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Hand Circus's Rolando is one of the iPhone's breakout hits (IGN called it the iPhone's "killer app" in their review), so it's no surprise that the developer would want to follow up the Loco Roco-esque puzzle-platformer in some way. Creator Simon Oliver told Pocket Gamer that plans are in the works ...

6 years ago 0 Comments
February 5, 2009 at 6:30AM

Illusion Labs is probably best known for their first app, iPint, but have been making splashes since then with interesting apps that make great use of the iPhone's features and touchscreen. I tried out their Touchgrind app, and while it was a fascinating demo of how to combine an in-game physics sy...

6 years ago 0 Comments
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The voting only went underway a while ago, but they've just announced the winners for the 2008 Best App Ever awards, celebrating (according to 148apps.com and the people they got to nominate and vote in their contest) the best iPhone apps of last year. As I said for the voting, you can probably take...

6 years ago 0 Comments
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I'm not so convinced any more that the iPhone really needs buttons or a d-pad (Rolando makes do with just touchscreen controls, and even a game like Tatomic uses "buttons" well on the touchscreen), but especially for retro gaming, they'll really help. So it's probably good news that the iControlPad...

6 years ago 0 Comments

It's no secret that we've been looking forward to Rolando probably more than any other game on the App Store, and now that it's here, we can safely say it doesn't disappoint. From the beginning, Rolando has shown tons of potential as a completely original game that shows off just why mobile game de...

6 years ago 0 Comments

So today, on the release of one of the first games that really got us excited about the potential of the iPhone as a gaming device (yes, you can buy it right now if you want), we sit down again with Simon Oliver for an exclusive interview, this time to talk about the road he's traveled over the past...

6 years ago 0 Comments

Last we heard from Rolando, perhaps the iPhone game we're most excited to play, ng:moco had announced that they were still aiming for a release date of "Holiday 2008." And now it's looking like that holiday is Christmas rather than Thanksgiving, because over on their site, they've put up a new vid...

6 years ago 0 Comments
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Touch Arcade has an interview up with Neil Young. Just like you, I was only slightly disappointed to learn that it was the Neil Young formerly of EA who recently formed ng:moco, quickly becoming one of the most high-profile iPhone game houses, not that other one. But only slightly, because also like...

6 years ago 0 Comments
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Ngmoco, the strangely-named iPhone gaming startup that's one of the recipients of the iFund, has announced their first three planned games for the iPhone. First of all, they're planning to act as publishers for the Rolando game we've been so excited about, a puzzle platformer with touch and physics ...

6 years ago 0 Comments
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Well color me surprised -- after almost a month with no activity, the handcircus blog has sprung back into action. I was getting worried that the great-looking iPhone game Rolando was on the brink of becoming vaporware, since we were expecting it back in August, and we hadn't heard a peep since then...

6 years ago 0 Comments
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Today might be remembered as the day that Apple finally, officially entered the handheld gaming market. During the "Let's Rock" event this morning in San Francisco, Phil Schiller took the stage to do an extended demo of a few upcoming games for the iPhone and iPod touch. He first demoed Spore Orig...

6 years ago 0 Comments

Here we go. You guys sounded really jaded on the comments for the kart racing game, so here's an iPhone game that might actually break some new ground. It's called Rolando -- Simon Oliver is the developer, and he sent us a tip and the trailer above, and if you're looking for some fun and innovation...

7 years ago 0 Comments