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Simon Oliver has been a game developer for more than a few years now, so we're going to trust him when he says, "The barriers to publishing, compared to developing for the Wii, or PlayStation Portable, or Nintendo DS, [are] incredibly low," regarding Apple's iPhone. The Rolando developer recently s...

April 21st 2009 at 8:00pm 0 Comments
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Rolando creator Simon Oliver must be a busy man. Aside from the two currently in-development Rolando sequels -- Rolando 2: Quest for the Golden Orchid coming in June and Rolando 3 in November -- the developer is also posting regular updates to publisher ngmoco's new Rolando 2 website. Promising new...

April 19th 2009 at 2:30pm 0 Comments
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The Game Developers Conference is on in San Francisco, and game companies are starting to pull out the major announcements on what's coming to the iPhone in the next year. Here's a roundup of all the titles we've heard mentioned already. EA announced a huge lineup of ports from their already po...

March 25th 2009 at 12:00am 0 Comments
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Neil Young (not that Neil Young, the other one), former EA exec and head of ngmoco, fresh from his appearance at the Apple iPhone 3.0 event the other day, showed up on a keynote stage at the Game Developers' Conference in San Francisco to talk about the big, wrapped present that the iPhone and the A...

March 24th 2009 at 2:30pm 0 Comments
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LocoRoco-esque phone tilt-em-up news now, with developer ngmoco efficiently announcing two sequels to the iPhone's beloved Rolando. You know you've made it big when you become a trilogy -- complete with subtitles!According to IGN, Rolando 2: The Quest for the Golden Orchid will arrive sometime in J...

March 23rd 2009 at 3:54pm 0 Comments
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The Daily Mail has reported the story of our friend Simon Oliver, creator of Rolando (whom we interviewed quite a while ago when the game originally came out). Apparently things have worked out very well for him -- the game has sold 700,000 copies so far, Oliver's set to be a millionaire, and he's n...

March 14th 2009 at 11:00am 0 Comments
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Anyone who's ever played LocoRoco has been guilty of it. You just can't help but tip your PSP to the left or right, trying for that extra smidgen of incline to get your gelatinous balls of goo rolling, even though you know it has no real effect. But in ngmoco's Rolando, the controls are all about t...

February 23rd 2009 at 4:30pm 0 Comments
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Our friends at Wired recently asked their readers what their favorite iPhone games were, and their list is a pretty darn good overview of some of the best choices for gamers on the App Store. Some of the picks are already well known -- we posted about Trism way, way back, and of course Galcon has b...

February 17th 2009 at 3:00pm 0 Comments
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Hand Circus's Rolando is one of the iPhone's breakout hits (IGN called it the iPhone's "killer app" in their review), so it's no surprise that the developer would want to follow up the Loco Roco-esque puzzle-platformer in some way. Creator Simon Oliver told Pocket Gamer that plans are in the works...

February 5th 2009 at 6:30am 0 Comments

Illusion Labs is probably best known for their first app, iPint, but have been making splashes since then with interesting apps that make great use of the iPhone's features and touchscreen. I tried out their Touchgrind app, and while it was a fascinating demo of how to combine an in-game physics sys...

January 19th 2009 at 9:00pm 0 Comments
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The voting only went underway a while ago, but they've just announced the winners for the 2008 Best App Ever awards, celebrating (according to 148apps.com and the people they got to nominate and vote in their contest) the best iPhone apps of last year. As I said for the voting, you can probably take...

January 9th 2009 at 10:00am 0 Comments
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I'm not so convinced any more that the iPhone really needs buttons or a d-pad (Rolando makes do with just touchscreen controls, and even a game like Tatomic uses "buttons" well on the touchscreen), but especially for retro gaming, they'll really help. So it's probably good news that the iControlPad...

December 24th 2008 at 10:15am 0 Comments