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Posts with tag sdk

RIM posts BlackBerry Storm emulator, dev tools


It's just in beta at this point, but devs and techies far and wide are now invited to take a stab at coding up some magic for RIM's new touch-based user interface elements, orientation control, accelerometers, and virtual keyboards that are getting proudly shown off for the first time in the Storm. There's stuff in here for regular folk without a single programming bone in their bodies, too -- namely, a full-fledged emulator that appears to have all the features and functionality you'd expect the real thing to have. It's a gas to play with -- even more fun than that semi-functional G1 demo T-Mobile has up and running -- and it's a good way to test-drive the goods without laying out the cash first. Not to say you could even if you wanted to, since the phone's not dropping for another month at a yet-to-be-determined sticker price.

[Via Phone Scoop]

Update: Be sure to select Simulators v4.7.0 to get the goods -- otherwise you're going to go through some ridiculously long download, only to discover that there's no Storm to be found. Wouldn't that just suck?

Microsoft set to launch Surface SDK this month


In a fashion not dissimilar from one tiny multitouch device (save the outcry), Microsoft's large multitouch device -- the Surface -- will be getting its very own SDK at Microsoft's Professional Developer Conference this month. The package, which the folks in Redmond have apparently been promising since April, will introduce developers to "vision-based object recognition" and something called ScatterView, and a session at the PDC will detail how the kit "aligns with the multitouch developer roadmap for Windows 7." All exciting stuff, but if we don't see a giant, multitouch version of FreeCell soon, we might just stop paying attention.

AIRTAG intros NFC / contactless development kit, geeks celebrate

As fantastical as NFC and contactless applications are, they're still relatively unknown in the grand scheme of things here on this side of the drink. Thankfully, AIRTAG is stepping up in hopes of giving us Earthlings (and by that, we mean North Americans) a few more options. The conceitedly-named AIRTAG KIT is hailed as an "NFC development kit for end-users, professionals and developers" that will enable them to "program tags to NFC standards, to communicate with all NFC mobile phones and to develop secured applications compliant with the industry standards." It's still hard to say how many devs will shell out €249 ($344) for the privilege of expanding the protocol, but at least it's out there for those who get curious.

Japanese Bravia TVs to get widgetized with new SDK


Intel and Yahoo were making all kinds of noise about on-screen TV widgets back at IDF, but it looks like Sony's beating them to the punch -- select Japanese Bravia sets can already browse the web and run a few official widgets through the XMB interface, but now there's also an SDK for third-party developers. Sony's taking an Apple-like approach and requiring devs to submit them for approval before making them available to Bravia owners, but it's promising that validation won't be lengthy -- hopefully that means it won't be totally capricious in approving them and yanking them as well. The SDK and widgets are Japan-only for now, but there are hints we'll see them worldwide eventually -- the sooner the better, guys.

[Via Sony Insider]

Video: Android SDK v0.9 hits the internet looking almost ready for primetime


It's an interesting day for the folks at Google. Not only do we see the supposed GPhone (AKA, the HTC Dream) get trotted out to the FCC, and hear new rumors about the device's release date, but now there's a brand-spanking-new release of the Android SDK available. The version? 0.9 -- a number which puts this dangerously close to a number that most would consider non-beta. Meanwhile, the new version of the mobile OS has been significantly changed, adding a new widgetified (big old clock: present!) and flickable homescreen, a handy (and speedy) tab to pull up your apps, plus a media player, camera, and handful of other noticeable design tweaks. Don't believe us? Check out the video after the break showing it all in action.

Update:
We've included a gallery of screenshots as well. Check out the sync contacts option. Sweet! Also, you may note that it asks you to "open keyboard to compose message" in the SMS screen -- almost like it's made for a device with a slide-out keyboard.

Drobo gets dev community and SDK beta: run UPnP, BitTorrent, and any other servers you want


Looks like Data Robotics just started up their Drobo Developer Community (DDC) and SDK program, kicking off on their eventual goal to let users develop their own apps and servers for their Drobo storage device. For the first "DroboApp" and proof-of-concept, they've already whipped up a working UPnP / DLNA server for streaming audio and video content directly from the Drobo to compliant devices (like the Xbox 360 and PS3, for example), and they hope the early beta offering will spur the community into developing drop-in servers for things like iTunes music and AFP, Rsync, FTP, web, BitTorrent, and anything else you can think up. (One Linux developer has already ported the Drobo Dashboard app to Linux using the SDK).

The DroboApps themselves are compiled for Linux, stored on the Drobo, added via drag and drop into a simple directory on the file system, and run on the Linux-based DroboShare hardware (meaning you won't be able to take advantage of DroboApps with a bare Drobo). Exciting stuff for the storage geeks in the house, especially those looking for some of the extensibility of Microsoft's Windows Home Server platform

Switched On: The iPhone's iFunnel

Each week Ross Rubin contributes Switched On, a column about technology, multimedia, and digital entertainment

The first iPhone arrived at a time that suggested Apple needed to protect its iPod franchise -- but Apple delivered something that was much more than an MP3 player that could make phone calls. You probably won't be editing any iMovies on it for some time, but in the iPhone Apple has essentially delivered Macintosh 2.0. It's portable. It's affordable. It's connected. And it runs OS X, complete with its own breakthrough pointing device, your finger. Whereas the first Mac came with productivity applications MacWrite and MacPaint, the iPhone came with applications for Web surfing, e-mail, and consuming media, the evolution of what much personal computing has become.

Furthermore, Apple has shown that it has learned from mistakes it made with the first Mac. Whereas early monochrome Macs were a tough sell for game developers, Apple has highlighted games as some of the most impressive early third-party applications for the iPhone and iPod touch. And whereas Apple was notorious for keeping Mac prices high for many years, the next-generation iPhone takes advantage of carrier subsidies for an out-of-pocket price of $200 in the US (and even less or free in some countries). Despite the many changes that have transformed the software industry since 1984, the iPhone, along with its SDK, development tools and app store, have the potential to bring the work of OS X developers to millions of people who don't own Macs -- that is, if Apple lets them.

More info on Quake 3 for the iPod touch


That video we saw the other day of two iPod touches running a networked Quake 3 deathmatch sent ripples through the iPod / iPhone community. Those of you doubting the authenticity of the clip can probably put some fears to bed, as GameCyte has gotten a hold of the programmers, and they make it fairly clear it wasn't some elaborate hoax. According to developers Cameron and Marcia Tofer of Hermitworks, they managed to get the game up and running on the touches in, "Between eight and twelve hours," using jail-broken units, no official SDK, and modified code that added basic accelerometer support. The game in the video is being hosted on one of the devices and played over a local network -- and the Tofers claim that running a full 64-player match wouldn't be out of the question. Unfortunately, there aren't any plans to make this demo public, as the team is working on original content for the platform. So... email petition anyone?

LiMo Platform Release 1 gets loosed, R2 to come later this year


Don't look now, but mid-2008 is almost here, and for those waiting intently for the release of a LiMo SDK, you're one step closer to having your dreams realized. Announced today, the LiMo Foundation has made available what it calls the "first globally competitive, Linux-based software platform for mobile devices." According to Morgan Gillis, executive director of LiMo Foundation, the consortium is hoping that R1 will "spur rapid innovation and contributions from all LiMo members," and it's restated that software development kits for Native, WebKit and Java operating environments are set to launch during the second half of this year. Not one to sit idly, the entity has also announced that Release 2 is currently "being specified and developed," and should escape testing and greet the real world in late 2008.

[Via PhoneScoop]

ASUS releases Eee SDK, open source continues to be open


Word on the street is that ASUS has joined the fray and released an SDK for its Eee line. According to the folks over at Eee Site, the Xandros-based software package is available for download as a 1.2GB disk image. Of course, since the mini-laptop's Linux-based OS is... well, Linux, it doesn't really seem like an SDK would be necessary. Could it be that the company is just jumping on the development bandwagon, which has gone from obscure hacker-geek territory to front page Apple news? Perhaps, but it's still nice to see developers getting some attention for once. Hit the read link to get your downloads -- and apps -- started.

[Via Eee Site]

Adobe: Flash for iPhone might be a little harder than we thought


It seems that Adobe CEO Shantanu Narayen isn't a developer for the firm -- or at the very least, he doesn't have a full appreciation for the height of the fence surrounding the iPhone SDK's walled garden. The company and on-again, off-again Apple chum solidly backpedaled on the chief's comments regarding Flash for the iPhone that were made just a day earlier, saying that "...to bring the full capabilities of Flash to the iPhone Web-browsing experience we do need to work with Apple beyond and above what is available through the SDK and the current license around it." For what it's worth, Adobe does say that it's still very much interested in doing up a Flash client, it just needs a little extra help from Apple on the side to make it happen -- so if we see this package pop up in the App Store later this year, we'll know that at least one company's been given a free pass to break the rules.

Adobe says Flash is coming to the iPhone


The word is out, kids. Adobe has apparently gone against old Jobsy's wishes, and it's planning a Flash player made all special for the iPhone (ala Windows Mobile) despite Apple's concerns that the technology -- in its current incarnation, anyway -- isn't cut out for mobile duty. During a conference call today, Chief Executive Shantanu Narayen said, "We believe Flash is synonymous with the Internet experience, and we are committed to bringing Flash to the iPhone," adding, "We have evaluated (the software developer tools) and we think we can develop an iPhone Flash player ourselves." We wouldn't be surprised if Adobe were to be given a pass on all those pesky SDK rules that would likely prevent a proper browser-based Flash component to be coded for the device, though those Apple dudes can be real sticklers for rules.

Google: Android will outsell iPhone, we still love ya Steve

Watching Google tiptoe around its relationship with Apple as it rolls out Android is one of the most enjoyable aspects of watching the industry these days. This is perfectly illustrated in the words of Rich Miner, group manager for Google's mobile platforms, who said, "there's a much larger potential market on Android than for the iPhone." A truthful statement in all likelihood assuming that the OS is robust upon its global release later this year and available on handsets from HTC, Samsung, Motorola, and LG as expected. Miner then took a few shots at the iPhone SDK saying, "There are things I saw people doing with the first version of the Android SDK that it seems like you can't do with the iPhone at least at the moment." He then noted that the SDK had been downloaded 750,000 times (compared to Apple's 100k in 4 days) as of February. Naturally, he then applied a thick, brown coat of public relations salve saying, "[If I were a developer] I'd certainly be looking at the iPhone, and if you believe there will be lots of Android phones out there, as we do, I'd be developing for both platforms." Kumbaya my BossEricSchmidtSitsOnTheAppleBoard, kumabaya...

iPhone SDK downloads exceed 100,000, upcoming games get outed


Just four days after Apple announced that the beta version of the iPhone SDK would be available to developers, some 100,000 downloads have taken place. 'Course, it's not like we're shocked by Cupertino's latest horn tooting, but we've all ideas that number pales in comparison to the amount of requests for unlocks. Nevertheless, the real news from the Apple camp is that companies such as Namco and PopCap are apparently on board to bring titles such as Pac-man, Galaga, Bejeweled, Zuma and Peggle to the iPod touch / iPhone via App Store. Furthermore, Six Apart's CEO admitted that it's already developing a "native iPhone application for TypePad," and the VP of THQ Wireless implied that we'd be seeing some of its wares surface here as well. As for release dates? Your guess is as good as ours.

Sun prepping Java for iPhone: your craplet investment is safe


We're sure there have been some really great Java Micro Edition apps developed over the years, we just haven't been fortunate enough to find any that aren't a Bejeweled variant run into many of them. But that could very well change with the news that Sun is using that fancy new SDK to develop a Java Virtual Machine for the iPhone, which it expects to have ready "some time after June," and which will allow iPhone users access to the vast libraries of existing JME apps. We suppose the real conundrum now is which Java ME app we'll grab first: Harry Potter, or MapQuest Mobile. These choices, they overwhelm us.

[Via Mac Rumors]



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