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  • Joystiq Indie Pitch: Scarlett and the Spark of Life

    by 
    Justin McElroy
    Justin McElroy
    11.30.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Tim Knauf and Tristan Clark of Launching Pad Games about their royal adventure, Scarlett and the Spark of Life. What's your game called, and what's it about? Tim Knauf: Scarlett and the Spark of Life is a bona fide, designed-for-iPhone adventure game, in the tradition of classics like Monkey Island but with a modern streamlined interface. It's the first episode in a series of four games: The Scarlett Adventures. Tristan Clark: Scarlett's a princess - the kind with a crowbar and a penchant for rescuing herself when kidnapped. The first episode sees her stranded in a remote alpine village, with her only chance of escape being a grumpy, egotistical mechanical horse. Hilarious hijinks ensue.