Retribution

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  • EVE Evolved: New Ancillary Armor Repairers aren't up to the task

    by 
    Brendan Drain
    Brendan Drain
    02.24.2013

    EVE Online's Retribution 1.1 patch went live this week, overhauling armour tanking and rebalancing some ships that traditionally fit armour tanks. Last week I looked at why people usually choose passive buffer tanks for PvP over active tanks and how the Ancillary Shield Boosters changed all that by giving shield users a huge free burst tank that can often outperform a front-loaded buffer tank. The new Ancillary Armor Repairers look similarly amazing on paper with their ability to consume nanite repair paste to triple repair output, but how do they stack up against their shield-based counterparts? Now that the patch is out and I've finally got my hands on the Ancillary Armor Repairers, I'm not sure they're any good. They're limited to one per ship even though most active armour tanking ships use dual or triple repairer setups, and they can run for only eight repair cycles before running out of paste. They're also only 68.75% more effective than tech 2 repairers and still require the same amount of capacitor. Ancillary Shield Boosters may provide a slightly smaller 63.33% repair boost over tech 2 boosters, but they can cycle at double the rate of Ancillary Armor Repairers and don't require any capacitor. In this week's EVE Evolved, I look at what makes Ancillary Shield Boosters a strong contender in PvP and show that the new Ancillary Armor Repairers just aren't up to the task.

  • The Light and How to Swing It: Ret gear in the Throne of Thunder

    by 
    Dan Desmond
    Dan Desmond
    02.20.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! As Notorious B.I.G. would say, "mo patches, mo gear." Well, I imagine he would have said that if he could have played World of Warcraft. There's just something about pouring through datamined loot and finding out where it all drops that excites me. In fact, I don't get into the whole "new patch hype" until I look at the gear, and then I'm suddenly hit with the realization that we're getting new bosses, new content, and new items. Despite how much fun I had in putting this article together, gear lists have proven to be very dry. They have their uses, particularly as bookmark fodder for a quick reference of what drops where, so instead of trying to fluff this post up, I'm going to just lay it all out at once. Before I do that, however, I need to mention a few things. There are some discrepancies between Wowhead's data and that from the PTR itself. You might notice weird or incorrect tooltips or entries that don't correspond to data on the site or on the test realm. In all cases, I defaulted to the test realm as the final authority on the matter.

  • EVE Evolved: Retribution 1.1 and armour tanking

    by 
    Brendan Drain
    Brendan Drain
    02.17.2013

    While MMO characters typically fall into specialised tank, healer, and damage-dealing roles, most ships in EVE Online are a combination of all three. Fitting a ship for PvP is a careful balancing act between survivability and damage, as it doesn't matter how much damage you can deal if you don't stay alive long enough to apply it. Active tanking setups that focus on repairing damage have unfortunately seen very limited use in PvP, being effective only in solo fights and very small-scale gang warfare. In most fights, a passive buffer tank that just maximises effective hitpoints will last longer than any active setup. The Inferno expansion helped to solve this problem with its new Ancillary Shield Boosters that consume cap booster charges for a huge burst of shield hitpoints. Tuesday's Retribution 1.1 patch now aims to level the playing field for armour users with the introduction of new Ancillary Armor Repairers and a series of balance changes to armour plates, rigs, and standard repairers. The patch should hopefully give gank battlecruisers and tech 2 cruisers the speed they need to compete in PvP and may even make some interesting active armour tanking setups viable. In this week's EVE Evolved, I look at the role of tanking in PvP today and the tanking changes coming in Tuesday's Retribution 1.1 patch.

  • EVE focuses on a trio of balance changes for next week's patch

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2013

    EVE Online is on the cusp of releasing Retribution 1.1 on February 19th, and a meaty (is there any other kind from CCP?) blog post outlines three significant balance changes that will arrive with the patch. The first change is reorganizing streamlining and reorganizing battlecruisers, particularly with former tier 1 and 2 ships in this category. Then the team is moving on to fix an imbalance among the practice of armor tanking, including adding a new skill and a set of new modules to help with deficiencies. Finally, black ops ship fixes are slated for 1.1; they'll soon have a greater range and lowering fuel costs. As always, this is but a brief overview of the novel-length explanations that CCP provides, so if any of this is pertinent to you, be sure to read the post in detail.

  • EVE Online steels players for summer changes [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    02.07.2013

    When EVE Online's next expansion lands in summer 2013, CCP anticipates a surge of confusion and complaints over the "far-reaching consequences" that will occur when the studio reworks its ship requirements. To head off any possible negative feelings, the studio released an in-depth look as to how it's going to be changing the progression of ship captaincy and what will be required to jump into the next tier of spaceships. In addition to this expansion preview, CCP posted another article concerning the improvement to corporation recruitment tools that will come even sooner with Retribution 1.1. The post goes over these improvements, such as an automatic welcome mail to new recruits, and invites players to test out the changes right now. Finally, when Fanfest 2013 arrives in April, the event will be kicked off with the Icelandic Symphony Orchestra performing the EVE Online soundtrack. CCP posted a link for those who may be interested in obtaining tickets. Update: The studio also confirmed that the convention will include an "unorthodox fight" with MMA fighter Gunnar Neslon and a series of speakers discussing real-world space technology, such as space elevators.

  • EVE Online gives a report card to Retribution ships

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2013

    "The introduction of new ships always sparks considerable initial interest and Retribution was no exception in that regard," CCP Recurve wrote in a new EVE Online dev post today. "Hundreds of billions were spent on blueprints and manufactured ships." The article analyzes the popularity between the five new ships (one mining frigate and four destroyers), noting that the Algos and Corax have proven to be more desirable in PvP. The Venture both sold more blueprints and was destroyed more than the others since the expansion launched, although the mining frigate did account for a sharp uptick in harvested gas overall. If breaking down stats and crunching all sorts of interstellar numbers are your thing, then check out the post for the nitty-gritty details on these ships' performances.

  • EVE Evolved: Bring on the big expansions!

    by 
    Brendan Drain
    Brendan Drain
    01.20.2013

    I don't normally jump out of my seat shouting "hell yes!" to an EVE Online dev blog, but this week's announcement on the direction of future expansions has me a little bit excited. In two somewhat dry and lengthy posts, Executive Producer Jon Lander and Senior Producer CCP Seagull detailed the approach they intend to take to ongoing development in 2013. Instead of announcing any big headline features or making vague promises, the developers looked back at the success of 2009's blockbuster Apocrypha expansion. Apocrypha was hands-down the best expansion EVE has ever had, adding 2500 hidden solar systems accessible only through shifting unstable wormholes. We saw a renaissance of exploration, collaborative research, and colonisation efforts that defied EVE's war-like reputation, and moreover, we saw a rebirth of small-scale PvP. The magic sauce that made Apocrypha work was lateral design: Rather than add one massive vertical feature, the expansion offered a little something for everyone. Apocrypha was EVE at its best, and hearing that developers are going back to that style of expansion honestly makes me a little giddy! In this week's EVE Evolved, I look at the future for EVE's expansions, why the Apocrypha model works, and why I'm optimistic for 2013 and beyond.

  • EVE's February 12th patch adding dueling mechanic

    by 
    Jef Reahard
    Jef Reahard
    01.17.2013

    Consensual dueling may not be the kind of battle that springs to mind when discussing EVE Online's harden-the-funk-up PvP ethos, but CCP is nonetheless adding the feature as part of its Retribution 1.1 patch. The company calls it a "much requested" feature and says that while it's possible to duel now with a "slightly awkward method of can-flipping," the new mechanic will streamline the process. The update is scheduled for February 12th, and you can read the fine print at the official EVE Online website. In other New Eden news, CCP has officially stated that "loitering in completed incursion sites with the intent of preventing further continuation of the incursion is now considered an exploit."

  • EVE Online gets 'ambitious' in 2013

    by 
    Justin Olivetti
    Justin Olivetti
    01.15.2013

    Strap yourselves in: EVE Online is pushing the threshold in 2013, and there's no looking back. Two producer's letters today from the game attempt to outline the goodness coming for the game and its players in the coming months. Executive Producer Jon Lander puts it all on the line with his letter: "I think it is time to be a little more ambitious. Nothing crazy or away from the core spaceship game that is EVE, but something more inspiring for everyone." It's this ambition that's driving him and the team to produce "compelling themes" for future content that will take place across all of the game's systems. There's also a letter from new Senior Producer Andie Nordgren, who is now in charge of the product vision and roadmap for the game. Nordgren says that the team will create content for both "instigators" and "enablers" of sandbox fun, but the big priority for CCP is gearing up for the themed summer expansion.

  • EVE Evolved: Fitting Caldari cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    01.13.2013

    EVE Online's recent Retribution expansion brought forth a massive PvP revival aimed at new players and veterans alike. The new bounty hunting and flagging mechanics have added huge incentives to PvP and given industrialists a way to get revenge without getting their hands dirty. New players are also finding PvP a lot easier to get into thanks to changes to faction warfare and a complete revamp of all the tech 1 cruisers. For the past few weeks, I've been exploring each race's tech 1 cruisers and coming up with new setups you can use in PvP. I've looked at the incredible damage output of the Gallente ships, the impressive tank on the Amarr cruisers, and the still-unmatched speed of Minmatar vessels. In this week's final part of the guide series, I look at the impressive and underrated Caldari cruisers. All of the fittings in this guide series are aimed at older players with at least six months' worth of skill training under their belts, but new players can use them too by swapping all of the tech 2 modules for tech 1 versions. In this week's EVE Evolved, I give PvP setups for the Caldari Caracal, Moa, Blackbird, and Osprey.

  • EVE Evolved: Fitting Minmatar cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    01.06.2013

    Ever since EVE Online's PvP-focused Retribution expansion landed last month, I've spent most of my play time hunting for kills in cheap PvP cruisers and loving every moment of it. The standard tech 1 cruisers used to be underpowered ships that new players used as a stepping stone into more capable battlecruisers or tech 2 cruisers, but Retribution buffed them to ridiculous proportions. Every tech 1 cruiser was given extra module slots and stats, and the low-tier cruisers were buffed up to the same level as the highest-tier hulls. Believe it or not, these cheap ships that new players can comfortably fly with just a week of skill training have become competitive PvP ships. In the first two editions of this ship fitting series, I put together new ship setups for each of the Amarr and Gallente tech 1 cruisers. This week, I've been zipping about the universe at high speed in the Minmatar cruisers and putting together effective ship setups that can take down some huge prey. The Stabber has been transformed into a competent miniature Vagabond that can keep enemies at arm's length and nibble them to death, and the tanky Rupture remains a highly effective close-range brawler. The Bellicose now excels in an anti-tackler role, and the Scythe is a throwaway remote repair platform that uses speed to stay safe on the battlefield. In this week's EVE Evolved, I give PvP setups for the four recently revamped Minmatar tech 1 cruisers.

  • EVE Evolved: Fitting Amarr cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    12.30.2012

    EVE Online's recent Retribution expansion overhauled many of the game's old PvP mechanics and rebalanced all of the tech 1 frigates and cruisers. These are the first ships new players get into when they start playing, and many found they just couldn't compete with more expensive ships in combat. In Retribution, the basic tech 1 cruisers have been buffed beyond all recognition and now stand a serious chance against battlecruisers and tech 2 ships. New players and veterans alike have found the updated tech 1 cruisers to be a lot more fun to fly and more effective in solo PvP and small fleet warfare. Two weeks ago, I started a new series of ship fitting guides with effective PvP setups for each of the four Gallente tech 1 cruisers. In between hilarious sessions of baiting gankers with my ECM Vexor, I've recently been been getting to grips with the updated Amarr cruisers. The Omen is now a fast tackler that can project damage over 25km, the Maller is a fantastic support DPS platform for fleet warfare, and the Arbitrator has become a great anti-frigate platform. Even the humble Augoror should now be a welcome sight in PvP fleets, repairing almost as much as a Guardian at only a fraction of the cost. In this week's EVE Evolved, I give new PvP ship setups for EVE's recently buffed Amarr tech 1 cruisers.

  • EVE dev blog outlines Retribution's effect on trading

    by 
    Jef Reahard
    Jef Reahard
    12.28.2012

    Having trouble sleeping? We've got just the thing. It's the latest EVE Online dev blog complete with phrases like mineral price index, secondary producer price index, and consumer price index. That's a lot of indexing, and if it doesn't have you snoring inside of five minutes, then you're probably a New Eden industrialist. In all seriousness, though, CCP has crunched a bit of data and is showing off how the recent Retribution expansion has impacted various aspects of the sprawling sandbox economy. Read all about it, and ogle the pretty graphs, at the official EVE website.

  • EVE Evolved: Baiting players is hilarious fun!

    by 
    Brendan Drain
    Brendan Drain
    12.23.2012

    I originally planned to put together updated ship setups for EVE Online's newly revamped Caldari, Minmatar, and Amarr Tech 1 cruisers this week, but I've honestly been having far too much fun baiting people in highsec with last week's Vexor setup. I'm having such hilarious fun doing it that I just had to dedicate this week's column to the dirty art of the bait-and-gank! There's absolutely nothing more amusing in EVE than baiting a ship twice the size of yours into attacking you for an "easy kill" and then turning it into a very expensive smoking wreck. The basic idea of baiting is simple: Get yourself flagged as a suspect by committing a minor crime like theft, fly around waiting for someone to attack you, and then tear him to bits. Before Retribution, you were flagged as a valid target only to the individual people you stole from, but once they attacked, you were safe to engage. Now you're flagged to the whole of EVE, making it easier to get a bite but also a whole lot riskier to engage in a crowded area. It's hard to pick and choose your fights when the whole universe is gunning for you, but when you get a good bite, there are some insanely fun fights to be had. In this week's EVE Evolved, I give some top tips on how to safely bait players in high-security space, where to find the best targets, and what ships are most effective.

  • EVE Evolved: Fitting Gallente cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    12.16.2012

    In last week's article, I mentioned that one of my favourite parts of the Retribution expansion was the tech 1 cruiser revamp that buffed all of EVE Online's cruisers to the same rough power level. Before the update, cruisers were arranged in a tiered system that gave higher-tier ships extra stats and module slots. As a result, only a few cruisers were actually viable in PvP, and the others served very little purpose elsewhere in the game. The Caldari Caracal was too slow to tackle anyone, the Amarr Omen couldn't easily fit a rack of full-sized guns, and don't get me started on the state of the tech 1 remote repair cruisers. Retribution abolished those tiers, buffing every underpowered cruiser up to the same level of power as the previous top-tier version. The Caracal got that speed it always needed, and the Omen got enough powergrid to fit a full rack of guns, but what really impressed me was what CCP did to the Vexor. With its extra module slots and the recent addition of drone damage amplifier modules, the Vexor has been transformed from a poor man's Thorax to an absolute monster that can stand toe-to-toe with battlecruisers. The Exequror and Celestis have been similarly buffed but are still specialised into logistics and electronic warfare roles. In this week's EVE Evolved, I give new PvP ship setups for each of the Gallente tech 1 cruisers buffed in Retribution, including a setup that will make you think twice about engaging a lone Vexor.

  • EVE Evolved: Retribution is freaking awesome!

    by 
    Brendan Drain
    Brendan Drain
    12.09.2012

    Shortly after the Retribution expansion's deployment, a thread popped up on the EVE Online forums that proved to me that the expansion had been a massive success. In the thread titled So that's what victory in this game feels like, miner Tiberius StarGazer explained that he has always felt like he had no way to get back at people who wronged him. After losing millions of ISK in ships to pirate attacks, he was almost ready to give up on EVE. But when Retribution landed, he was able to sell his kill rights to the public so that every player vigilante who crossed his attacker's path could try to take him down without warning. After just a few hours, Tiberius got a notification that put a smile on his face: He had his first taste of revenge. He'd dealt more damage back to his attacker by clicking a button than had ever been done to him, and the attacker wasn't happy about it. He threatened to find Tiberius and kill him again, and that simple miner's reply said all I needed to know about how successful Retribution has been: "I have deep pockets. Every kill you make on me, I will add as a bounty on your corp; every kill right, I will sell. I can't fight you but others can and you will have to lose five times my loss for wronging me." Retribution has finally given industrialists a reliable way to get revenge and use their wealth as a weapon! In this week's EVE Evolved, I look at the PvP that's springing up in empire space, how the new flagging mechanics affect baiting, and what the ship revamp means for new players.

  • CCP producer: Retribution a 'great foundation for the second decade of EVE'

    by 
    Jef Reahard
    Jef Reahard
    12.05.2012

    Stop us if you've heard this one before: Sci-fi sandbox developer admits its long-running title has accessibility issues and pledges to fix them. Yes, CCP is harping on EVE's new-player friendliness again, this time in concert with some of the changes coming your way with this week's Retribution expansion. Producer John Lander says that as the game eyes its second decade, it's crucial to maintain the hardcore status quo while roping more players into the fold. "I want to try and reduce that barrier of entry to playing EVE. I don't ever want EVE to be nice and fluffy and it's a wonderful place to be. I think there's a place in the MMO world for a dark and dangerous, really good sci-fi world where you can be the goodie, the baddie, a criminal, the good samaritan. But it's very important we allow as many people as possible to get access to that game," Lander tells Eurogamer. Chief among Retribution's usability improvements are tweaks to the game's targeting systems and changes to the crimewatch system.

  • Everything there is to know about EVE Online's Retribution expansion

    by 
    Brendan Drain
    Brendan Drain
    12.04.2012

    EVE Online's PvP-focused Retribution expansion went live today, adding new features and balance changes players have been anticipating for years. Retribution is EVE's 18th free expansion, and introduces some very interesting new bounty hunting and criminal justice systems. Players can now place bounties on any pilot or organisation, which are paid out in chunks to anyone who deals significant financial damage to them. If that isn't enough revenge for you, players will even be able to hunt down criminals with open kill rights on them and exact mob justice. The expansion also brings overhauls to countless EVE ships as part of an ongoing effort to remove ship tiers and give every ship its own role in fleet combat. A new destroyer-class ship for each races gives new players more combat options, and the ORE mining frigate lowers the barrier to entry for miners. PvE-focused players have a new salvage drone toy to play with and advanced NPC AI to counter, while PvP is set to be shaken up with ship rebalances and a new micro-jumpdrive module. Read on for a full roundup of everything there is to know about EVE Online's Retribution expansion.

  • EVE Online: Retribution gets a launch trailer

    by 
    Elisabeth
    Elisabeth
    12.03.2012

    The launch of EVE Online: Retribution just wouldn't be right without a launch trailer. That's why today, in preparation for the blessed event, a snazzy trailer called Consequences made its way to IGN. Skip below the cut to see and hear the trailer in all its sci-fi glory. While we're on the subject of videos, though, there's something else for EVE Online fans to get excited about. Remember how we told you about EVE making it into the Museum of Modern Art's upcoming video game exhibit? The CCP team wants your help making that a spectacular exhibit! A new blog post is putting out a call to make Sunday, December 9th, the busiest and most interesting day in the history of the game -- and to record every last second of it. Well, at least every last riveting second. The team is hoping to use user-captured video and sound, in conjunction with other recordings and infographics, to present New Eden in an accessible light. Read the official post for all the details.

  • EVE Evolved: Retribution expansion highlights

    by 
    Brendan Drain
    Brendan Drain
    12.02.2012

    EVE Online's PvP-focused Retribution expansion goes live in just a few days on December 4th, bringing with it a whole series of balance changes, UI updates, and new features. In addition to a whole new bounty hunting mechanic, we can look forward to a new combat UI, some serious ship rebalancing, and a new crimewatch system that puts players in the driving seat of antipiracy. Faction warfare is also due for a bit of a revamp, and a new safety system will help newer players stay within the bounds of the law. CCP has been releasing torrents of information on the expansion this month in the run-up to release, covering everything from the new UI updates and ship balancing to kill rights and corp hangars. There are some interesting changes on the way that might affect your everyday life in EVE. If you haul ships and items around EVE inside an Orca's ship and corp hangars, be aware that the hangars will no longer be immune to cargo scans and their contents will now drop as loot when you're destroyed. Expect suicide attacks on Orcas to spike immediately following the expansion's release, and keep your expensive toy out of harm's way. In this week's EVE Evolved, we'll dig into this week's Retribution expansion and look at a few of the highlights in depth.