RichardBartle

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  • Richard Bartle's famous last words

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.18.2007

    Just yesterday we were discussing an interview in the Guardian Unlimited with Richard Bartle, the well-known co-creator of the MUD. I found the interview to give us a fascinating perspective on the genre from someone who was there when it was just beginning, but at the end he made a comment about World of Warcraft which are what's making all the headlines. The Guardian Unlimited introduced the article under this title: "I'd close World of Warcraft!" MUD creator Richard Bartle on the state of virtual worlds.While anyone who reads the rest of the article will walk away understanding the point Bartle's attempting to make -- that the millions of people playing World of Warcraft should give other games a chance, because by having all MMO players congregate in a single game, we miss out on potential new and innovative game development -- but how many people stopped reading at the headline? Today Bartle comments on his personal blog about his thinking when answering the question: The question used the word "major." So, what major virtual worlds are there? Well, there's WoW, and ... er ... some in Korea? Whereas 5 years ago we had several major virtual worlds (UO, EQ, AC, DAOC, AO, ...), now they're all minor compared to WoW. WoW has done a fantastic job of engaging with players, giving them a great experience, and educating them in the ways of virtual worlds. If it weren't for WoW, ... Hmm. Actually, now WoW has done all that, if it were to disappear overnight then it would be a huge boost to the rest of the industry. It's not a totally unreasonable line of thought, but with a headline like that... Bartle wonders how many people will think that he "actually want[s] to close down WoW, and start sticking pins in their Bartle voodoo dolls as a result."

  • The Guardian Unlimited interviews Richard Bartle

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.17.2007

    If you aren't familiar with the name Richard Bartle, you should be. He was one of the creators of the first Multi-User Dungeons back in 1978 -- the text-based precursors to modern MMOs. (Before you ask, yes, MUDs still exist, for players with the patience to read.) And Bartle shares his unique perspective to the genre with us in this interview with the Guardian Unlimited:...[today's] virtual worlds are not as sophisticated. Yes, they have the 3D graphics, but what you can do in them as a player isn't as sophisticated as what you can do in a textual world. This means players don't have as many tools and abilities available to them within the world to enhance the experience of others.And of World of Warcraft, Bartle says:...I'd close it. I just want better virtual worlds. Sacrificing one of the best so its players have to seek out alternatives would be a sure-fire way to ensure that unknown gems got the chance they deserved, and that new games were developed to push back the boundaries.