secret-world-guides

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  • Chaos Theory: Four more essential Secret World tips

    by 
    Jef Reahard
    Jef Reahard
    10.04.2012

    Welcome back to Chaos Theory, my anima-powered friends. I think it's time to dust off the pro tips portion of the column that we began a while back. As you're probably aware, The Secret World is a pretty deep game, and some of its niftier features and functionality aren't always apparent to the newb or the novice. Heck, one of my MMO veteran colleagues has been playing since launch and was recently surprised to learn of the ability to save builds via the gear manager! Read on for a few handy tips. Yes, even you, mister know-it-all smartypants.

  • Chaos Theory: Four essential Secret World tips

    by 
    Jef Reahard
    Jef Reahard
    07.26.2012

    So you've been playing The Secret World for a couple of weeks now, possibly longer. Maybe you're well into Blue Mountain, or heck, possibly even Transylvania if you're a really efficient type. On the other hand, maybe you just picked up the game last weekend and are overwhelmed with ability points, decks, and investigation missions. Whatever your comfort level with Funcom's new MMO, there's always room for a few off-the-wall tips, wouldn't you agree? Join me after a break for a few things I wish I'd known earlier.

  • Hands-on with The Secret World's combat system

    by 
    Jef Reahard
    Jef Reahard
    05.16.2012

    The Secret World's press beta hasn't been what I expected. To be frank, I'd say there are times I wish I didn't have to play it. See, my guild pals are on either the closed beta server or the public beta weekends server, both of which are quite crowded and therefore offer quite a different experience from the forlorn existence endured by my Massively Templar. There's also the whole I-don't-get-to-keep-this-character thing, not to mention the wow-this-is-cool-and-I-don't-want-to-spoil-it-for-myself-post-launch thing. On the other hand, I've had plenty of time to muck around with game systems and minutiae, something that my card-carrying membership in the crazy carebear immersionist secret society often precludes. For this week's press beta article, then, I thought I'd give you guys a primer on The Secret World's combat system.