retexturing

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  • The Daily Grind: When have reused graphics bothered you?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.19.2010

    Reusing art assets in MMOs isn't done for style but for the continued sanity of the art team. Asking for 50 different variants on a sword design alone is pushing the boundaries of what can be done; asking for 500 different variants will have modeling artists throw their keyboards through a wall. I don't complain about that, but I'm really sad to see that the next latest and greatest armor for Final Fantasy XI's Dragoons is another reskin of the artifact armor, which looks blander and less interesting every time the artists slightly change which parts are purple and which parts are brown. Of course, for the most part we really do accept the slight reskinning and retexturing of game models as a matter of necessity. But there's always a point at which something makes you narrow your eyes in disappointment, one set of armor or another that you wish the art team had put together as an original graphic instead of yet another reuse of an old texture. So when have re-used art assets bothered you? Was it with a certain type of enemy appearing far too often? Armor or weapons that you seemed to be using for eternity? Or just a popular piece of equipment that everyone wanted reskinned ad infinitum? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!