scorpid-poison

Latest

  • The great hunter nerf of 2008

    by 
    Adam Holisky
    Adam Holisky
    12.09.2008

    I quote Ghostcrawler: "Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE."At this point you can stop reading if you're a Hunter and just assume the worst. But if you want to see how you're getting nerfed to the ground, read on.The rationale behind the changes is that Blizzard has been doing a lot of internal testing, along with the beta of WotLK, and has determined the other classes have not been able to keep up with the Hunter DPS output.The list of nerfs is wide ranging. Volley nerfed by 30%. Steady Shot now gains 10% of Attack Power instead of 20%. Kindred Spirits has been nerfed by 25%. Readiness no longer affects the cooldown of Bestial Wrath.The list of changes is not exhaustive. Ghostcrawler makes a point to say that these are just the ones they feel are ready for testing. He hopes to see them up on the PTR before they go live.The full 14 point list of changes after the break.

  • The Queue: Death Knights in the arena and other things

    by 
    Alex Ziebart
    Alex Ziebart
    11.28.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Hey, welcome back! How was your Thanksgiving, my American pals? Did you sit around and laugh at Europeans like I did? You did? Great! High five! No, I'm just kidding, I love all of you equally. My Thanksgiving was pretty good! Well, as good as Thanksgiving can be when nobody feels like cooking so you buy a pound of sliced turkey and drop it in a pot of warm canned gravy, toss some of it on bread, and have a can of jellied cranberry sauce on the side. It's not good unless you can still see the can ripples in it. Mmm. Can ripples. Delicious.Right, right, the Q&A! Let's start with Rasman's question...I was just thinking about Death Knights and PvP and realized, Casters are really going to be hurting in the areas now if they match up agianst a DK. Death Knights don't care about your casting bar because they can just yank you in or go Vader on you because you forgot his cookies, and choke you for the Silence. Matter of fact, if they get you close, they really have 3 or 4 ways to interupt those casts, if you include the stun from an Unholy DK's Ghoul, that is. Am I just stammering on and not knowing what I'm talking about, or are Death Knights going to make this upcoming Arena season VERY Melee heavy?

  • Scattered Shots: Pet talent trees in the Wrath Beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2008

    Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week. So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.

  • Scattered Shots: Why certain pet families are so popular

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.08.2008

    Scattered Shots is for Hunters. David Bowers is caught in a Freezing Trap this week, so Daniel Whitcomb -- who did not set the trap, he swears to the Light -- is substituting for him. You hear it pretty much all the time if you've ever slightly dipped into the world of Hunters. If you want to play in the big leagues, conventional wisdom says you're pretty much stuck with a select handful of pet types (also known as pet families): Ravagers, Cats, and Raptors for PvE, Scorpids for PvP. But do you know why those pet families are so desired? What it really comes down to is Hunter roles and abilities.

  • The disappearing Hunter pet skill trick!

    by 
    Amanda Rivera
    Amanda Rivera
    06.10.2007

    The other day a friend of mine went through what we initially thought was a weird bug not unlike what happened to Trappa and Craig. When he logged on to play his hunter, he found that the Scorpid Poison Rank 5 skill from his pet had vanished. Oh no, he thought, something is definitely weird and filed a ticket with the GMs. He had tamed his level 51 scorpid the day before, only to have the skill disappear the next time he summoned his pet. After some clarification from the GMs and some research on his own, he found out that the talent was too high for him and his scorpid, and so was removed because of his being level 55, not because of a bug. So why did the level 51 scorpid have a skill that is labeled as having a minimum level of 64 he asked? Good question. No answer from the GMs. My hunter is young, and I admit that I have set her aside for now to focus on my other characters, but this still seems wrong to me somehow. I don't see the logic in having a skill on the tamable beast that ends up being too high for you once you tame said animal. Help me out here. Is this really as great an inconsistency as it seems, or am I missing some piece of the puzzle that will make it all clear to me? Have you found any gaps in the pet skills like this elsewhere in the game?