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On yesterday's Massively Speaking podcast, Justin and I discussed Pathfinder Online's plans for granting its earliest and most loyal players what seems to be the ultimate character bonus: an experience edge over everyone else, forever. I'll let the Pathfinder Online dev post Hard is Fun! explain ve...

1 month ago 0 Comments
January 7, 2015 at 2:00PM
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Pathfinder Online's early enrollment period opened for backers this week. If you're not a backer and still want to play, you can pony up $100 to join; that includes three months of access. Goblinworks' Ryan Dancey dropped by the Massively comments to assure readers that "from this point forward the...

1 month ago 0 Comments
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GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features. Testers will experience increased character power, increased crafting abilities, and a new company/s...

4 months ago 0 Comments
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Would you pay to get into an alpha test? Well, would you continue to pay a monthly subscription to keep on playing a title that's not yet launched? If you've answered "yes" to these questions plus the special one that I ask at the end of this article, then you're one of the folks that Pathfinder O...

6 months ago 0 Comments
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GoblinWorks released a new Pathfinder dev blog this week. In a nutshell, the team is kicking off the fantasy sandbox's alpha test in very short order. The first week or two "will be an internal test" comprised of employees and family members, writes CEO Ryan Dancey. Dancey also points out that a...

8 months ago 0 Comments
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GoblinWorks has released a new gameplay video for its forthcoming Pathfinder Online fantasy sandbox. Dubbed as the fourth quarter backer update, the clip shows developers adventuring in the game's River Kingdom. Pathfinder's Q4 milestone was met in January, writes CEO Ryan Dancey, and the two major...

1 year ago 0 Comments
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It's funny, but this whole sandbox renaissance feeling has got me a little worried. I'm of course ecstatic at the number of sandbox MMOs currently in development, and I'm even happier that one triple-A outfit has finally acknowledged that MMOs are supposed to be sandboxes. EverQuest Next and Lan...

1 year ago 0 Comments
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Heyo, it's time for the latest Pathfinder Online dev blog. GoblinWorks bigwig Ryan Dancey says that last Monday marked the end of the firm's Q4 2013 development period. The milestone was capped by an internal team playtest today, with another scheduled for Paizo luminaries this Friday. Dancey li...

1 year ago 0 Comments
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The Elder Scrolls Online's subscription-only business model has had an unlikely ally step up to defend it: Goblinworks CEO Ryan Dancey. The Pathfinder Online head chief claimed that subscriptions were still responsible for upward of an estimated $100 million a month in revenues in the Western ma...

1 year ago 0 Comments
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If you missed this week's Pathfinder dev blog, well, go read it! It features an update/intro penned by GoblinWorks CEO Ryan Dancey, while the meat and potatoes concerning the fantasy sandbox's alignment and reputation systems are brought to you by designer Lee Hammock. "Reputation is our system f...

1 year ago 0 Comments
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In the most recent dev blog for Pathfinder Online, CEO Ryan Dancey announced that the game is half done, stating,"We're a little bit past the halfway point of development before Early Enrollment." Luckily for those eager to hear specifics about said progress, the blog goes into more detail -- a lot...

1 year ago 0 Comments
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Remember that Pathfinder update we posted last week that featured snippets of in-game video alongside soundbytes from GoblinWorks CEO Ryan Dancey's GamesBeat 2013 speech? Well, today GoblinWorks has released the full video to the public. No, not the speech video, the in-game video! It's basicall...

1 year ago 0 Comments
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GoblinWorks CEO Ryan Dancey gave a presentation earlier today at GamesBeat 2013 focused around Pathfinder Online's approach to solving the "two fundamental problems of MMO development." These problems are the "broken AAA themepark financial model" and the customer desire for a game that "persis...

1 year ago 0 Comments
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So what about Pathfinder's non-combat gameplay? I'm thinking specifically here about salvaging, harvesting, and gathering. What's that, you say? GoblinWorks has just posted a dev blog on these very topics? Well, I'll be! It seems as if salvaging has been simplified a bit since the last the ti...

1 year ago 0 Comments
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Need some light reading material? Skip the latest Pathfinder Online dev blog, then! The update is typically verbose, but that's to be expected when discussing a sandbox title with a mile-long feature list. GoblinWorks' Ryan Dancey writes about the player-driven economy which is "at the very hear...

1 year ago 0 Comments
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Last January, Pathfinder Online sneaked past its Kickstarter funding goal of a million real-life dollars at what was effectively the last minute. And now, five months after that success, Goblinworks is ready to outline what it is that early backers actually purchased. In a lengthy and detailed b...

1 year ago 0 Comments