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  • Report: Rez 2 prototype was in the works, Project LMNO canned

    by 
    Ben Gilbert
    Ben Gilbert
    10.11.2010

    According to industry vet Jake Kazdal, immediately following the completion of Rez, a small group of developers at United Game Artists worked on a prototype for Rez 2. Kazdal -- a man who's worked everywhere from Nintendo to Irem to Sega, and is currently developing Skulls of the Shogun -- also explained on the latest 8-4 Play podcast that another game he worked on, Steven Spielberg's now mythic "Project LMNO," has been cancelled. EA confirmed as much, telling Joystiq this afternoon, "While EA maintains its relationship with Steven Spielberg, we ceased development of LMNO." We pushed EA for clarification about the status of any projects in development with Spielberg and were told again, "EA maintains its relationship with Steven Spielberg. EA has ceased development of LMNO. EA continually monitors development resources and adjusts resources as appropriate. No new title announcements."

  • Joystiq interviews Tetsuya Mizuguchi of Q Entertainment

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.17.2006

    In our final interview from the Develop Conference, Jen and I had a quick chat with Tetsuya Mizuguchi from Q Entertainment (and Rez fame) about the problems western developers face in trying to tackle the Japanese market, Rez 2 (he regrets never making it) and the issue of games that are critically successful, but don't sell so well (Rez again).Earlier on in your career you worked on titles like Sega Rally, Channel 5 and Rez. These are all very different genres and styles of game. What's inspired you to create such varied styles in your games?I don't care about the genre. Somebody once told me that I'm "hopping genres", but I've never really cared about genres. I always think about the human being, the wants that I think people have. Their basic instinct. So my games speak a universal language, so everybody can feel what is fun.