rivers

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  • Robotic yellow submarine finds massive river under the sea, tons of other trippy stuff

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.16.2010

    Researchers at the University of Leeds have employed a robotic yellow submarine to fund and begin documenting a massive river under the sea, known as a submarine channel -- the first ever directly observed. The river is so large that if it were on land, it would be the sixth largest river in the world. The torpedo-shaped autosub itself is a 23-foot long, unmanned craft which can be programmed to stay just safely above the channels where they'd encounter damage. It's equipped with an underwater speed camera which enable the team to observe in detail the flows within the channel. While little is known about what kind of lifeforms may lurk in these waters, the team's research puts science a little closer to understanding these unique rivers, and its full report will be published later this year in Geology. [Image credit: R. Flood, ]

  • The perils of crossing water on a mount

    by 
    Mike Schramm
    Mike Schramm
    06.16.2008

    This is something we've all dealt with: my Hunter is traipsing through Terrokar right now, and nothing makes me more frustrated than hitting those little rivers on my mount and having to dismount in water. When you think about it, the logical reasons for our mounts disappearing once we hit water are pretty sound -- you don't want that cat or wolf you worked so hard for to drown. But on the other hand, it's a huge annoyance -- not only does it slow you down while crossing the water, but you have to wait another second afterwards to resummon the mount.On larger bodies of water, this isn't so bad, but those little rivers are nothing but trouble (and Gnomes have it even worse). Even cowboys knew how to ford with their horses -- why can't we do the same with our mounts?Zarhym, the new CM, doesn't seem very empathetic, so odds are that this won't change anytime soon. We can only hope that in future designs, Blizzard stays away from putting the deeper water all over the landscape, where it acts as nothing but an annoying roadblock in front of our next quest. It's not like we don't have enough problems with the water as it is.