rhythm-thief-and-the-paris-caper

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  • Rhythm Thief iOS game temporarily removed from App Store [update]

    by 
    Sinan Kubba
    Sinan Kubba
    01.10.2014

    An "unexpected problem" led Sega to recall Rhythm Thief & The Paris Caper from the App Store this morning, just a day after launching the game. The publisher said the move is temporary, but as a result it seems people who've already purchased the game are being locked out from playing it. "An unexpected problem has been discovered in the version of Rhythm Thief that was available yesterday on the Apple App Store," Sega informed Joystiq. "We have removed it temporarily from the store as we work on a fix. "Our development team is hard at work to update the game and it will be back online very soon. Anyone who has purchased the game already will be able to play it as soon as it is back. We will keep you updated and we thank you in advance for your continued patience." If you've already purchased The Paris Caper, the news doesn't get any better. We tried to load the game up today, only to be greeted with a maintenance message that wouldn't let us get past the title screen. Unlike the original 3DS game the iOS adaptation requires an online connection to play, so players won't be able to sneak in offline. It has to be said, it's not been the best of capers for Sega so far. Hopefully a fix is due sooner rather than later, and we'll keep you updated on any further developments. Update: Rhythm Thief & The Paris Caper is back on the App Store and playable once more.

  • Rhythm Thief & The Paris Caper breaks into the App Store

    by 
    Sinan Kubba
    Sinan Kubba
    01.09.2014

    Sega's iOS adaptation of Rhythm Thief and the Emperor's Treasure is out now, and it's priced at $10. Before you rush off thinking you've landed a steal (ho ho ho), you should note this isn't a straight-up port of the 3DS game by any means. This morning we briefly checked out Rhythm Thief and the Paris Caper - as it's dubbed - thanks to a code provided by Sega, and we've confirmed you need a network connection to play the game at all. This is stated clearly on the game's App Store page, and when we tried to play it on our iPhone 5 in Airplane Mode, we couldn't get past the title screen. As far as we've established, the game needs a connection to save progress. This is maybe related to a new "accomplices" feature. As you progress along you collect characters as accomplices, although it's easier to think of them as stat boosts you equip. You can also borrow accomplices from other players, including friends that you've registered. As for the gameplay, there's a ton of new stuff including new mini-games, new rhythm missions, and a choice of wardrobe to clad Phantom R in, etc. However, the 3DS game's main story is apparently stripped down to the rhythm game missions in this iOS version, with much smaller bits of exposition in between them - that may be a good or bad thing depending on your perspective, really.