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  • Galaxy on Fire Alliances takes Fishlabs' setting in a new direction

    by 
    Mike Schramm
    Mike Schramm
    04.01.2013

    A little while back, Fishlabs announced that they were working on a new title in the Galaxy on Fire space exploration series of games, and that it would take a bit of a new direction, as a strategy MMO rather than as an action title. Last week at GDC, I got to sit down with the company and see the new game, and I can say it was very impressive indeed. Fans who just wanted to play another version of the same game may be a bit disappointed, but Alliances represents a great new direction for the series, and has provided a good chance for Fishlabs to use this great engine they've built to show off their talent in another genre. I'm not sure quite what this genre is called: I guess "strategy MMO" is closest, but Alliances falls in line with quite a few other games, where players build up buildings (in this case on a rotatable planet) to gather resources like metal, gas and crystals, and then use those resources to build units that can go out and conquer more planets. Evony is probably the biggest of these kinds of games, but I've played quite a bit of Lord of Ultima and TribalWars as well. The one big advantage Fishlabs has here, of course, is their engine, which runs beautiful graphics on the iPad or the iPhone. As you might imagine, this means the planets that you'll be building on are gorgeous, and spin around in full motion, even with various animations and touches for each type of building and resource. Zooming out from your own planet, the galaxy map is also very impressive. You can see other players around you, and once you've assembled some units, you can send them out to spy on other settlements, or send them out into battle. Galaxy on Fire has a big, rich setting already, and while Fishlabs says the two games won't tie together directly (so you won't see Galaxy on Fire's hero as a unit), all of the ships from the action title can be seen in the strategy title, in full graphical closeup fidelity. In addition to browsing through and building your ships, when you send them out into battle, Fishlabs has created a "battle report" that lets you see the action. You can simply see the results of a battle, or you can load up a replay that shows you, from a ship bridge styled after whatever faction you're aligned to, the full battle with all of the ships involved flying back and forth through space. It's very impressive -- you're not directly controlling any of it, but it is cool to watch the battle play out to see what happened. Fishlabs says the Galaxy on Fire series has done very well for them, but at this point the budget for a main series game is "easily in the seven-digit" range, and so putting a new one of those together is a task that can take up to three to five years. Alliances should be done much quicker for them -- they're expecting to see a release sometime later on this year, around September or October. They're hoping it will monetize a little better for them as well: The game will be free to play, with some in-app purchases offering extra resources or units. Alliances will be an iOS exclusive to start, though Fishlabs says it is talking to partners about a PC version eventually. The company has released Galaxy on Fire on the Mac App Store, and says "that was a good deal" for them. But for now, the emphasis with Alliance will be on iOS. Fishlabs is hoping to give Galaxy on Fire fans a new taste of the setting, and hopefully pull in some new players to the series as well.

  • Navy Field 2 entering closed beta on March 27th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2013

    Is there a serious need for more games in your life based on World War II? There are a few options out there already, but very soon you'll have another as Nexon brings Navy Field 2 into closed beta testing on March 27th. Unlike many of the other options, this one isn't meant as an action-based game; it's an MMORTS focused on naval engagements and the more strategic pace of sending ships into confrontations. Players will be able to choose between 500 different ships from World War I and World War II to build their own fleets, entering huge engagements of up to 64 players at a time. The ships can also be customized with new weapons and armor. If this sounds like your cup of tea, check out the official trailer past the break and sign up for the beta, which will run until April 10th. [Source: Nexon press release]

  • StarCraft Universe prologue goes live on Battle.net

    by 
    Matt Daniel
    Matt Daniel
    02.18.2013

    It's been quite a while since we heard anything about ambitious StarCraft II mod StarCraft Universe, which endeavored to turn the real-time-strategy titan into a full-fledged MMO. Well, it turns out that today the creators of the mod have launched the game's single-player prologue, which has been designed to introduce players to the story and teach them how to play. For those of you wondering why a mod aiming to recreate the MMO experience is launching with only single-player content, the devs state in the YouTube description of the game's trailer that they "need to release this project slowly to ensure all of [the] core systems work properly." So in a way, this could be thought of StarCraft Universe's open beta where players can play around and help the developers iron out the kinks before the multiplayer content launches. To get a look at this ambitious mod in action, skip on past the cut to check out the game's latest trailer. If you wanna go straight to playing it yourself, though, all you have to do is search for "Universe" in StarCraft II's arcade.

  • Cannon Brawl devs release alpha build for free

    by 
    Mike Schramm
    Mike Schramm
    02.13.2013

    Cannon Brawl is dropping off an alpha version, available to download and play for free on PC. The game is a 2D mix of multiplayer action and real-time strategy, in which you control a little zeppelin that can build structures and fire cannons. Unfortunately, this is an early version of the game, so it likely has plenty of bugs, performance issues, and other compatibility problems. But the devs want to get the game in your hands, so if you're in the forgiving mood you can download it starting now.Cannon Brawl has also appeared on Steam Greenlight, and is aiming for the Xbox sometime in the future.

  • MMObility: The Chromebook 'All In One' project - Ten standard MMOs

    by 
    Beau Hindman
    Beau Hindman
    01.18.2013

    It's time for another installment of my month-long look at the Samsung Chromebook, the newest in the line of all-in-one devices brought to us by Google. Everything has worked pretty well so far, but the light notebook does have its issues. I'm so used to using my Google Nexus 7 tablet for reading emails and now reading articles and magazines that I am having a hard time without the pinch-to-zoom. I love the instant zooming; it's much easier when I am reading or surfing the net. (Wait, do we still say "surfing the net"?) In fact, the main issue with the Samsung Chromebook is its size. I have to hit ctrl-+ to zoom in pages often. Other than the smaller fonts, few other issues have cropped up -- I've found gaming has been really fun on this little guy. I've noticed that everyone who reads of gaming on the device is sort of perplexed. Why would I want to game on such a non-gaming machine? It's simple, really. As the title says, this is another attempt of mine to find the perfect device for doing all that I do using only the browser: writing, gaming, gaming, writing, watching videos, writing, and playing games. This week, I have 10 "standard" MMOs for you. These are games that act more like a common, client-based MMOs than the MMORTS titles I covered last week, but with some exceptions. The desktop browser can handle amazing, 3-D graphics, but a Chromebook does not allow downloads like Unity or Java. Keep that in mind.

  • Age of Empires Online ceases content development

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    What you see right now in Age of Empires Online is what you'll get... forever. Microsoft Studios announced that it's ceasing any further development on the title effective immediately due to finances. The studio will release a "small amount of content" in the near future, but following that, the game's features and civilizations will be set in stone as it moves into a support phase. That doesn't mean the game's getting cancelled, however. The announcement emphatically states that Age of Empires Online will continue to operate as is, will have future community events, and it is not "dying." The move from development to support was explained as follows: "Creating top-tier content, as we have been for the last year and a half, is very expensive -- too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. Age of Empires Online already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."

  • Rise and Shiny: Goodgame Empire

    by 
    Beau Hindman
    Beau Hindman
    12.23.2012

    Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer some great benefits. Primarily it's the ability to play a Flash-based game from almost any configuration of PC that makes it worth it, but that's a delicate line to toe. Often Flash-based MMOs have issues and crash browsers. I had no such issues with Goodgame Empire, but that's probably due to the lack of intense, real-time animations. The game looks great. I love stylized games, and love it when all of the art within a game fits together. Many Flash games look fantastic; Goodgame Empire does too. All of the tiny units, map icons, and bits of UI match each other and look fun. But great art does not save the game from suffering from some common MMORTS blues.

  • Galcon 2: Galactic Conquest hits Kickstarter

    by 
    Mike Suszek
    Mike Suszek
    12.09.2012

    The sequel to space-themed RTS Galcon recently landed on Kickstarter. The series' creator Phil Hassey first made Galcon in 1995, and continued improving and re-releasing the game over the years with standout versions available on iOS and Android.Hassey recently took to Kickstarter to fund development on the game's true sequel, Galcon 2: Galactic Conquest. The sequel would include expanded modes, an auto-match feature for online play, a trophy system and clan support. Hassey's goal is to launch the free-to-play game on PC, Mac and Linux, with plans to port it to iOS and high-end Android devices. The Kickstarter project is seeking $23,099 by January 7.

  • Trion Worlds taking over End of Nations development

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2012

    With End of Nations' development in trouble due to mass layoffs at Petroglyph Studios, Trion Worlds has decided to step in to save the day -- or at least finish the game. The End of Nations team announced last night that the game's being brought in-house to its publisher for the final stretch of development prior to launch. "We are committed to delivering the top-notch product we know this game can be," the team wrote, "and we are looking forward to welcoming you back into the testing phase of the game to help get it there." Trion promised that it was making changes due to player feedback from the beta and has plans to make the learning curve more friendly, update the user interface, and put a nice coat of polish over the entire game.

  • Petroglyph lays off End of Nations developers

    by 
    Jef Reahard
    Jef Reahard
    12.05.2012

    Petroglyph Games has laid off 30 staffers from its Las Vegas-based studio. "Well, it appears this winter break will be extended indefinitely," tweeted End of Nations designer Adam Stevens. "Layoffs at Petroglyph. Looking like I'll be leaving Las Vegas." Last week we reported on End of Nations' open beta postponement, and publisher Trion Worlds also began refunding purchases made by the MMORTS title's closed beta participants. According to Gamasutra, Petroglyph stated that it had "identified several key areas of the game which need polish and improvement," and even went so far as to remove a link to End of Nations from the company's official forums. Late last month, community manager Myell Erik noted that "End of Nations has not been cancelled," but the game's latest delay means that sci-fi real-time strategy aficionados won't see it until 2013 at the earliest.

  • Trion postpones End of Nations open beta 'until further notice'

    by 
    Jef Reahard
    Jef Reahard
    11.27.2012

    This morning we received a reader tip alerting us to the fact that Trion has put the brakes on its End of Nations MMORTS. Our tipster reported that the game's open beta is on hold indefinitely and that Trion has notified closed beta customers that they'll be getting refunds. We contacted Trion to confirm, and the studio noted that it posted a blurb on Facebook last Wednesday (i.e., the day before Thanksgiving; we see what you did there!). Trion offered no further comment, but we'll keep you informed about End of Nations' fate as we learn more. [Thanks to Grim for the tip.]

  • Kingz blends RTS, MMO, and collectible card game elements

    by 
    Jef Reahard
    Jef Reahard
    11.06.2012

    The latest MMO to jump on the z-powered name bandwagon is Kingz, a LogiWorks title that looks to blend RTS, MMO, and collectible card game mechanics. Steparu has a quick preview and a gameplay trailer from G-Star that introduces the game's instanced kingdoms and kingdom management. That takes care of the RTS aspects mentioned above, but what about the MMO part? Well, apparently players can leave their private kingdom at any time and adventure in the wider world, encountering traditional MMO mobs, resources, and other players. PvP is also an option, though you can only attack another player's kingdom if he's actually online. The card game elements are broken down into three distinct phases. The first card type boosts your kingdom resources, harvesting abilities, etc. The second card type is equipped on your player character and affects individual combat abilities. The third and final card type is used during siege warfare. Get a look at all this and more via the gameplay trailer after the cut.

  • Fourth and final End of Nations closed beta event starts October 4th

    by 
    Jef Reahard
    Jef Reahard
    09.19.2012

    Trion's fourth and final End of Nations closed beta event kicks off Thursday, October 4th, at 11:00 a.m. EDT. The festivities run through Sunday, October 9th, and an NDA drop is in the cards as well. New features for the fourth beta weekend include the Full Boar map, the Panzer Hulk unit, and the 56-player Deep Freeze map. A new tutorial mode is on tap as well for those of you who might new to testing the forthcoming MMORTS. If you haven't received a beta invite yet, be sure to sign up on the game's official website. [Source: Trion press release]

  • Cannon Brawl brings 2D RTS to the PAX 10

    by 
    Mike Schramm
    Mike Schramm
    09.06.2012

    The PAX 10 picked some excellent titles to show off right outside of PAX's Indie Megabooth in Seattle last weekend. Of the indie games on display, a 2D real-time strategy game called Cannon Brawl was my favorite. Cannon Brawl (formerly called Dstroyd) is the product of four developers calling themselves Turtle Sandbox Games, and was a winner of the Activision Independent Games Competition last year, picking up $175,000 and a chance to be published with Activision.The game looks very different from the last time we saw it - the graphics are much cleaner, the interface is simple and well-designed, and while the gameplay is fast and complicated Cannon Brawl does a great job of mixing quick moves with solid and interesting strategical choices. The game's not done yet, but it's coming together very well. Odds are that we'll be seeing this game a lot more in the future.

  • Planetary Annihilation hits Kickstarter target, nears $1m

    by 
    Richard Mitchell
    Richard Mitchell
    08.30.2012

    Like one of its own asteroids, Uber Entertainment's Planetary Annihilation has smashed through its $900,000 goal on Kickstarter – with 15 days to go. The space-faring RTS still has a number of stretch goals to hit, the first of which is $1.1 million which will fund water planets and naval units. At $1.3 million, Planetary Annihilation gets gas giants and enhanced orbital units.The remaining goals have yet to be revealed. We're still holding out for Jell-O planets.

  • Sega brings Total War Battles back to the Mac

    by 
    Mike Schramm
    Mike Schramm
    08.29.2012

    I really liked Sega's Total War Battles when it first arrived on iOS. Classic RTS developers Creative Assembly did a lot of good thinking about how to bring that complicated genre over to the iPad's touchscreen, and they did an excellent job, keeping things simple and accessible without compromising on depth or complexity. They've done so well that Sega is now bringing the game back to the desktop. Total War Battles Shogun is now available on Steam, for both the PC and the Mac. There's no new content, as far as I can tell, but the game has been made completely compatible with Steam, including leaderboard and achievements for that platform. If you missed this one when it first arrived on iOS, and wouldn't mind having something fun to play on your Mac, definitely give it a look.

  • Third End of Nations closed beta event starts September 7th

    by 
    Jef Reahard
    Jef Reahard
    08.29.2012

    What's that? You were wondering when Trion was going to host its third End of Nations closed beta event? Well, wonder no more, MMORTS fans. Mark Friday, September 7th on your calendar because that's when participants can log back in and try out new features like elite companies. These are basically private armies that may be purchased and deployed for a specific purpose, according to Trion's latest press blurb. The beta event runs through Sunday, September 9th at 11:59 p.m. EDT, so you've got a full three days to kick the tires and light the fires when it comes to large-scale MMORTS action. If you don't have a beta key yet, check the Trion Facebook page and Twitter account, or purchase the Founder's Edition. [Source: Trion press release]

  • Gamescom 2012: Behind closed doors with Trion Worlds

    by 
    Mike Mouthaan
    Mike Mouthaan
    08.22.2012

    Germany is crazy about MMOs. Proof of this was the Gamescom attendance of almost all major players in the genre, showing off what they had in store. Trion Worlds -- known well to fans of RIFT, Defiance, and End of Nations -- was no exception. The studio gave us a closer look at some of what it's got in store for us: RIFT's first real expansion, Storm Legion, and brand-new third-person sci-fi shooter Defiance. Jump past the break to read all about them.

  • Trion to stream RIFT, Defiance, and End of Nations live from PAX

    by 
    Jef Reahard
    Jef Reahard
    08.22.2012

    If you're a RIFT fan who can't make it to PAX next weekend, we've got some good news. Trion is going to be streaming live from the show floor beginning on Friday, August 31st. The RIFT website says that "the latest in Storm Legion with interviews, playtests, and more" will be available for viewing via Trion's Twitch TV channel. Trion devs will also be accepting questions via the Twitch page, and the company will be showing its Defiance MMOFPS and its End of Nations MMORTS throughout the show.

  • Planetary Annihilation, a new RTS Uber wants to get Kickstarted

    by 
    David Hinkle
    David Hinkle
    08.15.2012

    Super Monday Night Combat developer Uber Entertainment is looking to branch out from its free-to-play MOBA game and create a real-time strategy title called Planetary Annihilation. Of course Uber is using Kickstarter to finance the $900,000 cost of the game, but they're also taking donations directly through its Planetary Annihilation website.Planetary Annihilation aims to do just that: present "Total Annihilation-inspired gameplay on a planetary scale." Players will wage galactic war and conquer entire solar systems, or games can be scaled back to take place on a single planet. Like other RTS games, Planetary Annihilation will allow players to create their own maps – in this case, their own planets and systems – which players will be able to publish and share to the community.Multiplayer skirmishes can have anywhere between two and 40 participants. And to handle the load of these intense skirmishes, Planetary Annihilation will employ a client-server model to handle the lion's share of work running multiplayer matches, so that real-time multiplayer won't be bogged down by those with lesser-quality rigs.