shadowrun-online

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  • Shadowrun Online changes business models during Kickstarter push

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2012

    There's little debate over whether or not free-to-play is a viable business model, but there are some legitimate concerns over its implementation when mixed with PvP. That's a concern that's been raised by Shadowrun Online fans as the game pushes for Kickstarter funding, and it's one that the developers have addressed in an update on the game's business model. Rather than following a straight free-to-play model, the game will be moving forward under a model more reminiscent of Guild Wars. At launch, the game will retail for $39.99 (Kickstarter backers will be able to get the game at the $25 donation level), with a new "campaign" launched every three or four months at $14.99. Cliffhanger Productions isn't fully replacing the free-to-play model, as both the campaign option and the free-to-play option will be launched on separate servers to support both business models. It's a far-reaching change based on community feedback, and it should be interesting for fans to see how this affects overall donations to the ongoing funding campaign.

  • Shadowrun Online aims for Kickstarter funding

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.18.2012

    Are you excited about the prospect of being able to play Shadowrun Online? You might want to vote for that with your wallet, as the developers have just put up a Kickstarter project to help fund further development of the title. But if you thought that the title would be setting the bar low for a browser and mobile-based client, think again -- the project is aiming for $500,000 total by August 14th. Like every Kickstarter project, the game offers increasingly visible rewards to those inclined to drop the money, culminating in the $10,000 reward level that puts your face on billboards in the game. Lesser rewards include special backer images, guaranteed beta access, and of course, the gratitude of the project managers. So if you can't wait for the joy of playing a Decker in an online game, jump on over to the project and lay down your cash. [Thanks to Hue for the tip!]

  • Cliffhanger Productions shares some details on Shadowrun Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.25.2011

    Almost any veteran of pen-and-paper games is at least passingly familiar with the setting for Shadowrun Online, currently under development by Cliffhanger Productions. It's a big setting with plenty of space for many different player types, so the real question comes down to what the developers want to do with the upcoming browser-based game. A recent interview puts forth just that question, with the development team answering some questions about what potential players can expect. Of course, all of the answers are provided with the caveat that the development process has only just begun. But the game is currently set up to split between a tactical action map for missions such as infiltration and assault, with a city map and a more text-based interface for negotiating contracts and managing your character. There are also plans to keep the game's plot evolving based on character actions, such as which side players favor during a corporate war -- something that should keep players interested even with the admission that beta is at least a year out. [Thanks to Onyx for the tip!]

  • Free-to-play Shadowrun Online announced

    by 
    Justin McElroy
    Justin McElroy
    10.13.2011

    It's been five years since The Sixth World made its poorly conceived, if occasionally successful, debut on 360 and PC as the competitive, Counter Strike-inspired Shadowrun. In 2012, it appears a return visit to the world of cyber-elves and techno-dwarfs is in order, as Cliffhanger Productions brings the beta of Shadowrun Online to browsers. As you can see in the early screen above, Cliffhanger has ditched the first-person perspective for something a bit more tactical for its free-to-play project. You and teams of friends will take on the mega corporations in action that one of the game's producers described as "more in the tradition of Baldur's Gate crossed with Jagged Alliance." (It's worth noting that Cliffhanger is also developing Jagged Alliance Online.) If your curiosity has been piqued, there's a load of additional info in an online Q&A. [Thanks, William.]

  • Introducing Shadowrun Online

    by 
    Justin Olivetti
    Justin Olivetti
    10.13.2011

    Cliffhanger Productions, the makers of the upcoming Jagged Alliance Online, has announced another title in progress: Shadowrun Online. Based on the popular pen-and-paper game, Shadowrun will share a similar top-down strategy format with Jagged Alliance. Shadowrun takes place in a dystopian 2070 where magic and technology clash, and where hackers and street samurai are commonplace. Shadowrun Online players will split their game time between prepping missions and carrying them out. While some of the maps will require all-out action efforts, others will require stealth, hacking, and even magic. Between fights, players will seek out contacts, prepare spells, and purchase gear to improve their odds when the time comes. Shadowrun Online is in pre-production and the team hopes to get it into full development by November. It is planned to be a browser-based title, and Cliffhanger is drawing from Shadowrun alumni efforts to keep the game in line with the franchise. The company is still looking for partners to help with publishing and distributing.