serellan

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  • Takedown: Red Sabre successfully infiltrates Xbox 360 after delay

    by 
    Sinan Kubba
    Sinan Kubba
    02.21.2014

    After a delayed raid, squad-based first-person shooter Takedown: Red Sabre is out now on the Xbox Games Store, priced $15 in North America and £12/15 euros across the ocean. The Kickstarted shooter from Washington-based indie Serellan was originally due to hit both Windows PC and Xbox 360 last year, but the developer had to delay the console version because it didn't pass certification requirements. That was fixed, but Serellan chose to hold the XBLA game back to add in post-launch improvements made to the PC version. The newly released XBLA version also features the free DLC that was added post-launch, and that includes a range of new maps as well as some additional weaponry to mow one another down with. [Image: 505 Games]

  • Takedown to get new XBLA launch date following technical issues

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.17.2013

    Developer Serellan's Takedown: Red Sabre was scheduled to reach both Steam and the Xbox Live Arcade on September 20, but the game has yet to pop up for Xbox 360 owners. Creative Director Christian Allen posted a video update to the game's Kickstarter page this month, explaining that the studio's decision to hold the game back was made to address issues and add improvements. Allen explains that the Xbox 360 version had "technical certification requirements" it did not pass. While Serellan fixed those, it decided to hold the game a little longer to implement the improvements made to the PC version since its initial launch. Allen notes the studio will need to "work with" Microsoft and publisher 505 Games to determine a new launch date for the Xbox 360 version. A general launch window was not offered.

  • Takedown heading to XBLA and Steam on September 20

    by 
    Mike Suszek
    Mike Suszek
    09.01.2013

    Takedown: Red Sabre will launch on XBLA and PC via Steam on September 20, Creative Director Christian Allen told Joystiq at PAX Prime. The tactical shooter will cost $14.99, and will see an early release for Kickstarter backers. Takedown developer Serellan received funding on Kickstarter for the game in April 2012, prior to finding a publishing partner in 505 Games in February. Takedown is a squad-based, tactical first-person shooter, billed as a spiritual successor to the original Rainbow Six and SWAT 4. It will feature six-player cooperative and 12-player competitive multiplayer modes, as well as mod support for Steam users looking to create their own battle arenas.

  • Takedown: Red Sabre bringing tactical shooting back to Steam and XBLA

    by 
    Mike Suszek
    Mike Suszek
    06.22.2013

    Indie developer Serellan billed its first-person shooter Takedown: Red Sabre as a "spiritual successor to the original Rainbow Six and SWAT 4" when the developer successfully raised $221,833 on Kickstarter in April 2012. Squad-based tactical shooters, where real-life military tactics take priority over the run-and-gun trappings of triple-A shooters, are arguably harder to come by and have become a niche in the broad FPS genre. Crowdfunding Takedown made more sense to creative director Christian Allen then, who told Joystiq at E3 that "part of [the decision to crowdfund] was figuring out what people really care about and what people really wanted." The project's 5,423 backers saw promise in the game, due in no small part to the team's history; Allen is a former creative director on the Ghost Recon series and was design lead for Halo: Reach. Perhaps equally reassuring for tactical shooter fans is the fact that Allen spent about nine and a half years serving in three different United States military branches: Four years as law enforcement in the Marines and over five with the Air Force and Army. Takedown: Red Sabre features single-player, six-player co-operative and 12-player competitive multiplayer modes. Like tactical first-person shooters of the past, sprinting through the non-linear maps isn't a viable strategy, as the game places an emphasis on slow, strategic and realistic warfare. Part of that realism comes from the work put into the game's weapons: Allen said that creating just one gun for the game takes about three weeks of development time for the Seattle-based team of about 10 developers. %Gallery-192121%