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You're running a roleplaying event, and it's going well. It's lively, people are having fun, characters are playing off one another well, it's ideal. So you decide to push things a little further, to take things up a little more, and the next thing you see is people mumbling excuses and leaving unt...

December 20th 2013 at 7:00pm 0 Comments
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I attend a lot of roleplaying events. This is not a surprise to anyone, I'm sure. What also probably isn't a surprise is how many of them turn out to be slow, meandering, and generally not all that great. It's like wading through any bunch of player-generated content; you've got a lot of people who...

November 29th 2013 at 10:00am 0 Comments
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Roleplaying events, like any other sort of roleplaying, require a bit of give and take. The person organizing the event puts in a lot of work coming up with a plan and being ready to adapt to changing circumstances, sometimes to great effect and sometimes to... less great effect. But it's not all d...

July 26th 2013 at 6:00pm 0 Comments
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In tabletop games, the GM is sometimes referred to as the player who doesn't get to play. Running a plot-heavy event in an MMORPG is fairly similar -- you're still technically there in the form of a character, but the focus is on an adventure that you're presenting for your fellow players. That m...

March 2nd 2012 at 5:00pm 0 Comments
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There are certain ideas for movies that get trotted out time and again. I'm talking about remarkably specific plots being rehashed over and over, like "spunky professionally-motivated attractive woman is single and attempts to rectify that problem through a process of mishaps." You would think th...

July 15th 2011 at 3:30pm 0 Comments
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There's a philosophy for organizing good roleplaying events that runs something like this: If you have a strong overall theme for the event and a bunch of good roleplayers, all you need to do is throw the two together and the next few hours will be fun for all. By the same token, if you have good...

June 10th 2011 at 9:00am 0 Comments
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I had originally planned to use this week's column to talk about the ways you can develop a roleplaying storyline outside of sitting in your city of choice and chatting, but sometimes plans work out differently. In fact, that was exactly what inspired me to change topics -- sitting and chatting wit...

November 19th 2010 at 3:00pm 0 Comments