rogues

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  • Encrypted Text: Everything but Vanish

    by 
    Chase Christian
    Chase Christian
    06.17.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about what's up next for the Rogue class. Hopefully, nothing!While I don't have any official numbers, I think it's easy to say that Rogues are the class that sees the most complaints from others. Crying about Death Knights has been en vogue recently, but we've still got years of threads calling for the complete and utter downfall of every assassin. While all of this negative press has resulted in a few nerfs that nobody was happy with, it seems that Blizzard has chosen to rise above the noise and ensure our slot at the top of both the DPS meters and PvP representation charts.We went through a spell as the least-played class of WotLK: a level that Rogues had never even approached previously. We were largely middle-of-the-pack in PvE and PvP, with HAT exploits and Glyphed Vigor + Overkill + Mutilate combos barely sustaining us. However, Blizzard heard our cries for a resurrection, and we were reborn in patch 3.1. With the newly minted PPM Poison mechanics adding gobs of nature damage to every spec, and the redesigned Combat tree breathing life into the raiding scene, we're sitting pretty as the #1 DPS class in both Ulduar and the arena. The question that's on my mind now: "What next?"

  • Phat Loot Phriday: Fang of Oblivion

    by 
    Mike Schramm
    Mike Schramm
    06.12.2009

    We haven't done a dagger in a while, if my memory serves. Plus, this one is made of stars.Name: Fang of Oblivion (Wowhead, Thottbot, WoWDB)Type: Epic Unique One-hand DaggerDamage/Speed: 271-407 / 1.80 (188.3 DPS)Attributes: +47 Agility, +54 Stamina, and a Yellow Socket, which will probably let you add to crit, hit or haste, depending on what you need more of, with a +4 Agility socket bonus. +1869 Feral attack power, so you can do more damage in your new kitty form. %Gallery-33600%

  • Encrypted Text: Rogue tips for raiding Ulduar, part 4

    by 
    Chase Christian
    Chase Christian
    06.10.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the last two bosses in Ulduar, and what role you'll be playing in the encounter.Only two bosses stand between you and victory in Ulduar. General Vezax, leader of the Faceless Ones, guards the entrance to Ulduar's final chamber. Inside that room, we find Yogg-Saron, the Old God, who's powerful influence captured the Titan's minds and ensnared the denizens of Ulduar. With Yogg-Saron out of the picture, perhaps you will be able to clear the corruption from Northrend.While not quite the technical challenge that is Mimiron, these two bosses are the strongest two enemies you'll encounter in Ulduar. More importantly, each fight has very specific roles that a Rogue will need to play in order for the raid to succeed. After the cut, we'll explore exactly what you'll be responsible for as you descend into madness.

  • Encrypted Text: Rogue tips for raiding Ulduar, part 3

    by 
    Chase Christian
    Chase Christian
    06.03.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about a few of the general raiding tips every Rogue should know.As a break in the boss-by-boss breakdown of Ulduar fights, I wanted to go over a few general raiding tips for Rogues. Some of them may be very old ideas that you've been using since level 60, while a few others are new tricks that we've learned in WotLK. Hopefully you'll be able to glean a few good bits of information to take with you the next time you zone into any raid. There's nothing more important than properly preparing for a new fight, but knowing the general tactics for any encounter will make understanding new fights much easier.First, however, I would like to comment on the new Overkill. Its new form is a significant buff when looking at total energy generated, and also for PvE Mutilate Rogues. However, it is a nerf to our 6-second burst window during a Cheap Shot -> Kidney Shot combo. I feel this will end up being a net buff for Rogues, as relying solely on the first 6 seconds of a fight in PvP has become far to gimmicky for us to rely on.

  • Encrypted Text: Rogue tips for raiding Ulduar, part 2

    by 
    Chase Christian
    Chase Christian
    05.27.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we continue our discussion of tips and tricks for Ulduar.Last week, we covered the first few tiers of Ulduar bosses, and what Rogues can do to maximize their performance on these fights. I was happy to see some great tips in the comments as well, such as using Cloak of Shadows when you are afflicted by XT-002's Light Bomb. If you have any advice to add to the conversation, please use the comments to give us your thoughts.This week, we'll be talking about the Keepers, the real meat and potatoes of Ulduar. These bosses drop our coveted Tier 8 (complete with its fantastic 4-piece bonus!) and other loot that you'll want to get your hands on. These fights are also more technically complex, and so you'll want to be prepared before attempting to down these bosses for the first time.

  • All the World's a Stage: So you want to be a Leatherworker

    by 
    David Bowers
    David Bowers
    05.24.2009

    This installment of All the World's a Stage is the thirty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. At the outset of this series on how to roleplay one's professions, Leatherworking struck me as the most difficult profession to write about, even more than skinning, herbalism, or mining. This was in spite of (and in fact maybe because of) the fact that it was the first profession I ever chose in WoW. My very first character, who was a druid, wanted to choose leatherworking in order in order to make her own armor as well as prevent the dead bodies of all those animals she had to kill during her quests from going to waste. At that time I didn't know a whole lot about roleplaying, or how to play the game, and I knew even less about the background lore behind everything I was seeing. I originally roleplayed with my friends that my night elf had been born in Darnassus, only later to find out that would have made her about 3 years old -- a fact none of us had known, because WoW was our first exposure to the lore of Azeroth. This was actually my inspiration for writing these articles, so that our readers wouldn't have to go read pages and pages of books and websites or play old and (to me anyway) less enjoyable games.As I played the game more and more, the leatherworking armor seemed less and less useful and seemed more and more difficult to make. I also started imagining what skinning all those animals and then stitching together parts of their dead bodies would actually feel like, and suddenly I felt more like a kind of Dr. Frankenstein than a peaceful druid. It turns out, however, that I knew as little about leatherworking back then as I did about the game itself.

  • Encrypted Text: Rogue tips for raiding Ulduar, part 1

    by 
    Chase Christian
    Chase Christian
    05.20.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Ulduar.With Ulduar laid wide open, many Rogues and their guilds are flocking to its gates. Brand new bosses and shiny gear upgrades are just two of the reasons that I've seen so many 'LFM Ulduar' advertisements in trade chat. However, as the dungeon is still relatively new, many of us haven't had the opportunity to confront every giant-sized boss in the instance.I've compiled a list of basic roles for each boss fight in the instance, as well as a list of cool tricks and tips you can use to make your first (or eighth!) run through Ulduar as smooth as possible. Blizzard has included several fights in the instance where it is advantageous to bring a Rogue, and being able to proactively seize these opportunities will put you at the head of the pack.

  • GC on Hunters and their DPS

    by 
    Mike Schramm
    Mike Schramm
    05.11.2009

    It took a few tries, but Ghostcrawler has finally agreed to post a "state of the Hunters" on the forums, and there's both good and bad news. First of all, GC flatly lays out that Hunter DPS was too high in Naxx -- Blizzard wants Hunters to be fighting with Locks, Rogues, and Mages for top DPS, not head and shoulders above them. And Survival is still the top DPS build in PvE; while GC says it's probably not a huge increase from the other specs, they are seeing it do better consistently. That said, Hunter DPS may be a little low now, but Blizzard isn't quite sure, for two reasons. First, people are still learning the Ulduar fights, and they don't completely trust the data they've gotten so far. And second, the main goal for fights in there was supposed to be variety, so there are very few places where DPS can just go all out and test how powerful they really are. GC says you should be asking "what's my DPS in this fight," rather than just "what's my DPS?"As for PvP, he says that the T.N.T. stuns and the big mana drains that Hunters could pull off in the past were just plain overpowered, and they won't be coming back. But as for where Hunters are going next, he says it's more of a function of nerfing other classes rather than buffing Hunters -- it's not that Hunters aren't going into Arena because they suck, it's because other classes are taking their place because they're better. He does say that Hunters are better in 5v5 (which makes sense -- Hunters have always been better from the back rather than forced into the middle of things like they might be in 3v3, and 2v2), and Blizzard is fairly OK with that, as not all classes are going to rock at all Arena levels.

  • Encrypted Text: Tips for Rogues in 2v2

    by 
    Chase Christian
    Chase Christian
    05.06.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tricks and strategies behind Rogues in 2v2.An old friend approached me last week with the prospect of playing some 2v2 arena with his mage, who had recently hit level 80. Luckily his rolls are amazingly gifted, and he already had a pretty nice set of gear to play with. I equipped my Sinister Revenge and switched one of my dual specs to Mutilate, and that night we entered the arena to play as one of my favorite comps (behind Rogue+Rogue of course!).Because of my high ratings in Season 5, we were instantly matched against 2000+ players in our very first games. While 2000 isn't quite 'Gladiator' status yet, we were definitely playing teams with some experience under their belts. I had a great time playing, as it was my first set of arena games since the end of Season 5. Mage & Rogue is a comp with some very potent synergy, and a fast-paced playstyle that brings out the best in our class.

  • Give Bloodlust to Rogues

    by 
    Eliah Hecht
    Eliah Hecht
    05.05.2009

    The idea behind "Bring the player, not the class" is that raid stacking shouldn't be as big of a deal as it was during, oh, say, Sunwell. For each buff and debuff, we have a few different classes that can provide it, so raid leaders don't have to go too far out of their way to get good coverage. However, what single buff was the biggest factor causing guilds to stack a particular class in Sunwell? Ten points if you said "Bloodlust/Heroism." And that is, irritatingly enough, one of the few remaining buffs that no other class has; if you want Bloodlust, you need a shaman, period.

  • Encrypted Text: The logic behind Rogue axioms

    by 
    Chase Christian
    Chase Christian
    04.29.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the logic behind a few of the popular Rogue mantras.While I was on the WoW Insider show last weekend, a question came up regarding weapon speeds and poison selection for a Combat Rogue. I answered the question in detail, and after finishing my explanation, I realized that I sounded more like an algebra teacher than a gamer. There is a lot of math involved in mastering the Rogue class.While spreadsheets provide exact numbers for DPS and gear comparison, it's often that a Rogue is unable to take the time to run the numbers for every weapon and gear combo. It's important to have a firm understanding of HOW Rogues work, in order to make your own decisions without needing to consult the formulas. After the cut, I'll be explaining a few of the current "Rogue axioms" in detail, so that you can understand the logic behind the tenets.

  • Encrypted Text: How to use a spreadsheet

    by 
    Chase Christian
    Chase Christian
    04.21.2009

    Every Wednesday (usually), Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how to properly use a DPS spreadsheet.Patch 3.1 is finally released, and there is a ton of new gear available for Rogues. The Argent Tournament has some great gear for newly 80 Rogues looking for solid-quality blues and epics, Ulduar has over 800 new items (more than all of TBC's raids combined), and Arena Season 6 should be starting next week. There's multiple new epics for every slot and for every playstyle.With this sudden influx of new gear, the infamous Rogue spreadsheets have seen a huge increase in download traffic. While I haven't seen any officially updated sheets from our friend Vulajin, Aldriana has published a pair of new Mutilate and Combat spreadsheets. While not quite as pretty as Vulajin's, Aldriana's has all of the major features that you need to plan your gear upgrades. Read on for detailed instructions on how to use a spreadsheet.

  • Encrypted Text: Tips for key binding your Rogue abilities

    by 
    Chase Christian
    Chase Christian
    04.15.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the how to properly bind your abilities to the keyboard.While on a Sartharion 25 raid this past weekend, I noticed one of the other Rogues in the group moving very peculiarly. It took me a second to put my finger on it, but I figured out what was happening. He would be running around normally, and would then stop in place for two seconds every time he used Fan of Knives. I sent him a friendly whisper, asking why he was pausing when using Fan of Knives. He replied back that he had to stop moving and click the FoK button on his action bars, of course. I asked why he didn't simply bind FoK to a key for easier access, and he replied with "My 1-9 keys are already full!"Many Rogues spend hours choosing between different gems and weapon choices, when often the difference is less than 1% of their DPS. I see the control aspects of the class as more important than gear choices (not that gear is unimportant!). Without the ability to perform your rotations and combinations with finely-tuned timing, you could be losing as much as 25% DPS on certain fights. Making proper use of key binds and user interface addons are crucial to maximizing your DPS and reaction times in PvP.

  • WoW Insider Show live this afternoon on Ustream

    by 
    Mike Schramm
    Mike Schramm
    04.11.2009

    Your Saturday seem kind of boring? Could you maybe use a little cheering up with a side of Warcraft insight to go along with that? Then we've got just the thing: our podcast is live this afternoon, April 11, 2009 3:30 PM EDT var date_span = document.getElementById("date"); var date = new Date(date_span.innerHTML); var monthname=new Array("Jan","Feb","Mar","Apr","May","Jun","Jul","Aug", "Sep","Oct","Nov","Dec"); var weekday=new Array("Sunday","Monday","Tuesday","Wednesday","Thursday", "Friday","Saturday"); var year = date.getFullYear(); var day_of_month = date.getDate(); var month = monthname[date.getMonth()]; var day = weekday[date.getDay()]; var hour = date.getHours(); if (hour > 11) { if (hour > 12) {hour -= 12} am_pm = "PM"; } else { am_pm = "AM"; } var minute = date.getMinutes(); if (minute < 10) { minute = "0"+minute; } date_string = day + ", " + month + " " + day_of_month; date_string += " at " + hour + ":" + minute + " " + am_pm; offset = -date.getTimezoneOffset()/60; if (offset >= 0) { offset = "+"+offset; } date_string += " in your time zone (GMT"+offset+")"; date_span.innerHTML = (date_string); over on our Ustream page, and as usual, right here after the break on this post. Today we'll have our good friend Turpster along for the ride, as well as WoW Insider writers Michael Gray and Chase Christian, so it'll be a nice full house.Topics of discussion will include what's been going on with all of the expansion speculation lately, the fact that WoW subscriber numbers are still on the rise, Wintergrasp and what's happening in its future, and PETA's little foray into Azeroth. Plus, we'll answer your emails as always, and since Chase is on, we'll probably talk about what life will be like for Rogues in 3.1 as well.Should be fun. We'll see you this afternoon!

  • Encrypted Text: Weapons make the Rogue

    by 
    Chase Christian
    Chase Christian
    04.08.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the role that speed plays in Rogue weapon choices.No matter the encounter, Rogues really only have one true role: DPS. While there's trick fights like Gluth and Sartharion where Anesthetic Poison come in handy, we're designed to take down a boss as quickly as possible. In PvP, we're defined by our ability to create short opportunities to execute a wounded opponent. With damage as our one and only purpose, it becomes crucial that we maximize our DPS output.Min-maxing stats and using a spreadsheet for every single gem will help you squeeze the most out of your character, but you're still limited by the gear that you've got. Many Rogues, including myself, even use raiding gear in PvP. While we can overcome much of a "gear gap" by playing to our finest, there are simply things that we can't accomplish without the right tools: weapons (not gear) make the Rogue. Due to some great luck with drops over the past couple weeks, I've had a chance to pick up a few of the best Rogue weapons currently in-game. After the cut, I talk about my new experiences on the top of the Rogue weapon food chain.

  • Encrypted Text: Upcoming Rogue gear in patch 3.1

    by 
    Chase Christian
    Chase Christian
    04.01.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the new gear coming for Rogues in the upcoming patch.With patch 3.1's steam winding down, I predict its release in the next three weeks. Our most recent change was a simple increase to Deadly Throw's velocity: hardly groundbreaking. We should begin finalizing new builds, and planning our gear upgrade paths.Between the Argent Tournament, Ulduar, and new PvP gear, Rogues everywhere will be very busy collecting all of the new leather gear that we'll have access to. Read on to find out where to pick up the best upgrades, and how to prepare by stockpiling now. And to any Warriors looking for a wishlist: Sorry guys, leather is for Rogues (& our pictured feline friends)!

  • Sinister Calling buffed in 3.1

    by 
    Eliah Hecht
    Eliah Hecht
    03.31.2009

    A bug where Glyph of Backstab interacted with Dirty Deeds to cause the glyph to benefit attacks other than Backstab was, apparently, recently fixed. However, there was concern that this bug fix would hurt Subtlety DPS too hard, so the Sub talent Sinister Calling is being buffed to compensate - full Sinister Calling will now award a 10% damage bonus to Backstab and Hemorrhage, instead of 5%. This buff will go live with patch 3.1. Rogues are in a place in PvE that I don't recall them ever being in before Wrath: all three trees have viable raid specs. Most rogues seem to be Mut right now, but Combat is still holding its own, and I'm told that HaT specs are quite strong depending on the particular group and fight. It seems like the glyph bug wouldn't really have been affecting PvE much, given that raid mobs aren't often stunned or incapacitated, so this change acts as a straight buff for raiding HaTters. In PvP, on the other hand, this should keep Sub from getting stomped on too hard. Buffs are always so nice to write about - I like bringing good news to you guys.

  • Encrypted Text: Rogue defenses need to lose the RNG

    by 
    Chase Christian
    Chase Christian
    03.25.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why random chance shouldn't have a place in Rogue defenses.As a member of the Rogue community, I do my best to stay abreast of the different topics of discussion. Every true Rogue's goal is to see the class excel in every area we attempt to conquer. By melding our collective brain power, we can come up with solutions for some of the problems and challenges facing us today.Two concepts that I've seen discussed recently by both Aldriana (of Elitist Jerks / theorycrafting fame) and Akrios (of roguerogue.com) is the idea of skill, and our relationship with it. I define skill as the ability of a player to rapidly react to incoming stimuli, such as watching your opponents' cast bars. Skill is our ability to counter unknown actions quickly. However, it seems like it has been taking a back seat to RNG in WotLK so far.

  • Encrypted Text: Why patch 3.1 won't transform Rogues

    by 
    Chase Christian
    Chase Christian
    03.18.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why we're not seeing many changes in patch 3.1.In a recent blue post by everyone's favorite lead developer, Ghostcrawler gave us a bit of insight into Blizzard's view on Rogue strength in PvP. One commenter brought up that "Rogues are fine, but DKs are simply insane," which is an argument that I've made. GC agrees, stating that "We like where rogues are in PvP in terms of damage and utility, but other classes are doing too well."While I'm glad to hear that we won't be seeing any serious nerfs in some unreleased 3.1 notes, I'm also very concerned about how the rest of the community will handle this news. If Rogues are considered sub-par bby most players, and yet Blizzard is happy with their performance, this means that other classes will be trending towards our current performance instead of away from it. If there's one thing the WoW community has a hard time stomaching, it's nerfs. But we can all agree those Death Knights need it, right? Right!

  • Encrypted Text: Why I never understood Shadow Dance PvP

    by 
    Chase Christian
    Chase Christian
    03.11.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we look at why Shadow Dance PvP is nearly extinct, and why it's coming back.The ESL global arena finals took place last weekend, pitting some of the best WoW players against each other in a battle for glory (and quite a bit of cash and prizes). After two days of close calls and amazing comebacks, the global roster of teams was reduced to two: team HON and team COM. Both of these teams play the traditional Rogue / Mage / Priest 3v3 composition, with one twist: nobody played with the same talents two games in a row.The Mages fluctuated between Frost and Arcane specs every other game, making it difficult to predict just how much survivability or burst damage they were capable of until they showed their hand. The Rogues were also switching specs between games, from Mutilate to Shadow Dance, and back. This strategy was used to keep the enemy on their toes, and gave me the opportunity to watch Shadow Dance played at its absolute highest level. My report on this display of elegance and Ambush-spamming follows after the cut.