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  • ESRB does its job, industry discovers regulations

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.02.2007

    In early July 3D Realms received a violation notice from the ESRB, which has now precipitated one of the more public industry outcries against the ESRB. Scott Miller of 3D Realms spoke out against the industry regulator to The Hollywood Reporter after his company received "Internet Warning Notice" for 31 violations on their website. Miller was upset because he says his publishers handle all the rating stuff, so for the ESRB to send him a letter about violating rules because of old icons and no content descriptors made him feel like they were "sucker punching" game developers and that "The Dark Side is in control." 3D Realms' failure to comply would result in a $10,000 fine per violation.Miller has a laundry list of issues with the ESRB and the way they handled this situation, but the ESRB says they are simply enforcing the rules the industry placed upon itself. The ESRB's Patricia Vance says, "Unfortunately, due to 3D Realms' lack of experience submitting games to the ESRB, it would appear that they were unaware of the various industry guidelines in place and the consequences of not complying with those guidelines." Was that a Duke Nukem' Forever dig? We're sure there'll be more scuffles between developers and the ESRB. The same way the film industry has fights between directors/producers and the MPAA rating board. But the ESRB will pretty much tell you, it's either their way, the self-regulated way, or regulation will fall to the US government.[Via GamePolitics]

  • 3D Realms discusses Steam, episodic games

    by 
    Zack Stern
    Zack Stern
    11.30.2006

    Gamasutra interviews Scott Miller, the head of 3D Realms, about PC game download services, episodic content, and other current industry issues. Miller wants Valve to spin Steam off into its own company, because he wants to work with a download-only service instead of a competitor. He thinks that an independent service will take Steam's place because he -- and we assume other developers -- don't like giving Valve a cut of the profits and a glimpse into private sales numbers.Miller also thinks episodic games could work, but they're not yet succeeding because of delays between releases. He prefers spending the time to ship a single game with an ending instead of three short cliffhanger episodes staggered over a year or two.We think he's spot-on in these assessments. Steam seems to be succeeding because Valve's great games have carried the service. Sure, other developers have signed on -- especially recently -- but Miller makes a simple argument why Valve's company can't dominate the whole download industry.We're also excited about the potential of episodic games, but few have been released on a regular schedule. And even then, how long can gamers wait between episodes? Sam and Max episodes will be released each month -- is that the right length, or still spaced too far apart?