scott-jennings

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  • Scott Jennings puts a cap on the whole "Fixing MMOs" thing

    by 
    Brooke Pilley
    Brooke Pilley
    02.04.2009

    One of the greatest things about blogging is when an interesting back-and-forth conversation takes place across multiple blogs discussing the same topic. Blogger A makes an interesting post. Blogger B responds with his own slant. Blogger C leads the discussion in a new direction. And then Blogger B comes back around and puts a cap on it all. In this case, Tom Chick pointed out five things that are broken with MMOs (interesting because he doesn't really like MMOs). Scott Jennings responded by saying not all MMOs are WoW. Tim Dean then supported Tom's original statements, offering ten ways to fix MMOs. Now Scott has come back around to comment on Tim's list from a game developer's perspective.Normally this wouldn't seem like a big deal, but you must consider the vast amount of combined industry experience all three parties have. Oh, and their points are actually pretty darn good too. You should check out this ongoing saga and weigh in on the conversation by adding a comment on any of their blogs. That's another great thing about this media platform.

  • If it's broken, then fix it!

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.03.2009

    Last week, you may recall our coverage on Tom Chick's "5 Ways MMOs are broken" and Scott Jenning's rebuttal article. This week brings a new story to the table of rebuttal with Trembling Hand's author Tim writing a post on his 10 ways to fix the problems with MMOs.Tim is in full agreement with Chick on how broken MMOs are these days, as he too has felt the wear and tear of the genre. Tim's newest post, however, points to the many areas where MMOs could improve, such as added AI to monsters, removal of classes and levels and moving towards skill based systems, and even something as simple as encouraging grouping through experience bonuses and the reduction of chain quests.Tim's full article is a lengthy read, but includes many great points and is worth checking out.

  • Five big failings of the MMO genre (and a rebuttal to same)

    by 
    Michael Zenke
    Michael Zenke
    01.28.2009

    Tom Chick is a well known and (generally) respected games journalist probably best known for his contentious reviews and championing of the New Games Journalism movement. He also isn't a big fan of the MMO genre. At least he isn't today, in a writeup on his Sci-Fi Channel co-branded site Fidget. The article is entitled Five Reasons MMOs Are Broken, and follows up that contentious beginning with a breakdown of the MMO genre. His primary issues seem to revolve around the established contrivances of the genre itself, such as the concept of aggro or respawning enemies. He's also very frustrated by the innumerable barriers put up between players, the levels/classes/dungeons/servers/gear restrictions that stop us from playing with our friends.As blogger Scott Jennings points out, more than the genre he's specifically breaking down World of Warcraft. He's effectively using WoW as a synonym for MMO, and as a result Jennings (and us) can point out that some of his failings have already been addressed. Read into Scott's dissection of Chick's writing for more analysis and insight on this issue and the supposed failings of the genre. Then, let us know what you think below. Is the MMO genre really that flawed ... or is it just the standard Diku-style successor that's old hat?

  • Opinions flare from ex-NCsoft employees about TR's closing

    by 
    Shawn Schuster
    Shawn Schuster
    01.16.2009

    As Tabula Rasa approaches its end days, the anger, sadness and I-told-you-so sentiments are rising up more than ever. This week marks an interesting occasion where two former NCsoft employees each wrote detailed stories on their own perspectives regarding the sci-fi MMO's downward spiral.First we have this post by Adam Martin, former CTO of NCsoft Europe, where he explains his views on why the game failed. Granted, he admits he wasn't actually on the TR team, but he was privy to the internal mailing lists and information about the game from Alpha to launch. As a response, we have a post from Scott Jennings, who sums it all up fairly well with this statement: "The biggest failing, though, was that it was in development about twice as long and spent twice as much as it had any right to. And that's what promotes it, in this snarky outside blogger's view, from understandable failure to extinction-level company-slaying train wreck."Update: Although Adam Martin's post states that he was the European CTO at the time, we get word from NCsoft that he was never the CTO for NCsoft Europe. He was the Lead Programmer.

  • Lum the Mad on the many pros and few cons of WAR

    by 
    Adrian Bott
    Adrian Bott
    10.15.2008

    Scott Jennings, known to the blogosphere by his nom-de-keyboard Lum the Mad (a reference that crusty old D&D players like this blogger have no trouble recognizing) has set out to amend his image as Mark Jacobs' personal imp of torment, and post a hearty list of things he likes about Warhammer Online which he thinks other games should learn from.The list is fair, honest, and educational - did you know you can earn the title 'AAAAHHHH' by jumping off cliffs enough times? - and makes some sound points. He's particularly on the money when writing about WAR's open groups, which he sees as much more radical and innovative than the more commonly trumpeted public quests. It's a feature we've also appreciated; instead of looking for a group or sending messages to ask if there is room in one, you can just dive on in to any open group nearby. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Scott "Lum the Mad" Jennings responds to David Reid's NCsoft West comments

    by 
    Michael Zenke
    Michael Zenke
    09.24.2008

    Earlier today we featured remarks from David Reid, Vice President for Publishing at the newly forming NCsoft West branch. During our discussion we talked about NCsoft's shift from a publisher of games big and small to one focused solely on AAA big-budget titles. One of the individuals impacted by that decision was well known MMO industry commentator and designer Scott Jennings. Sometimes known as "Lum the Mad", Jennings was part of a team that was dispersed as a result of the creation of NCsoft West, and is now working at John Galt Games (makers of Web Wars).We asked Mr. Jennings to respond to Mr. Reid's comments, as an individual personally impacted by NCsoft's decision to move towards a AAA-only strategy. The designer had quite a few things to say about that decision. "It was my belief, and still is, that it is entirely possible to make smaller, less bloated titles that appeal less to the mass market and more to market niches that are underserved to date, which are easier to design and develop for when you aren't married to a $50 million+ budget."Please click through to read Scott Jennings' full response to the NCsoft decision below the cut.

  • Broken Toys: Broken models. Start thinking differently, says Lum

    by 
    Tateru Nino
    Tateru Nino
    08.26.2008

    Scott Jennings, rather better known as Lum the Mad, made quite a splash recently when Wagner James Au at GigaOm published a piece called Why The MMORPG Subscription-Based Business Model Is Broken. Well, Jennings didn't exactly mean that, and he didn't exactly not mean that. Heck, really, the issue is a fairly complex one and Jennings takes some pains to clear up what he was talking about in more than nine words, and adds more than a little value besides. Certainly, 15 dollars per month by twelve months with multiple subscriptions seriously eats into your annual games budget, even though a single subscription is often quite affordable in and of itself. Jennings acknowledges, though, that subscription-based MMOGs can be fun, and that they can rake in the big bucks as well. That's not really the broken part. To get your fledgling MMOG to release and maybe get a piece of that money pie, it's actually irresponsible to innovate under current publishing models.

  • Why the subscription-based business model is broken

    by 
    Shawn Schuster
    Shawn Schuster
    08.24.2008

    After Scott Jennings' departure from NCsoft earlier this month, he quickly announced his newest home at the small casual game startup John Galt Games, most-famously known for their Web Wars browser-based game. But to add insult to injury, Lum the Mad, as he's most affectionately known, took this opportunity to let us all know how he felt about the current subscription-based business model with most popular MMOs. It's "an arms race that few can even hope to compete in, much less win," says Jennings.This issue is often a heated debate among players and developers alike, but what does Jennings suggest we do about it? "Embracing open source development, crowd-sourcing content, targeting different platforms such as the Web or mobile phones, all of these are valid," suggests Jennings. He also points to the increasing costs of MMO development these days, and how some smaller-budget MMOs like Club Penguin and RuneScape have does much more with much less.Now that an industry heavyweight like Jennings has made the leap, and we see more big-name online games shutting down or losing staff, will others soon follow?

  • Age of Conan: Is it a fun mess or just a mess?

    by 
    Matt Warner
    Matt Warner
    06.17.2008

    One patch after another they descend with a clear purpose: fix the holes, eradicate the bugs, and to modify and further improve. Since its launch, Age of Conan has been overwhelmed with significant game-changing patches, leaving many wondering whether or not Age of Conan launched several months earlier than it should have. Two bloggers recently set the contrast displaying both their points well. Scott Jennings, AKA Lum the Mad, in a post titled "It's the Fun, Stupid," espouses that Age of Conan is a mess, albeit a very fun one. On the opposite side, a more dissenting opinion comes from Heartless Gamer. In his post titled, "Age of Conan Troubles Continue to Surface," he believes Funcom would have been much better off if they added more content and didn't launch for at least a few more months, and this negligence is one reason why he is not playing Age of Conan. Both sides understand that the game is far from perfect, and that every MMOG goes through their growing pains, but one is having fun and the other didn't. It all boils down to the fun factor which is of course completely subjective to each player. It leaves us with one question for our readers: Is Age of Conan a fun mess, or just a mess?

  • Lum the Mad weighs in on the MMO industry's future

    by 
    Michael Zenke
    Michael Zenke
    05.24.2008

    Scott Jennings has been known as 'Lum the Mad' for years now, posting regularly to a website of the same name in the murky mists of the MMO genre's past. Though "The Rantings of Lum the Mad" was a collaborative effort, Mr. Jennings well-known efforts on the site led to a lengthy stint with Mythic Entertainment. Since 2006 he's been working with NCsoft in Austin on an as-yet-unannounced massively multiplayer game. The folks at Ten Ton Hammer caught up with Lum at this month's ION conference. There, they asked a few questions about what he's working on, as well as some broader queries about the industry as a whole. If you've ever followed Mr. Jenning's writing on his current Broken Toys site, you're probably already aware he's got some great ideas about where the genre should be going.Scott confirmed that the title he's working on is a typical fantasy MMO. But, he notes, it's a collaborative effort between a number of veterans of the genre. On the industry as a whole, the MMO commentator is fairly firm: World of Warcraft has set a standard that must be met. Anything that doesn't "will fail and deserve[s] to fail." Beyond that, Lum and the site discuss open world PvP, the sticky wicket of investment money, and the daunting challenge of MUDflation. Says Jennings, "There are ways to give players more tools in their toolbox that don't completely blow the ability spectrum out of wack. It's one of those things that's very upward focused, and that's why you need tons and tons of testing cause it's the quickest way to kill your game."

  • ION 08: A five year forecast for MMOs

    by 
    Kyle Horner
    Kyle Horner
    05.15.2008

    There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at ION 08. This panel was actually introduced by Peter Freese, the ION Conference Director. It was easily one of the most packed panels I've been to thus far which is saying a lot since all the panels have been pretty well populated already.The panel consisted of Erik Bethke (GoPets Ltd), Scott Jennings (NCsoft), Bridiget Agabra (Metaverse Roadmap) and Damion Schubert (BioWare). With a group of people like this I was expecting some varied and compelling conversation on the topic of MMOs in 2013. In the end we got just that and a quite a bit more.%Gallery-22888%

  • Lawyers representing gold farmers threaten Lum the Mad

    by 
    Michael Zenke
    Michael Zenke
    02.15.2008

    Late last month Scott "Lum the Mad" Jennings put up a post on his well-known MMOG blog site about an ongoing legal battle. It involves former IGE (yeah, the gold farmers) CEO Brock Pierce and co-founder of the company Alan Debonneville. Lum's excellent post, which quotes heavily from the lawsuit documents unearthed by the site Virtually Blind, does little more than sum up the case in one location. Not only have we been following the case along with the VB site, but numerous others have as well.And yet, in a post on the Broken Toys site today, Lum notes that somehow he's the one that has received legal threats from Brock Pierce's legal team. They've basically asked him to take down the post by the close of business today (February 15th). Mr. Jennings, being a practical person and with no interest in going toe-to-toe with lawyers, is planning to do just that. He does get off a nice shot back at them in his response, saying "I welcome your client's renewed dedication to legal documentation and remind him that there are several outstanding end user licensing agreements attached to games I have assisted in operating in the past, regarding the explicitly forbidden trade of virtual items and characters in said games that he and his company have performed and expedited, that would benefit from his and his company's attention."Of course, their harshly worded note has prompted responses from other MMOGbloggers, such as these posts from Ryan Shwayder and Matt Mihaly. Perhaps Pierce's team should have considered the impact before they asked Lum to take down his post about the lawsuit. This one, over here on his site. His post concerning Brock Pierce and Alan Debonneville. This post right here.

  • Scott Jennings on how to make PvP not suck

    by 
    Louis McLaughlin
    Louis McLaughlin
    12.11.2007

    Just in case any of us design a PvP ruleset for a massively multiplayer online game, Scott Jennings has helpfully posted a 13-step guide to "PvP done right" on his personal blog, BrokenToys.org.It's a potent mixture of common sense, personal opinion, and thousands upon thousands disagreeing that classes are needed. It's a great primer, aphorisms or not, and written wonderfully. Put simply, PvP in a game needs to work -- if it's an impossible concept or impossible to implement, nothing else matters. Personally, I'd go as far as to say the simpler the concept, the better the execution -- of course, that's a huge sweeping statement, but be it Team Fortress 2 or World of Warcraft or Chess, the depth doesn't come from the rules, it comes from the implementation. Except Cricket.All decisions will upset someone. It's just about having a realistic, well-defined goal for PvP in your game and going from there -- and accepting that there will always be an awful lot of criticism, rage, and Fury.

  • An interview with two MMO luminaries

    by 
    Michael Zenke
    Michael Zenke
    11.26.2007

    Over on the F13.net site, they have up a great, lengthy interview with David Rickey (former world builder for Dark Age of Camelot, among other things) and Scott Jennings. This literate, insightful discussion between the two noted designers and F13's yoru touches on a number of topics that are almost guaranteed to interest you. There's also Mongolian Barbecue, if you like that sort of thing.Specific subjects include: How they got into the industry. Their own personal game-making heroes. Taking game design seriously. The role of games. The MMO target audience. The work process. The maturation of the MMO audience. My favorite excerpt from the conversation probably stems from that last point, and springs from the mouth of Dave: You look at the movies from the thirties and forties, when they were just finally figuring out how to really make good movies. But you didn't have a lot of complexity - you had good guys, you had bad guys, you generally could always tell who was who. It wasn't until the fifties, and especially the sixties, that you started to see conflicted heroes, anti-heroes, the bad guy who reaches redemption in the last act. All of this kind of narrative depth didn't occur until both the medium and the audience had matured beyond the simplistic.