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  • CTWC

    How Gen Z is pushing NES Tetris to its limits

    by 
    James Trew
    James Trew
    05.06.2022

    For decades we all played Tetris the same way. Now teens are finding new ways to play and they're smashing long-standing records .

  • Storyboard: Don't fight with /random

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2013

    Most of my Storyboard columns center on larger issues, providing advice in some way. This one does not. This one is purely about one of the elements of roleplaying in MMOs that I particularly dislike: using in-game random rolls to determine the outcome of actions during tense scenes (or out-of-game rolls in games that don't support /random or /roll or something similar). This is a time-honored practice in MMOs, but I've never had many nice things to say about it, to the point that I wrote an entire column about dueling without even discussing it. In practice, it makes sense, casting otherwise unresolvable situations back to the realm of tabletop gaming. What's not to like? Lots of things. Resolving conflicts with random dice rolls is unsatisfying and to be avoided at all costs. And if you want to compare it to tabletop gaming, you're making a lot of logical leaps that don't hold up under scrutiny.

  • HyTAQ hybrid quadrotor robot travels by air and land, leaves us no place to hide (video)

    by 
    Jon Fingas
    Jon Fingas
    11.28.2012

    Few robots can travel gracefully through more than one medium; more often than not, they're either strictly airborne or tied to the ground. The Illinois Institute of Technology's HyTAQ quadrotor doesn't abide by these arbitrary limits. The hybrid machine, designed by Arash Kalantari and Matthew Spenko, uses the same actuators to drive both its flight as well as a surrounding cage for rolling along on the ground, quickly switching between the two methods. It's clearly adaptable, but using the one system also provides large power advantages over a traditional quadrotor, Spenko tells us. While HyTAQ's battery lasts only for 5 minutes and 1,969 feet of pure flight, that jumps to 27 minutes and 7,874 feet when the robot can use a smooth floor instead -- and of course, it can hop over ground obstacles altogether instead of making a detour. The range of the robot and its pilot are the main limiting factors, but the patent process is already underway with hopes of winning commercial deals. We're both excited and worried as a result; as wonderfully flexible as HyTAQ is, widescale adoption could lead to especially relentless robots during the inevitable takeover.

  • The Azeroth Ethicist: Cheating (or not cheating) the roll system

    by 
    Allison Robert
    Allison Robert
    05.17.2012

    I was healing a Well of Eternity PUG a few days ago when I got a whisper from the group's warrior tank. Warrior: Could you help me out with something? Me: Sure, what do you need? Warrior: If Varo'then's Brooch drops at the end, would you roll on it for me? Me: Um ... I'd been off in my own little world watching health bars and thinking about next week's Shifting Perspectives column and hadn't paid any attention to the group's composition. It turns out the DPSers were a mage, a hunter, and -- oh, there we go -- a frost death knight. So in the event that the strength trinket dropped, the warrior tank wanted me to roll on it and, if I won, give it to him over the DK. He probably asked the mage and the priest to do the same thing, but the group was quiet in party chat, so I have no way of knowing. We had a small and, to his credit, civil conversation over it, and there are a few issues here on which I'd like to get readers' opinions.

  • The etiquette of rolling on gear in groups

    by 
    Michael Gray
    Michael Gray
    01.12.2012

    Dungeons drop gear. For many players, that's the whole point of going into an instance, whether it's a 5-man dungeon or a huge raid instance. We're locked in the ever-expanding search for better gear, and you have to kill bosses to get your sweet, sweet loot. Most guilds use one or more various systems to make sure loot distribution is fair. Some employ a basic rule of civility; once you get gear in an a raid, it's polite to defer further drops to other guildmates. Others use complicated but effective point systems, assigning dropped gear a point value that members can bid against. No matter what the general system for rolling on gear, the foundation of the system is based on all group members' being part of a common team. Pickup groups and Raid Finder groups possess no such commonality. The teams comprise random folks thrown together by Blizzard's behind-the-scenes group-building algorithms. Basic roles are filled, a few rules followed -- but basically anyone can get thrown together into a group. Random groups rarely agree on loot etiquette before getting started. We all say we should agree on loot rules beforehand, but that rarely actually happens. Instead, most folks charge ahead into the dungeon operating under only a few basic assumptions about how loot will be divided. With that in mind, let's review the basic etiquette of rolling on gear in groups.

  • Daily iPhone App: Katamari Amore

    by 
    Mike Schramm
    Mike Schramm
    10.07.2011

    Na naaaaa na na na na na na na, na na na na na naaaa! Odds are that by now, you've played a Katamari game, and you know the deal: Roll a ball around, pick up stuff, make the ball bigger, and pick up more stuff. That's what Katamari Amore is, and you won't find anything really new here. The music is the same, a lot of the items are the same, and with the exception of some more nonsensical words of wisdom from the King, the story is pretty much the same. That being said, this is still a really fun game to play, and though the controls on the iPhone (and iPad) are not quite as precise as those on the original console game, rolling around and picking things up is still a good time. And if you've never played one of these games, you won't really find a cheaper way into the series: Katamari Amore is on the App Store for free, and if you like the Time Trial mode (sadly the only available mode in the free version), you can open up the rest of the game for $3.99. The full game has 17 missions and six endless modes, so you can roll that ball for as long as you want. If you really love Katamari, you'll probably get your kicks out of this one, and while this probably isn't the absolute best introduction to the series for newcomers (I'm still partial to the original game on the PS2), it's a pretty easy way to try it out. Royal Rainbow!

  • Rolling robot learns to fly, plots escape from human captors (video)

    by 
    Donald Melanson
    Donald Melanson
    05.16.2011

    Why settle for a robot that can just roll or fly? That's the question some researchers from the University of Minnesota's Center for Distributed Robotics recently asked themselves, and this little transforming contraption is their answer. As you can see in the video above, it's able to roll around on the ground with relative ease (although obstacles may be another matter), and then prop itself up to take flight like any other robotic helicopter. Those thinking about trying their hand at a DIY version may want to think twice, however, as its not exactly as simple as it may appear. In fact, the researchers apparently spent a full $20,000 just to develop the folding rotor mechanism.

  • iPhone-controlled marble prototype from GearBox

    by 
    Mike Schramm
    Mike Schramm
    08.06.2010

    This is wild -- a new startup called GearBox is working on making "smart toys," and one of their first products is a prototype rolling ball that's controlled with your iPhone (or other smartphone, of course). Not only can you move the ball around on the ground with your phone's touchscreen, but the ball has gadgetry inside that can affect and monitor its motion, so you can do things like play "Office Golf" (and the ball can notify you when it's reached the hole), try some virtual curling, or play a multi-ball game. There's lots of gadgetry inside, too, so the ball could be made to travel slower or in a strange pattern, or even glow with ambient information. It's also wirelessly connected to the iPhone (and thus to the Internet), so you could have it monitor online resources like Facebook or Twitter, and then react to that data as well. Unfortunately, this is still just a prototype -- there's no information about a price or release date at all. But it's obviously a really intriguing idea, and depending on actual implementation, it could be a really amazing product. We'll have to keep an eye out for how GearBox eventually decides to put this together in the future. [via TouchArcade]

  • Officers' Quarters: Reforging loot systems

    by 
    Scott Andrews
    Scott Andrews
    06.07.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. In the spirit of last week's column about various loot issues, I decided to feature the following email today. It comes from a guild leader who is worried about the stat changes in Wrath and Cataclysm and how they might affect his guild's loot system. Is it time to ditch the dice? I'm GM of a guild that has had a member pose a question about the way we do loot in raids. We are not a "hardcore" raiding guild though we do have around 2-4 scheduled raids per week both 10 man and 25 man. Our loot system was set up to try to be fair to and distribute gear throughout our members to help the entire guild grow and progress. We roll on gear and each member is allowed one main spec win, one off spec, and one tier piece per run. If you have won you are still allowed to roll on a piece that fits your character, but it someone rolls on it that hasn't won you will automatically lose to the person that hasn't won in that specific category. If all people have won something already it's just a high roll wins scenario. We also have guidelines concerning which type of gear is most suited to a particular niche of character; i.e. tanks, healers, dps, etc. The system has worked for pretty well so far, but this one member brought up a valid point concerning leather and cloth healer gear in the future.

  • Officers' Quarters: Rolling like jerks

    by 
    Scott Andrews
    Scott Andrews
    03.15.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. Ah, the good, old-fashioned /random command -- where would WoW be without it? It fixes so many problems. It's utterly impartial. It can't be bribed, cajoled, or reasoned with. The /random command is the friend of every PUG raid leader. In a guild setting, however, using /random for loot distribution only works when you're sensible about using it. When you're not, you open up your guild to some terrible situations. I present Exhibit A: Hi Scott, I'm a semi officer in my guild (I get to be in officer chat, but I can't invite people or make policy changes, though I'm asked for my opinion quite a bit). Lately, our guild is just managing to kill the first four bosses of Icecrown in both 10 man, and the 25 man that we have to pug. (We're not a huge guild.) But lately, we've been having some problems with loot distribution. I know I know, that's always the case isn't it? Well over the past few weeks, we've been noticing some problems with the /rolls we've been doing. In one 25 man ICC, 3 pieces of tank loot dropped, were rolled on, and went to 1 single tank(not even the MT). Problem is, Tanking isn't the role he likes to do. He enjoys healing or DPSing... but because he's gotten the loot, our Guild leader and MT wants him to be the offtank... If that was the end of it, it'd be easy enough to fix. Get a loot council and be done with it. But, since we PUG our 25 mans, those rules don't apply, and they got worse when one of our healers rolled on a healing weapon, then immediately posted in guild, "Anyone in the raid want this thing for 6K? I need my epic flyer."

  • Officers' Quarters: Ultimatum

    by 
    Scott Andrews
    Scott Andrews
    01.18.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. I see this happen all too often when Blizzard releases a new tier of raiding: People get terribly impatient with loot. They want the new loot, and they want it now. They somehow forget that, eventually, if they keep attending raids, they'll get everything they want and then some. This week showcases a prime example of this, but also a set of loot rules that perhaps aren't working very well. Dear Scott, I'm in a relatively small horde guild consisting of about 15 core members. One of my best real life friends is in the guild, and they've all been together since WoW classic. I came on the scene in march, and have been very active ever since. I help put together raids, all that jazz. We've been progressing quite well through ICC 10 (what blizzard will allow us to currently at least). The other night, we downed Marrowgar, and Citadel Enforcer's Claymore drops. I was currently using Tyrannical Beheader from POS, and rolled a 61. A fellow pally rolled a 79. He was using Orca Hunter's Harpoon from HOR. I was the Master Looter. After much begging and pleading, I looted the sword to the pally.

  • Officers' Quarters: The fall surge

    by 
    Scott Andrews
    Scott Andrews
    10.12.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Back in June, I wrote about surviving the summer, when raider interest wanes and many players go AFK for weeks on end. Now that fall is back in full swing, all those players are back. Many guilds find themselves with a renewed roster of raiders clamoring for suddenly limited slots. This week, one reader asks how to handle all the extra bodies. Scott, I lead a casual raiding guild. We have 1 25-man a week and about 3 10-mans a week including ToC 10 and Ulduar 10. I don't force anyone to raid. I tell them that they can sign up for whatever they want but if they sign up and don't show up, then they are penalized. My problem is that since I allow anyone to sign up and I don't have set groups, what do I do when I have more people signed up than I need?

  • iida Polaris: Phone meets robot, robot meets Japan (video!)

    by 
    Thomas Ricker
    Thomas Ricker
    09.09.2009

    While Sony's Rolly is about as useful as, well, a tiny dancing robot, at least iida's Polaris concept doubles as a cellphone plus dock. Beneath the enormity of the flowery product page rests little in the way of specs -- it is just a concept after all, developed in partnership with Flower Robotics. The robot features "learning functions" to monitor your physical condition and suggest recipes and exercise. Failing that, it can also suggest possible medical intervention. The longer he's with you the more attune he is to your well-being. Perfect -- when we're old and infirmed at the end of days, our personal Polaris can represent us at the government mandated death panel. Take a peak at your doomsayer in the videos after the break.[Via Akihabara News]

  • WoW Insider exclusive: PopCap releases Peggle for WoW

    by 
    Mike Schramm
    Mike Schramm
    04.23.2009

    digg_url = 'http://wow.joystiq.com/2009/04/23/wow-insider-exclusive-popcap-releases-peggle-for-wow/'; Yes, when PopCap released their Bejeweled addon a while back, the first question on everyone's minds was: when are we getting Peggle? And here you go: as of this morning, you can download the brand new Peggle for WoW addon from PopCap's site.WoW Insider got a chance to play with the addon from its early beta on, and it's extremely impressive -- not only will you find the usual addictive peg-hitting gameplay that we've come to know from Peggle, but PopCap and creator Michael Fromwiller (whom we interviewed about Bejeweled, and who we're told is actually being hired on full-time at PopCap as soon as he finishes school this spring) have really added a new level to the game by tying it right into World of Warcraft. The game rewards you with "Talent points" that can change the gameplay itself, and you can challenge other players within World of Warcraft to duels and score battles. There's even a "Peggle loot" setting, which, when used as Master Looter, will let your guildies and friends with the addon actually take Peggle shots against each other to determine who gets loot drops.It's really wild. Read on for our early impressions of the addon, check out the gallery below for exactly what it looks like, and then go head on over to PopCap's site to download it for free yourself.%Gallery-50946%

  • Officers' Quarters: Dual spec, double loot?

    by 
    Scott Andrews
    Scott Andrews
    02.16.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Ever since Ghostcrawler's Q&A session last week, it seems like everyone wants to talk about dual specs, so I might as well give in. A few readers have written me to ask how I will handle loot distribution in this crazy double-speccing future. Does having two easily switchable specs entitle a player to double the loot? One reader details his struggle to formulate a fair and effective system:Dear Scott, As I'm sure you're aware by now, Blizzard recently stated that dual specs are definitely in the foreseeable future. This brings a huge dilemma on raid loot distribution. How do I distribute loot when everyone can use it now? The issue was brought up on our guild's forum recently, and I had not even thought about the possible ramifications til now. Is there any good solution? Let me give a little run down of my thoughts so far.[. . .]One officer suggested that we up the amount of DKP people can earn on a boss and let everyone bid on the item if they could use it in their dual specs. My thoughts were that this would highly inflate the DKP of the "pure" classes seeing as they only need one set of gear so would be bidding on only half as many times as "hybrid" classes. And that would not be fair to those who play hybrid classes but for the sole purpose of DPS. Also, it would open up the floodgates on tier tokens. If everyone had the right to roll on whatever they could use, they'd be bidding on more than one tier token, possibly alienating the newcomers who could afford said token but just didn't have enough DKP to outroll the weekly raider who already has that tier item for another spec essentially making loot distribution less even across the board.

  • MotionX Dice lets you roll dem bones on your iPhone

    by 
    Mike Schramm
    Mike Schramm
    08.14.2008

    The folks at Fullpower kindly sent us a note about their new iPhone app, MotionX Dice, and after giving it a try, I can say it works as promised -- if you want a good-looking and fun way to roll dice on your iPhone, this is it. There are several types of well-rendered 3D dice and tables to choose from. The actual "rolling" is done by shaking the iPhone, which is a good time. The app will eventually be raised in price, but right now it can be found for free on the App Store. Frankly, this kind of pricing change smacks of top apps list scamming to us, but we'll give Fullpower the benefit of the doubt, as they say it's a promotion.However, we do have a bone to pick with Fullpower about this app. As fun as Yahtzee is (though there is one set of Poker dice, so you can play that, too), most of the dice that TUAW nerds -- or former TUAW nerds -- roll are of the d8, d10, and d20 variety. Any chance we can get a few of those added into the dice-rolling mix? d6s are all right for some damage types, but we can't roll a Nat 20 or break out the d4 Magic Missile with the program as it is.

  • Rolling restarts

    by 
    Adam Holisky
    Adam Holisky
    07.27.2008

    Between 5:00 a.m. and 6:00 a.m. PDT today (Sunday July 27th) all U.S. realms will be undergoing a rolling restart. Each realm should be down for about 15 minutes, though these things have a tendency to last longer than scheduled.The login announcement tells us that the servers are getting a hotfix applied to them, however there is no indication what the hotfix is for. If anything does happen to extend this restart, you'll see it here on WoW Insider.

  • Forum post of the day: I need that for my PvP set

    by 
    Amanda Dean
    Amanda Dean
    07.17.2008

    I'm sure at some point in time we've all seen epic looting nightmares. More than once I've been hoping for a drop in an instance only to have another party member beat me on a need roll. Usually, though it's something they actually do need, at least as much as I do. Sometimes ninja looting is even an accident, but other times it is not. Avirisa of Mannoroth is a might miffed that she was outrolled for a Commendation of Kael'Thas ... to a Hunter... for PvP. As a tank, she said he was running the instance to acquire that drop. Most responded that this behavior is part of what gives Hunters a bad name in the game (Huntard). Some blamed the original poster for inviting not only a Hunter, but a Night Elf Hunter to the group.

  • Breakfast Topic: Rerolling our roots

    by 
    Amanda Dean
    Amanda Dean
    06.04.2008

    The question arose in the WoW official forums "Why do they call it 'rolling?'" This is of course in reference to creating new characters. The original poster pointed out that there really is no rolling involved just selection. I'm sure its obvious to most of us that the terms comes from pen and paper role playing games where we roll dice to determine character statistics and sometimes other attributes. But it got me thinking of terms that we use for WoW that came from other games: The battleground Zerg comes from Starcraft's Zerg race which was kind of a fast, battle driven faction. DKP is short for Dragon Kill Points, a term that dates back to EverQuest when the main bosses were dragons. Nerf means to make things less powerful, and refers to the Nerf brand of spongy toys. For some reason we refer to instances as dungeons, despite the fact that Stockades is the only actual dungeon that comes to mind. Though I have to admit, even in D&D dungeon crawls were typically done in caves or castles. It's surprising how terms seem to stick with us even when they're obsolete. Speaking of rolling, when was the last time you actually rolled down a window in a car? It's good to go back and remember out gaming roots. I'm sure there are many more crossover terms, and terms from the World of Warcraft lexicon like Leroy Jenkins, will out live Azeroth. For the life of me I can't find the etiology of the term "twink." What else am I missing?

  • Getting Death Knights epic in only 25 levels

    by 
    Mike Schramm
    Mike Schramm
    05.26.2008

    Boomslang has an interesting point of view on the fact that in the next expansion, Death Knights will start at level 55. We've heard his concerns that there'll be too many Death Knights floating around, but he says that starting them out at level 55 is, in his words, "cheap." Every other class, he says, had to roll up from one, so why should Death Knights be any different?The given answer is something that we heard at BlizzCon last year: Blizzard wants this Hero class to be epic in a way that no other class has before, so they don't want anyone who can literally command death running around as a level one noob. But does that justify cutting off more than half of the Death Knight's lifespan? Can a class that you started past the halfway point really be as epic as that Hunter or Warlock that you leveled to 80 all the way up from level 1?Again, we don't yet know exactly how a Death Knight is created -- maybe there's something in the quest to get one that will explain what's going on here. And other people say that just letting the Death Knight start at 55 isn't enough -- if you get a character to level 80, you should be able to get a head start with any class, without having to go back and do all the lowbie quests again. We'll see in the expansion if Blizzard can make a class that you level only 25 levels feel as epic as they say it will.