reverb

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  • Floppy drives, Arduino board mangled into audio delay effects (video)

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.27.2010

    If you're a DIY music hardware developer, there's a pretty good chance you're familiar with the charms of the Arduino. In this space alone we've seen it used for everything from controlling Max/MSP effects to an entire robot band. The above jumble of parts, however, might be our fave yet. Part of an ongoing project by a certain Daniel McAnulty, the Floppy Audio website details the use of the magnetic media inside a floppy disk for looping analog audio. The most ambitious of the lot even combines three floppy disk drives and the aforementioned Arduino to create a continuous tape delay effect! Things are still really rough, but he does have working prototypes, and he's not at all shy about sharing his methods and results with the rest of the world -- so feel free to hit the source link to get started yourself! If you're not the type to get your hands dirty, at least peep the videos after the break.

  • DIY spring reverb from cassette player brings noise, nostalgia

    by 
    Laura June Dziuban
    Laura June Dziuban
    04.28.2009

    Back when we were growing up, we had three cassette players all our own (one in the bedroom, one in the playroom for dancing, and one kept by the back door for travelling) which were tiny, pink, and had the audio quality of of a GBV record cranked thorough a baseball park sound system -- but still, many of us have at least one cassette player laying around the house, sad and disused. Make has posted a project by Leadtowill which puts an old cassette radio player's parts to use by removing the motor, adding an input to the amp part of the circuit, and adding a spring to convert the speaker to a driver. The end result is a spring reverb, which he plans on augmenting further by repurposing the radio as a white noise generator. Us? Well, we still use our tape player for the occasional outdoor rollerskating / baton routine so we'll leave this one to the pros. Hit the read link to check out the very cool photo set.[Via Make]

  • Former RedOctane employees legally lose their rhythm

    by 
    Ross Miller
    Ross Miller
    04.03.2007

    Two former RedOctane employees, Guitar Hero II executive producer John Tam and brand manager Corey Fong, have settled with Activision regarding a lawsuit the publisher filed against the duo, GameSpot reports. The other parties involved -- PR firm Reverb Communications, peripheral manufacturer The Ant Commandos and former RedOctane employee Jamie Yang -- have not currently settled.Activision claims that Tam and Fong had used their knowledge of its rhythm games improperly in creating and showcasing a demo that aimed at getting funding for a new development house, Lodestone Entertainment (formerly Hourglass Interactive), that intended to develop rhythm titles. Tam and Fong have consented to the judge's permanent injunction that bars the duo from the following: Using the demo they created, which is said to have incorporated elements of Guitar Hero and StepMania, in any way Disclosing or act upon any Activision trade secrets Developing drum-, guitar-, or synthesizer-based games for the next year Working on any Guitar Hero II controllers for the Xbox 360 until six months after the game's release this week Developing any sort of competition for unspecified peripheral devices (effects pedals, perhaps?) found on a confidential list held by Activision until six months after they are released Additionally, Tom and Fong are to turn over "all documents, files, or materials they might have relating to the publisher's proprietary information, Lodestone Interactive, or communications with Reverb and The Ant Commandos" to Activision, according to the report.