revamps

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  • Wakfu announces plans for crafting revamp

    by 
    Matt Daniel
    Matt Daniel
    02.17.2014

    Ankama Games' quirky, cel-shaded, turn-based title Wakfu is tearing down its old crafting system and rebuilding it into something totally new. While the dev blog on the topic makes it clear that the final version of the crafting revamp is still subject to many changes, the basic idea behind it is to recreate crafting as a time-based system in which players assign crafting tasks to their (NPC) workers, with each task taking a variable amount of time to complete. Players can continue their adventures as usual while their workers complete a task, so there's no need to park your character and go make a sandwich while he crafts. Each crafting task occupies a craft slot, with each character beginning their crafting career with a single slot. Players can unlock additional task slots (allowing more crafting tasks to be completed simultaneously) by completing crafting achievements, up to a maximum of nine slots. In addition to this new crafting system, the revamp will also introduce a contract system that will allow buyers to place orders with their crafters of choice, complete with the tools for price negotiation and the ability for buyers to supply the required materials to the crafters. When a contract is completed, the item is delivered directly to the buyer's inventory upon its completion, making for a hassle-free shopping experience. All the finer details on Wakfu's proposed crafting revamp can be found in the full dev blog on the game's official site. [Thanks to Avaera for the tip!]

  • Director's letter for Age of Conan talks loot, merges, and dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2013

    If you've not been happy with loot rewards in Age of Conan, you can take some succor in the fact that the designers aren't happy with them either. The latest director's letter discusses the problem of rewards in the first Dragon's Spine dungeon and explains that the team is trying to create interesting loot without creating a huge power imbalance between new and veteran characters at the cap. While the next few dungeons will fill out the loot sets that have been established, the team is actively working on long-term solutions. Beyond that, the game remains on-track for server merges in the summer, with older unplayed characters moving into "archival" status to make database merges less onerous. The tradeskill revamp and further dungeons are also in the works; Coils of Ubah Khan is nearing launch as the next dungeon. For more details on the updates and discussion of achievements, take a look at the full letter.

  • February's Star Trek Online Ask Cryptic is all about May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2013

    Star Trek Online players have questions, and Cryptic Studios has answers. The latest installment of Ask Cryptic for the month of February mostly gives the same answer to several questions, however, and that answer is May. More specifically, it's something contained in the May update, which some fans are speculating will include a playable Romulan faction. Producer Dan Stahl does not come out and say as much, but he does agree that previously issued hints strongly suggest Romulans and that the design team is holding back iconic Romulan ships for a playable faction in the future. Beyond those updates, players can look forward to seeing a revamped and streamlined character creation process in May, as well as an overhaul to the game's existing trait system for characters. New equipment that allows for a socketing system is also en route. And there may well be a new tribble to unlock, if you like having a sentient furball sticking around. For more answers covering topics such as ship appearance, ship weapons, and Earth-based pets, read through the full list of answers.

  • New video shows off the role system of Darkfall Unholy Wars

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.19.2012

    The large-scale revamp to Darkfall is on the horizon, but players looking forward to Darkfall Unholy Wars have gotten information in drips and drabs regarding how the game will play after the revamp. Luckily for those players, an official development blog has recently been posted detailing the new version's system of roles while showing off a bit of the gameplay in a new video. Every player will choose a role, and will then choose two schools from within that role: one as a primary and one as a secondary. Both schools have four abilities and an Ultimate ability, but the Ultimate is only available from the primary school. The secondary school abilities will also be a bit more restricted in their use. Want to see some of this in action? Then check out the video just past the cut, showing off some of the abilities of the Baresark school from the Warrior role. If you like hitting things with a large weapon, it's your sort of school. [Thanks to everyone that sent this in!]

  • Ultima Online rolling out a new installment of the Awakening

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.21.2012

    Ultima Online is preparing a continuation of the game's latest global arc with tomorrow's patch. Act VI of The Awakening asks players to assist in crafting a number of alchemical preparations, with a number of rewards available for players who actively try to crack the puzzle of the correct ingredients. More information will be available from the official site as well as an in-game NPC. If you need more time to prepare, don't worry -- the quest is going active in July and lasting until mid-August. If you're not willing to wait, the new patch also sees a revamp of the Covetous Dungeon. The first floor remains largely unchanged, but levels two and three both feature a new system for the game in which players accumulate points for defeating monsters that can later be turned in for new rewards. Last but not least, vanilla plants have been added to the game's gardening system, giving players another new thing to explore when not fighting monsters or preparing for the next part of The Awakening.

  • Our interview with Final Fantasy XIV's Naoki Yoshida

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.21.2011

    There are big changes on the horizon for Final Fantasy XIV, as revealed last Friday. After a year of free play, the game is bringing its extended free trial to a close and setting the stage for further large-scale improvements, culminating in the preview of "version 2.0" that will change the face of the world and the game forever. It promises to be a year filled with new content, time-limited events, and plenty for players to enjoy as the new version approaches. We were fortunate to have a chance to talk with the man at the head of all the changes, Naoki Yoshida, about the changes already put into place and the ones on the horizon. Past the break are Yoshida's opening remarks regarding the state of the game and the community as well as our questions, which covered everything from class balance to the end of the very extended free trial period.

  • The Daily Grind: When have changes overwhelmed you?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.08.2011

    Ask most Star Wars Galaxies fans what the problems were with the NGE, and you're likely to get a list that dwarfs most screenplays. But it's hard to argue that one of the major failings was that it was trying to make too many changes to the core of the game in too short a span of time. Even if the changes were good ones -- and many players were of the mind that they weren't -- it was a massive shift in a game without enough time to adapt to all the alterations. Few MMO players would argue that games never need to change, if only to remove parts of the gameplay that are unintentionally broken. But changes that rush on too fast can leave players disoriented, unhappy, and more than a little confused. So when has the pace of change in a game overwhelmed your ability to cope? Was it a major change like World of Warcraft's massive overhaul of the old world, or even something simple but far-reaching like City of Heroes' Enhancement Diversification? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Newest producer's letter for City of Heroes talks about updating old content

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.01.2011

    Pretty much every time the development team at Paragon Studios answers player questions, there's a question that comes up about updating older content in City of Heroes. And usually the answer is a pretty standard one, a promise that updates will be looked at but aren't on any sort of specific timetable. It's a bit generic as answers go -- but the newest producer's letter for the game goes into more detail about why content gets updated, why it doesn't necessarily get updated, and the fact that there will be updates to legacy content in the future. The usual rationale for fewer updates is the amount of work involved in updating this content, but the letter explains in more detail that it's not enough for content just to be old. In order to be ripe for a reworking, the task force or zone has to be underutilized to begin with, which gives a good reason for development to try to revitalize the content. City of Heroes players will be happy to note that the letter also promises revamps coming to the early leveling areas in the near future -- while it doesn't specify the details, more information will be forthcoming in the coming weeks.

  • The Tattered Notebook: Five zones that deserve a revamp

    by 
    Karen Bryan
    Karen Bryan
    05.30.2011

    Recently, EverQuest II developer Kyle "Kander" Vallee tweeted his followers asking for input on the following question: "What #EQII zone would you love to see revamped into new heroic content?" That's a tough but really fun question. Over the years, EverQuest II has added so many overland and instanced zones that there's no shortage of choices. A quick glance at the dungeon list at EQ2i shows well over 100 major heroic instances and open dungeons for groups. If you add in the list of minor instances, like the Splitpaw adventure pack instances or the Fallen Dynasty trials, it's easily over 120. In fact, there are so many group zones that it's nearly impossible to level up and see them all (I vote for a new in-game dungeon listing for the next UI revamp!). I've played through a good chunk of these zones and put together a list of the top five dungeons that deserve a makeover. Read on for the full list!

  • Fallen Earth pushes Patch 1.4 onto the test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2010

    It's an exciting time living in the wastelands of Fallen Earth these days. Not only have clones been graced with a new dueling system and the first stage of a town revamp, there's now the opportunity to have a mangy flea-covered slobbering creature follow you around placidly. (Which isn't all that unusual if you're friends with a CHOTA, but bear with us.) There are still bigger things on the horizon, however, and Patch 1.4 promises to bring even more PvP and other violent goodness. While it isn't live quite yet, it has gone live on the game's public test server. Aside from the PvP matchups of Blood Sport, the update promises new mounts such as the Blight Wolf, new crafting recipes, and expanded war between clans. To help facilitate testing (which is implied to be on deck for "the next couple of weeks"), the official forums are posting both specific systems to be tested and large-scale testing events. While this doesn't mean we'll certainly be seeing Fallen Earth's next major content patch in a couple weeks, it's certainly a strong argument in that direction... and if you can't wait another minute, you can hop on the test server and see it now.

  • Alganon reveals much of the overhauled launch experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2010

    It's easy to get wrapped up in the war of words between the inimitable Derek Smart and the equally inimitable David Allen, but the whole reason behind that back-and-forth is a game. Much of the news coming out about Alganon has been both sides sniping at each other, but it looks like the development team has been hard at work revamping the game for an April 28th launch. As the website has slowly been updated, they've begun posting more and more information about what's due out when the game goes live... which promises to be pretty extensive. There's more about the various cash shop items that can be purchased with the new "subscription-free" model, which follows a vaguely Dungeons & Dragons Online pattern -- increased experience gain, bonuses to study speeds, limited-duration enchanted equipment. The starter areas are also being revamped, with the Asharr Humans starting in the Temple of Argon (which may or may not contain an eye) and the Temple of Xukiss becoming the start point for Talrok Kujix characters. And as expected, the feature list prominently states that Alganon's graphics have been overhauled, especially for the UI. With a little over a week to go, it should be interesting to see how the new iteration of the game plays out.

  • Star Wars Galaxies livens up a theme park

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2010

    Usually, references to theme parks when it comes to MMOs are meant as derogatory terms. Not so much the case when playing Star Wars Galaxies, where "theme parks" are areas with connected and in-depth quest lines designed to invest the player in the region's storyline. The most recent producer's letter for the game mentioned that Nym's theme park was due for an overhaul and revision, and more information has helpfully been provided by the development team. The overhaul is targeting both new and veteran players, with the additional quests available for those who've never done them and quests available for those who already experienced the original line. The original plan was to outright scrap the old content, but when the team got their hands on the volume of content, they decided instead to do an overhaul. That means that the original Nym content remains in the new questline, which has been vastly expanded and ties more personally to Nym himself. There's also a number of new optional bosses and collections added in the chain, to challenge and interest players of all stripes. Star Wars Galaxies has put a great deal of energy into the overhaul, no doubt hoping that people will be anxious to take a ride in the park.