either to have less visual splendor and run at 60fps or achieve the look we want for the game and run at 30fps. 30fps is a frame rate that is plenty responsive for FPS gaming and we are valuing the increased visual detail we can offer over the slightly smoother gameplay we might otherwise get by scaling this back.High Voltage has made an adventure game/minigame collection for the Xbox (Leisure Suit Larry: Magna Cum Laude, also on PS2 and PC), and now they're making an FPS for the Wii. Is this ironic or strategy?Rob: I like to think it's beautiful strategy. At the time Magna Cum Laude came out, the Adventure game market was woefully barren. So we found a title and a publisher willing to take the risk to revitalize that genre. Now we're trying to do the same thing with FPS's on the Wii. We feel that The Conduit will be like rain in the desert, which seems to be the case judging by the online response.Matt: Diversity is key. We don't like to sell ourselves short by sticking with one genre or style of game. High Voltage knows that it's okay to try new things. We've learned a lot after 15 years working with so many different publishers, developers, and licensors. I could go on about how licensed game restrictions, publisher mandates, and drop dead unmovable release dates ultimately affect the quality of your game, but this project is very different. The Conduit is something completely new for our studio. This game will rock! The company seems very (vocally) confident about the ability of The Conduit to revolutionize Wii gaming. Was it always in the plan to build up so much hype, or was the hype a natural product of enthusiasm? Has the hype been more than expected?Rob: The hype has certainly been more than I expected and I am grateful for it. However, it is a two-edged sword. While the hype has helped give us the pick of litter for a publisher, it does mean we have a LOT to live up to. But I think we are up for the challenge. =)Dan: There aren't many large scale multiplayer games for the Wii at this point, nor any that push the Wii graphics HW to the extent we are. So, from these standpoints – The Conduit will be revolutionary for the Wii gaming market. It is HVS's belief that although there are great FPS games on the 360 and PS3 – what they all lack is the kind of unique motion sensing based control schemes that makes The Conduit for the Wii more fun to play. Giving gamers a great looking, great playing, great controlling FPS title is something we feel is worth hyping!Matt: The plan all along was to maximize the potential of the system, and then build a game that showcases the engine tech and the fun of the Wii Remote. Every developer talks big about their own game, but no one at High Voltage could say for sure how well our audience would react to the screenshots and gameplay video release. We've always just been focused on making a great game, and the result is that The Conduit seems to be building its own hype. And we're very appreciative of all the kind words and support we've received from the Wii community.Is The Conduit sharing tech with Animales de la Muerte? Where did the concept for that one come from? Is it still on track? Really, anything we could learn about Animales de la Muerte would be wonderful.Dan: Animales is using the same engine tech as The Conduit, but in a much different way since it's a 'toon shaded game.Matt: I don't want to say too much more about the title until it's closer to completion, but I will say that it's going to be bloody fun. By the way, much respect to our friends in Mexico. However, screw PETA...no animal in this game is safe!Anything about multiplayer? Many of the folks interested in the game are looking to have some kind of online multiplayer, preferably something on-par with Medal of Honor: Heroes 2. Are you trying to implement Wi-Fi compatibility? Local multiplayer?Dan: We are working closely with Nintendo to be able to provide the kind of multiplayer gameplay that we know the market wants.Matt: Nintendo has been really helping us out with technical support but we still have more questions that will need be answered before we can release any specifics about our multiplayer modes. Obviously we want to be competitive with the other online console games, but we'd rather wait until we've got something great to show off before we make any announcements about this very important feature.Thank you for taking the time to answer our questions! When not writing about games, we enjoy talking to the people that make them. Be sure to check out our interview with Wii mastermind Johnny Lee, as well as our chat with Didian Malenfant from Ready at Dawn on Okami for Wii. Oh, and don't forget our chat with Hudson's Mike Samachisa on Deca Sports.

  • Check out the Resistance 2 trailer ... trailer

    by 
    Griffin McElroy
    Griffin McElroy
    04.12.2008

    We were jazzed to see our tipbox lined with messages heralding the release of this "Exclusive Debut Teaser" for the follow-up to the PS3's inaugural first person shooter, Resistance: Fall of Man. However, we must say that after watching this sneak peek, we're left a bit unsatisfied. Don't get us wrong, the twenty seconds-worth of two in-game cinematics flipped a Pavlovian switch in our brains, leaving us salivating for the further adventures of Nathan Hale, but we were left confused by the last few seconds -- is this a trailer for the game; or for the June 13 episode of GameTrailers TV, and its "World Exclusive Gameplay Premiere" for Resistance 2? You be the judge.[Thanks to everyone who sent this in!]

  • No shirt? Sony launches official apparel program

    by 
    Kyle Orland
    Kyle Orland
    03.05.2008

    Tired of searching Etsy in vain for fan-made God of War apparel? You're in luck! Sony today announced partnerships with four different clothing and accessory makers to feature the company's biggest franchises on all sorts of shirts and such. IV Gear has a list (shown above) of at least some of the franchises which will be depicted, including God of War, Ratchet & Clank, Resistance: Fall of Man, Heavenly Sword and Little Big Planet. Apparel makers Fortune Fashions, Bioworld and MJC will also put the games' logos and character on everything from hoodies to handbags."PlayStation is an extremely strong and well-known brand" Shelly Gayner, Director of Licensing, SCEA, said in a press release "We feel that this is a great opportunity for us to satiate our core fans and extend and capitalize on PlayStation name recognition by creating a new line of apparel in connection with the PlayStation brands and our top franchise titles." Memo to Sony: If you really want to satiate the fanboy audience, you'll put Sofia from Battle Arena Toshinden on a body pillow. We're just saying ...

  • Resistance 2 artwork is tentacle-tastic

    by 
    Majed Athab
    Majed Athab
    02.27.2008

    You might have seen the awesome screenshots for Resistance 2, but you might not have seen the concept art and character renders that went into making such eye-popping visuals. While new and gorgeous, much of the artwork reveals little beyond what we already know. The American flags in some of the paintings point to the already revealed USA setting, and we've seen those grotesque Chimera enemies before. However, some concept artworks do raise questions -- like that tentacle creature in the picture above. What is that, a new boss perhaps? In any case, it's nice of Insomniac to drop us little nuggets here and there. They're doing a good job in keeping us interested in this game. They've certainly got us thinking about this one, as it looks to be a step above the first Resistance in every respect.[Via NeoGAF]

  • Resistance 2 revealed in latest Game Informer [UPDATE]

    by 
    Jem Alexander
    Jem Alexander
    01.11.2008

    The latest issue of Game Informer has a heavy amount of details regarding Resistance 2. Considering the game hasn't been formally announced yet, it seems to have been in development for quite some time and is aiming for an Autumn release (so expect to see it in early 2009). There are some story details in there, but we're not the type to spoil. If you really want to know, pick up the latest issue of Game Informer.As for game features, this looks to be the biggest online game yet seen on a console. There are two separate story modes, one intended for single player and one that will support two-player co-op offline or eight player co-op online. On top of this the online competitive mode will support sixty players per server. Warhawk, eat your heart out. There will be new vehicles, semi-randomly generated levels and a class system for online play.Wait, did we say two story modes? One co-op and one single player? Does that not sound awesome? Yes, it does - because, from what we can see, Resistance 2 will be made of Awesome.[UPDATE] The game is aiming for an Autumn 2008 release. Any expectations regarding an early 2009 release are solely down to the cynicism of the article's author.

  • SCEA trademarks 'Resistance 2'

    by 
    Ross Miller
    Ross Miller
    12.24.2007

    A trademark has been filed by Sony Computer Entertainment of America for the name Resistance 2. Although this writer initially assumed SCEA was prepping an educational game on introductory circuitry, the rest of the Joystiq staff quickly reminded him of the well-received Resistance: Fall of Man that launched with the PlayStation 3. Wow, we did not see this coming -- it's a holiday miracle! Is Sony laying groundwork for a sequel? Do they really think it financially wise to make a sequel to one of the best, most critically-acclaimed titles on the PS3? (Answer: probably.) Perhaps they're just protecting the name before someone else claims the title for Resistance 2: Fall of Hen, which is in fact a sequel to the 2000 film Chicken Run and a direct competitor to the equally punful, and equally fictional, Deers of War. (Answer: No, they're not.)No formal announcement has been made. According to the game's lore, Chimeran forces have invaded all of Europe, giving developer Insomniac a vast number of prestigious churches to anger.[Via Trademork, PS3FB]

  • Man. Cathedral accepts Sony's Resistance apology, sort of

    by 
    Kyle Orland
    Kyle Orland
    10.24.2007

    Forgiveness is the Christian way, so it's not too surprising that Manchester Cathedral officials have officially forgiven Sony for their use of the historic church in Resistance: Fall of Man. But the subtext of the public acceptance shows there is still some ill will behind the words. Despite two apologies from Sony for any offense caused, Cathedral Dean Rev. Rogers Govender could only passive-aggressively tell the BBC that "we do forgive Sony for what they have done, even though they still believe they have done nothing wrong." Govender went on to urge the game industry to follow the "long held traditions of film and television" by "having courtesy, respecting the dignity of your subject, and admitting when mistakes have been made." Such traditions of filmic church respect can be seen in this action-packed church scene from Face/Off and this bloody church shootout from The Killer. On the plus side, Govender admitted to the BBC that the controversy over the game has caused "an increase in visits from young people and tourists." It might not be the "substantial donation" they were looking for, but we're sure the Church doesn't mind the extra money.

  • Church of England offended by Resistance BAFTA nomination

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    10.08.2007

    If the headline seems a little familiar, it's because we've been here before. First, the Church of England issued a statement regarding the "offensive" presence of Manchester Cathedral in Sony's Resistance: Fall of Man for the PS3. Sony followed up by issuing an apology, stating that they had no intention of offending, but that the content was staying. Church of England responded by saying that the apology wasn't good enough, and Sony responded to the response of the response by apologizing again. Now, following the announcement of the nominees for this year's BAFTA Video Game Awards, the Church of England is once again up in arms, this time issuing a statement pleading that the nomination for Resistance: Fall of Man be pulled, claiming that the nomination "is like rubbing salt in the wounds" of the Church. The spokesman for the Church of England claims that the nomination comes from the game's solid sales, which they believe were increased substantially by the controversy. No word yet of a response from either Sony or BAFTA. Resistance: Fall of Man was only nominated for one award by the British Academy of Film and Television Arts: The PC World Gamers Award, which will be decided by a public vote, and not by a BAFTA panel.

  • Behold 'Sacred Digital Guidelines' by the Church of England

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.06.2007

    This morning we reported that Sony had "unreservedly" apologized for the whole Resistance: Fall of Man kerfuffle for the second time. Well, the Church of England has rejected the apology -- again. This morning in our post we glanced over the "sacred digital guidelines" the Church was proposing because we had no idea what that was all about, but The Times has the details. The "Sacred Digital Guidelines" the Church is proposing entail: Respect our sacred spaces as places of prayer, worship, peace, learning and heritage. Do not assume that sacred space interiors are copyright free. Get permission from the faith leaders who are responsible for the building interiors you want to clone. Support the work of those engaged in resisting the culture of gun crime and those involved in promoting the work of conflict resolution. The Church of England's lawyers are still "in conversation" with Sony and continue to demand Resistance be pulled from store shelves. Oh, and just in case you're wondering, "cathedral clergy are also demanding a response from Sony to their request for a donation to their work with young people and the victims of gun crime." The Very Rev Rogers Govender asks the not only Sony, but all game publishers, agree to the new "sacred digital guidelines."[Via GamePolitics]

  • Sony apologizes about Manchester Cathedral ... again

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.06.2007

    Sony has apologized again, this time "unreservedly," to the people of Manchester and the Church of England for the depiction of Manchester Cathedral in Resistance: Fall of Man. In response, the cathedral has created a set of "sacred digital guidelines" and the Very Rev Rogers Govender said, "We still fear that the next buildings to be cloned for virtual desecration could be a mosque, synagogue, temple or other church." There is no word if money changed hands, but according to the Manchester Evening News Sony did admit to "using the images" of the cathedral without permission. Sony also placed an apology advertisement in the newspaper to the people of Manchester. The newspaper then shows its gratitude by calling Resistance a "bloodthirsty game." Dr. David Reeves, president of Sony Computer Entertainment Europe, said, "We have offended some of the congregation by using the cathedral in our science fiction game. It was never our intention to offend anyone in the making of this game, and we would like to apologize unreservedly to them for causing that offense, and to all parts of the community who we might also have offended." So, does this mean the Church of England is over wanting money, or was that just done under the table? [Via NextGen]

  • Resistance map packs available; Global servers up

    by 
    Jem Alexander
    Jem Alexander
    06.29.2007

    After numerous delays the Resistance: Fall of Man update is finally here. While the full patch notes are too long for us to put here, you will see them before you get updating. In order to update the game, simply load up the online multiplayer menu. The game will then offer to update (you have to do so in order to play online). Once this is done, you will be able to play against any other players anywhere in the world. You may also notice that the online multiplayer has changed. There is a new "purchase" button. From here you can buy the two new maps.Interestingly, the game is able to access the PSN Store directly, switching from the Resistance purchase menu to the store checkout seamlessly. As well as this, there is now an option in the online multiplayer menu to access your friends list without leaving the game. This allows you to do anything you can do from the friends list section of the XMB, including messaging. While this can only be reached from the menu, so no in-match access, it is still one step closer to our dreams of having in-game XMB access. So get updating. The wait is finally over!

  • Long-delayed Resistance update coming Friday

    by 
    Ross Miller
    Ross Miller
    06.28.2007

    An update to Resistance: Fall of Man that Once Upon a Time was to be released at the end of May is finally coming this Friday. The download, so far confirmed only for Europe, will enable global multiplayer matches. Servers will be down for 16 hours, from 2:00 am to 6:00 pm BST, while they are updated, according to Eurogamer. Also coming tomorrow is the first Map Pack, which includes maps Westmorland and Camborn, for £2.99 GBP and US $7.99. No word on the map pack or update outside of Europe; we've contacted Sony Computer Entertainment America for information on the status of the update in the US. [Update: Included US information care of Sony's shiny new blog. Thanks for the heads-up!] [Via PS3 Fanboy]

  • Church of England thanks Sony for apology, it's not enough

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.16.2007

    And here we go into week two of the Church of England vs. Sony over the use of Manchester Cathedral in Resistance: Fall of Man. The Church of England has responded to Sony's apology letter saying that they "thank Sony for the apology" however they are not budging from their previous issues with the game and the portrayal or use of the cathedral in it. The Church of England in their statement says, "In the meeting with Sony we will discuss our outstanding demands, how this game came to be produced and where the images of the Cathedral came from." Those outstanding demands? Oh, removing the game from store shelves for the use of guns (to protect the planet from Aliens in an alternate time line) within the church and a "substantial donation." Please find the full text of Sony's apology letter after the break including the Church of England's full response [Via GamePolitics]

  • Japanese hardware sales, Jun. 4 - Jun. 10: E-scandal Edition

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.15.2007

    And so, the Church of England vs. Sony saga at last seems to be inching towards a resolution. How did it ever turn into such a mess? The answer to that question, obtained only through ingenious hacking techniques, lies after the break (that place we put all the nonsense that has nothing to do with sales charts). The lesson to be learned, of course, is that when you're creating a work of fiction or designing a game, it's best to avoid any real locales. Actually, just make sure the whole thing takes place in outer space. There's nobody there. - DS Lite: 117,193 5,947 (4.83%) - Wii: 64,529 5,219 (7.48%) - PSP: 24,711 1,647 (6.25%) - PS2: 11,097 717 (6.07%) - PS3: 8,776 222 (2.47%) - Xbox 360: 2,533 314 (14.15%) - Game Boy Micro: 481 171 (55.16%) - GBA SP: 302 55 (22.27%) - Gamecube: 167 59 (26.11%) - DS Phat: 35 36 (50.70%) - GBA: 16 -- 0 (0%) [Source: Media Create] See also: Previous Japanese hardware sales charts