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  • Borderlands Online unloads hard details before testing begins

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    If you desperately want to play Borderlands Online but have no access to the upcoming China-only title, maybe the hard details on the game's systems will make you feel better. Or maybe they'll make you want to play it more; hard to say. The game will feature four classes: Soldier, which can summon a mobile turret; Hunter, which marks and weakens the target with a drone; Siren, which uses a little bird made out of fire to burn things; and Berserker, which can, well, go berserk. Five categories of weapon will be available, with four of the categories locked to classes (Sniper Rifles for Hunters, for example) and Pistols being available for everyone. The game's first test, running from the 23rd to the 27th, will feature three towns with six instanced areas each for gameplay. Take a gander at the full details and some early press screenshots if you just can't find out enough about this new installment of the franchise.

  • Final Fantasy XIV approaches test phase for Chinese version

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2014

    Final Fantasy XIV is going global! Wait, that's not right; it's already global. It's been global. But it's going more global with the addition of a Chinese version. Talks about bringing the game to China took place around the time of its initial launch, but with the relaunch in full swing, it looks like the long wait is almost over. Shanda Games has updated its official site for the game with more information regarding the first beta testing phase as well as upcoming events that will allow potential players to win a testing key. What the actual business model will be for the game's Chinese client remains to be seen, although based on most other localizations for the Chinese market, a free-to-play model of some sort seems likely.

  • GEAK Ring puts NFC on your finger, unlocks phones and shares your contact card

    by 
    Richard Lai
    Richard Lai
    06.17.2013

    Some say NFC is dead, but GEAK from Shanghai wants to prove them wrong. Announced alongside the GEAK Watch earlier today was this GEAK Ring, a tiny NFC-enabled wearable device that stores your identity. The ring's pitched as an intuitive way to unlock your phone -- just hold it with the hand that's wearing the ring, and it'll unlock without having to type in the password; plus it'll stay awake as long as it's held in the same hand. Another feature is that since the ring has your contact details stored (presumably rewritable), you can also use it to share your contact card with other NFC-enabled devices. But of course, given the risk of NFC cloning, you should treat GEAK's solution as a convenience rather than a more secure method. At launch, this ring will only be compatible with the GEAK Eye and GEAK Mars quad-core phones that were also announced today, but it'll support other devices from the likes of Samsung, Xiaomi and Oppo starting in November. GEAK will be taking pre-orders from August 8th, and it'll cost Chinese buyers ¥199 or about $30 each. It'll sure go nicely alongside that Google ring.

  • GEAK Watch packs Android, WiFi and a plethora of sensors, claims to be 'world's first true smartwatch'

    by 
    Richard Lai
    Richard Lai
    06.17.2013

    Nowadays, we can't help but be skeptical of products that claim to be a smartwatch. In fact, what is a smartwatch, anyway? Perhaps GEAK, a Shanghai-based subsidiary of content giant Shanda, has a somewhat convincing answer. Simply dubbed the GEAK Watch, this wearable device packs a surprising number of components, with the most notable one being the 802.11b/g/n WiFi module -- a feature that Motorola's MOTOACTV already boasts. This lets the Android 4.1 system download apps directly or even receive OTA updates, but you can also create a wireless ad hoc network to do instant messaging with fellow users nearby -- the watch can apparently do voice-to-text input. There's also Bluetooth 4.0 and NFC for device pairing, along with GPS and FM radio -- yes, there's a headphone jack, too. In terms of sensory features, the GEAK Watch offers to monitor the user's sleeping pattern, pulse, blood pressure, body temperature, mood and number of steps walked (some of these require additional accessories). The components that take care of all these are somehow tucked into the 8mm-thick body of the watch, with the brain being the rare 1GHz Ingenic JZ4774 that's based on MIPS architecture. The chip's accompanied by 512MB of RAM, 4GB of storage and a suspiciously minuscule 500mAh lithium polymer cell -- no word on the battery life just yet, though. There's a 1.55-inch, 240 x 240 multi-touch OGS display to seal the device, and overall the watch is certified for a reasonable IPX3 water resistance. Honestly, this smartwatch sounds too good to be true, and it's only priced at just ¥1,999 or about $330. It'll be up for pre-ordering in China from July 3rd, so it shouldn't be long before we find out if the GEAK Watch is worthy of the "world's first true smartwatch" title.

  • Qualcomm axes its own Mirasol production, will only bring some devices to market itself

    by 
    Jon Fingas
    Jon Fingas
    07.23.2012

    Talk about flying under the radar. While everyone's focus on Qualcomm's results last week centered on the mobile chip business going gangbusters, the company quietly revealed during its fiscal results call that it's backing out of producing Mirasol displays itself. CEO Paul Jacobs instead wants the company licensing out the butterfly-inspired screens to interested companies and will limit its direct commercialization to "certain" devices. The company isn't explaining why beyond the plan more closely matching "addressable opportunities," although the absence of any widescale launches (and unconfirmed but repeated talk of low yields at The Digital Reader) suggests that factory output never quite reached critical mass. We're hoping that someone picks up the color e-reader torch before too long and delivers more than just the reference model derivatives we've seen to date.

  • Eligium is shutting down

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.02.2012

    The game's full title is Eligium: The Chosen One, but as it turns out, the game wasn't chosen after all. Following evaluations of the game's performance and player feedback, Frogster has determined that the game simply isn't up to the company's standards, and so Eligium is shutting down as of July 17th. Forums for the game will remain open until the 19th for players to say goodbye and possibly coordinate on moving to a new game. Players who had acquired shop currency or items in the game will be reimbursed through store credits to other Frogster games. Direct refunds will not be available, and further purchases are already disabled. Players will also benefit from regular Experience and Soul Point boosts until the live servers are shut down so that everyone can enjoy one final romp. The game's official site is already unavailable, marking a sad day for all those who did enjoy the game during its brief life.

  • RIFT in China: 'Biggest game deal ever' for a Western MMO

    by 
    Jef Reahard
    Jef Reahard
    02.09.2012

    How big is RIFT? Big enough to attract one of China's heavyweight MMO houses, apparently. Trion has announced a partnership with publishing giant Shanda that will bring RIFT to the Chinese gaming market, and CEO Lars Buttler tells Gamasutra that expanding the game's global reach is only the beginning. "We do a lot right, but we think there's so much to learn from Asia, and a company like Shanda that has been in the market so long, and has innovated in so many ways, is a great partner to work with and learn from," Buttler says. Trion is flexing its muscles -- and broadening its horizons -- on the strength of a banner year that included a hefty influx of investment capital as well as RIFT's $100 million revenue windfall. Trion is also developing an MMORTS called End of Nations and an MMO shooter called Defiance. Additionally, the firm is fleshing out its Red Door program, which will outsource its development platform and distribution channels to third-parties.

  • Mirasol 5.7-inch eReader hands-on, courtesy of Kyobo and Shanda Bambook

    by 
    Richard Lai
    Richard Lai
    01.10.2012

    The 5.7-inch Mirasol display is hardly a fresh item these days, but the final product carrying such a unique panel is still young. In fact, it's only become available from Kyobo in South Korea fairly recently, but today we also learned that Chinese content provider Shanda will be offering the same hardware under the Bambook moniker towards the end of this month (obviously aiming for the Chinese New Year rush). The Android-powered device turned out to be chunkier than we expected, but it's probably a nice trade-off for the handy built-in front light and rubber pad on the back. As for performance, the display handled video playback pretty well, but you may spot one or two missed frames here and there due to the lower refresh rate. We'll let you be the judge -- check out our demo video (and a press release) after the break.

  • Eligium community manager emphasizes the importance of beta testing

    by 
    Jef Reahard
    Jef Reahard
    01.04.2012

    Thus far we don't know a whole heck of a lot about Frogster's Eligium (other than the fact that it features kung-fu pandas). The devs have released a trailer and kicked off the game's closed beta last month, but there's still a lot of mystery surrounding this particular MMO. Thanks to an interview with Frogster community manager Piotr Dawidowicz, we now have a few more details to go on, including snippets about mounts, PvP, and the importance of the game's closed beta test. "The closed beta for Eligium is not one of those marketing closed betas. We want to use this test phase effectively; it's not just a way to push the product," Dawidowicz explains. "We are intentionally not inviting the entire community to the closed beta. Many of the fans just want to see the finished product –- a polished game –- and don't want to bother with reporting bugs. That's why the closed beta is more of a privilege," he says.

  • Frogster announces new Eligium MMO, reveals cinematic trailer

    by 
    Jef Reahard
    Jef Reahard
    08.16.2011

    Most modern MMORPGs are all about making thousands of players feel like mighty heroes, but Frogster's newest endeavor is taking that concept to another level if the game's title is anything to go by. A new cinematic trailer for Eligium - The Chosen One was just announced, and the game itself will be shown off later this week at Gamescom 2011. The free-to-play fantasy title "challenges players to see if they have what it takes to be the chosen one and free the world from the invading demonic hordes," according to a Frogster press release. Eligium was actually developed by a Chinese firm called Shanda Games Ltd. (Frogster is serving as the publisher), and the title will be launching in the first quarter of 2012 to the English, German, French, and Polish markets. In terms of gameplay, Eligium features five playable race/class combinations (including panda fighters), extensive crafting and item upgrade options, and group instances as well as world boss battles. There's also a bit of PvP on offer and guild systems designed to bring factional warfare to the forefront. Frogster's press material also mentions player housing and a pet/mount-hatching system. You can glimpse the first official Eligium trailer after the break.

  • Company of Heroes Online open beta closes on March 31

    by 
    David Hinkle
    David Hinkle
    02.02.2011

    War never changes, but that doesn't mean it can last forever. THQ has announced its MMO RTS, Company of Heroes Online, will conclude its open beta on March 31, effectively shutting down until THQ can "evaluate the next steps for the Company of Heroes series." The news comes via the game's official forums. As of today, players will find they're unable to purchase in-game currency from the website, though those who've stockpiled war funds can freely use them up until the March 31 end date. The missive also details an incentive for players who registered prior to February 1: a voucher for THQ's online store that lets users pick up Company of Heroes: Gold Edition for $4.99, $25 off its suggested retail price (according to Steam). All eligible users can hit up this link for their coupon code. [Thanks, David]

  • Frogster acquires unnamed Shanda Games MMORPG

    by 
    Jef Reahard
    Jef Reahard
    11.29.2010

    Frogster's online gaming portfolio just got a bit bigger, though details are scarce as to the name and the nature of the company's newest acquisition. The German publishing giant, most famous for bringing Runes of Magic to the masses, announced that it has secured the rights to a new fantasy MMORPG from Shanda Games, a Chinese developer. The unnamed title will reportedly distinguish itself by featuring a setting developed expressly for Western audiences, and Frogster plans to launch the game using a free-to-play business model some time in 2012. "This deal with Shanda Games adds yet another prominent MMORPG to our portfolio. By licensing the game for North America and Europe, we have taken another step in establishing Frogster as one of the leading MMO game publishers in the world," said Andreas Weidenhaupt, a Frogster executive board member.

  • Company of Heroes Online reports to North America for duty this fall

    by 
    David Hinkle
    David Hinkle
    06.03.2010

    click to drop into our gallery Relic's freemium real-time strategy game, Company of Heroes Online, will launch in North America this Fall, THQ has announced. The adaptation of PC exclusive Company of Heroes was previously announced for South Korea and is currently in beta in the Chinese market. Company of Heroes Online features a persistent online world and, while being free to play, offers player customization through micro transactions. If you're unfamiliar with the franchise, you might want to check out an earlier version of the acclaimed WWII strategy title on Steam. Find the trailer after the break. %Gallery-94329%

  • Chinese company bans gender-bending

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.27.2009

    You can frequently get asked to prove an awful lot in MMOs -- that you actually know how to beat this boss, that you really have insider access to the game developers, or perhaps most commonly that you are who you say you are. Aurora Technology over in China has apparently decided to cut out the middleman in the equation -- they're banning any male players who play female characters, requiring players to confirm their gender via webcam in order to enforce the ruling. The ruling currently only affects the Aurora-developed game King of the World, but there's always the possibility that this action could have further-reaching consequences. After all, Aurora is a subsidiary of Shanda, a company responsible for publishing Aion and Dungeons and Dragons Online in the region, which are names slightly more familiar to players on this side of the pond. China is a fair bit more litigious than the US when it comes to its online games, and the country as a whole has taken some surprising moves already. While this ordeal has been going on for over two years now, we can't help but wonder if this will herald the start of some rather restrictive policies. We're assuming that you'll need to provide pictures or it didn't happen.

  • THQ and WindySoft sending Company of Heroes Online to South Korea

    by 
    Ben Gilbert
    Ben Gilbert
    09.09.2009

    Yesterday, THQ and Shanda announced their intentions to bring upcoming free-to-play Company of Heroes Online to South Korea via publishing partner WindySoft. Like Relic's PC-only classic Company of Heroes, COHO is an RTS game set during the Second World War, but the additions of a persistent world and expanded player customization (read: microtransactions) aim to set the online iteration apart. Currently, no release date is set nor have plans been announced to bring the game to the West. Between Shanda's other free-to-play MMO, King of Fighters World, Namco's Katamari Online, and now this, we're starting to feel like Asia's the rich kid down the block getting all the games we could never afford. Can we come over and play, Asia? Please?

  • Chinese online games market saw 63% growth in 2008

    by 
    James Egan
    James Egan
    04.13.2009

    Business is booming for online game operators in China. The market grew by 63% in 2008 according to analyst group Pearl Research. They also predict that online gaming in China will be a $5.5 billion market by 2012, as reported by Gamasutra's David Jenkins. In a country where broadband speeds are continually improving coupled with the widespread adoption of the web, China's netizens have embraced the relatively low-cost entertainment that online gaming offers. This is good news for gaming companies, particularly in these lean economic times. Jenkins writes, "Online operators in China have apparently seen little downturn in their business during the world economic crisis, with six companies now making revenues greater than $200 million (Tencent, Changyou, The9, Netease, Shanda and Giant)." You can see the full story on China's online games growth over at Gamasutra.

  • Top 10 money-making MMOs of 2008

    by 
    Shawn Schuster
    Shawn Schuster
    02.02.2009

    In an upcoming "comprehensive study" by DFC Intelligence, they take a look at the top money-makers in the MMO space worldwide. To no one's surprise, World of Warcaft has topped the list, followed by several Asian MMOs like MapleStory, Lineage I and II, Shanda and Fantasy Westward Journey. As for the most users, this study doesn't touch on that. With such a wide discrepancy between active subscribers and prepaid game card users, it's a difficult number to tack down.What makes this list frustrating is the complete lack of details involved. While WoW is reported to have earned $500 million+ in 2008, the next four on the list are reporting $150-$500 million, and the final five are reporting anything in the $50-$150 million range. To the company's credit, this isn't the final analysis. Their detailed February 16th report promises to give more information on each of the top 10 games. We certainly look forward to that.

  • Earthquake not the only impact on China's online games

    by 
    James Egan
    James Egan
    05.22.2008

    In the wake of the 7.9-magnitude earthquake in Sichuan Province, China, the government mandated an observance of the tragedy. In addition to Monday's three minutes of silence in national mourning, the Chinese government placed a three-day moratorium on all 'public amusements' in the country. This imposed break extended to online gaming and virtual worlds throughout the mainland, which prompted some commentary by Frank Yu, the China Angle columnist at Gamasutra. While residents of Sichuan or those with friends and loved ones in the quake-affected region were not likely to want to play games in the aftermath of the disaster, the three-day imposed blackout on entertainment media was an unusual move for China. The suspension of these activities essentially made the entire country give up something, albeit briefly, in order to share the pain of those whose lives have been affected by the catastrophe. "The earthquake has had another major impact on the China gaming industry as well in what seems like an exercise of government media control... This includes, concerts, television shows, movies and for the first time, even online games," Yu said. The virtual worlds of China's major online game companies remained dark between May 19th and 21st. Although the game companies and operators complied with the suspension of their activities, they clearly assumed substantial profit losses.

  • Game developer sued for virtual losses

    by 
    James Egan
    James Egan
    05.20.2008

    Shanda, operator and developer of several popular online games in China, is being sued by a gamer for RMB 100,000 (USD 14,300) in losses resulting from technical issues in Legend of Mir 2. The plaintiff, named Wen, claims to have spent roughly RMB 200,000 (USD 28,600) on virtual items in the game. Wen filed the lawsuit in Shanghai, following the disappearance of more than 30 of those virtual items over the course of a year.Shanda is no stranger to controversy, or to the legal system of China. An assistant manager at Shanda received a five-year prison sentence in 2007, following the discovery that he and two conspirators established an illegal trade in virtual items in 2004 and 2005. The trio netted a cool RMB 2 million (USD 286,000) in just 14 months. Although the lawsuit presents little in the way of financial distress to Shanda and there is no way of knowing if the company was negligent at all in respect to Wen's grievance, this is yet another incident of negative publicity related to Legend of Mir 2.

  • Mourning for China

    by 
    Amanda Dean
    Amanda Dean
    05.19.2008

    Apparently it's natural disaster season in Asia. The massive cyclone that hit Burma () on May 3 has taken an estimated 78,000 lives with an additional 56,000 missing. Last week (May 12) an earthquake measuring 7.9 on the Richter scale shook parts of china. The death toll for that quake has reached 34,000 with the body count expected to rise. Many of the quake victims have been children, as least 6 schools collapsed while classes were in session. It will take weeks, months, or even years to sort out the amount of damage caused by these events. The Chinese government has declared a mourning period for three days for those injured, missing, and passed. This includes the closing of movie theaters, web portals and television stations. The9, who services World of Warcraft in is participating in the blackout as is Shanda Interactive Entertainment, host of the World of Legend game. If you are helping out, there are a number of charitable organizations taking donations to assist in providing relief to victims in Asia. Studies show that making donations to such organizations actually help to boost your own mood in addition to helping those who are in need.