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It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP was abl...

September 28th 2014 at 6:00pm 0 Comments
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In the past three weeks, I've covered the ins and outs of research in EVE Online, from Tech 1 blueprints and the Tech 2 invention system to Tech 3 and reverse engineering. In my nearly six years of playing EVE, I've delved into every traditional profession and picked up some valuable tips and insig...

January 3rd 2010 at 6:00pm 0 Comments
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In the first two parts of this guide to Research in EVE Online, I covered the basics of Tech 1 blueprint research and the "Invention" system that allows players to make their own Tech 2 blueprint copies. The reverse engineering process used to make Tech 3 blueprints is a lot like invention except w...

December 27th 2009 at 6:00pm 0 Comments
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For many players of massively multiplayer online titles, the crafting side of these games is especially appealing. Quite a number of EVE Online's players are drawn to the crafting side of this particular sci-fi MMO, and those in large corporations and alliances have learned how their collective effo...

February 16th 2009 at 9:00am 0 Comments
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Have you ever wanted to walk through walls in MMO? How about telepathically sense the locations of all the good drops in a zone, or make invisible things very, very visible?A blog post by game designer Raph Koster (of Ultima Online and now Metaplace fame) will tell you how! Admittedly, Koster doesn...

April 30th 2008 at 6:30pm 0 Comments