rhythmtengoku

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  • Sega and Nintendo bring Rhythm Tengoku to arcades ... in Japan

    by 
    Christopher Grant
    Christopher Grant
    05.11.2007

    Not content with limiting the infectious GBA rhythm title's release to Japan-only, Nintendo has teamed up with one-time archrival Sega to bring Rhythm Tengoku to the arcades. In Japan. The title, developed by Nintendo R&D1 (the WarioWare guys) is an import favorite (after all, rhythm knows no language); as the DS's popularity grew, Nintendo became increasingly unsure of how to position the aging Game Boy Advance and, as such, this popular title was never released outside Japan. Excluding the obvious addition of multiplayer support, this arcade port looks very similar to the GBA original -- a series of wacky minigames all timed to music -- with some new stages thrown in. And since they've ported it to the arcade, they've ensured we'll never see this version either.[Via DS Fanboy]

  • Rhythm Tengoku taunts us even more

    by 
    JC Fletcher
    JC Fletcher
    05.10.2007

    Rhythm Tengoku, the Game Boy Advance rhythm-minigame collection from the Wario Ware team, is headed to the arcade as a collaboration between Nintendo and Sega. And as an arcade game, it's even less likely to come to the US.Rhythm Tengoku is a collection of weird minigames in the same style as Wario Ware, but all involving performing exceedingly random tasks in time with music. It appears to contain the same minigames as the original, with some new stages, as well as the welcome addition of simultaneous 2-player.If this arcade game comes out somewhere we can play it, we'll take back every bad thing we ever said about minigames and recent Sega games. We'd also take a localized version of the GBA game. We're simple folks.

  • Everlasting Love is worth the effort

    by 
    Eric Caoili
    Eric Caoili
    03.26.2007

    Why haven't we seen more rhythm platformers since Donkey Kong Jungle Beat? And while we're at it, how come there aren't more games that feature primates? We were on the verge of sending out subpoenas and demanding answers from the video game industry's "top people," but then we stumbled upon Everlasting Love, a charming, monochrome game from homebrew developer Mia (Ninja & Zarbi, Oil Panic DS).Following the single-song soundtrack (from We Love Katamari) and the monkey protagonist's head movements, players tap the A button to the beat. Just hitting the A button at all makes the simian character bounce around, but he jumps higher depending on how rhythmically accurate you are. You can use the directional pad to face which direction you want to pounce, but all movement is limited to hopping around.While there's a lot of emphasis on staying with the rhythm, jumping as high as possible isn't the goal of the game -- you're actually meant to complete the levels with as few measured hops as possible. Some of the portions actually require you to jump off-beat, keeping your head down to avoid low-hanging spikes.Everlasting Love can get pretty frustrating at times, but we're not sure if it's the fault of the game's or our own lacking abilities. Clearing the first pit took us a few tries before we could put it behind us, and the obstacles get exponentially harder after that. At version 0.1 though, Everlasting Love has a lot of potential to be the rhythm platformer we've been waiting for all these years.[Via DCEmu]