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Most of my Storyboard columns center on larger issues, providing advice in some way. This one does not. This one is purely about one of the elements of roleplaying in MMOs that I particularly dislike: using in-game random rolls to determine the outcome of actions during tense scenes (or out-of-game...

December 13th 2013 at 6:00pm 0 Comments
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I was healing a Well of Eternity PUG a few days ago when I got a whisper from the group's warrior tank. Warrior: Could you help me out with something? Me: Sure, what do you need? Warrior: If Varo'then's Brooch drops at the end, would you roll on it for me? Me: Um ... I'd been off in my own l...

May 17th 2012 at 4:00pm 0 Comments
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Dungeons drop gear. For many players, that's the whole point of going into an instance, whether it's a 5-man dungeon or a huge raid instance. We're locked in the ever-expanding search for better gear, and you have to kill bosses to get your sweet, sweet loot. Most guilds use one or more various...

January 12th 2012 at 5:00pm 0 Comments
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Na naaaaa na na na na na na na, na na na na na naaaa! Odds are that by now, you've played a Katamari game, and you know the deal: Roll a ball around, pick up stuff, make the ball bigger, and pick up more stuff. That's what Katamari Amore is, and you won't find anything really new here. The musi...

October 7th 2011 at 4:30pm 0 Comments
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Why settle for a robot that can just roll or fly? That's the question some researchers from the University of Minnesota's Center for Distributed Robotics recently asked themselves, and this little transforming contraption is their answer. As you can see in the video above, it's able to roll a...

May 16th 2011 at 6:37pm 0 Comments

This is wild -- a new startup called GearBox is working on making "smart toys," and one of their first products is a prototype rolling ball that's controlled with your iPhone (or other smartphone, of course). Not only can you move the ball around on the ground with your phone's touchscreen, but th...

August 6th 2010 at 6:00pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. In the spirit of last week's column about various loot issues, I decided to feature the fo...

June 7th 2010 at 1:00pm 0 Comments
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Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. Ah, the good, old-fashioned /random command -- where would WoW be without it? It fixes so...

March 15th 2010 at 11:00am 0 Comments
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Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. I see this happen all too often when Blizzard releases a new tier of raiding: People get terribly impatient with loot. They want the new loot, and they want it now. They somehow forget...

January 18th 2010 at 1:00pm 0 Comments
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Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Back in June, I wrote about surviving the summer, when raider interest wanes and many players go AFK for weeks on end. Now that fall is back in full swing, all those players are back. Many...

October 12th 2009 at 1:00pm 0 Comments
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While Sony's Rolly is about as useful as, well, a tiny dancing robot, at least iida's Polaris concept doubles as a cellphone plus dock. Beneath the enormity of the flowery product page rests little in the way of specs -- it is just a concept after all, developed in partnership with Flower Robotics....

September 9th 2009 at 3:26am 0 Comments