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  • The Daily Grind: Which MMO supports guilds the best?

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2011

    In my opinion, guilds are the backbone of the social component of MMOs. Without them, games might as well be flopping on the ground, unable to move and in severe pain. Ever since MMOs first came on the scene -- and even before -- players have naturally gravitated to guilds as part of their gaming experience. At Massively, we love guilds so much we dedicate a weekly column to exploring their intricacies. Unfortunately, not all MMOs treat guilds the same; some receive a huge amount of support from the dev team, while others are given a skeleton framework and told to buzz off. Not every game has guild housing, guild ranks, in-game calendars, shared storage, perks, and other means of structure and support. If one were to consider all of the features that help guilds form, grow, and function, what MMO would top the list? Which game treats its guilds as members of royalty instead as sewer-digging peasants? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Turbine bears proof of fan-power in LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2010

    "Powered by our fans" is the well-known motto of Turbine, quoted ad infinitum by said fans, both as proof of a company that understands and a company that's fallen out of touch. While gamers debate this, the devs stand by the company's efforts to keep in touch with what their players want and to deliver it to them. In a recent post on the Lord of the Rings Online forums, "TheStormKing" challenged Turbine to provide clear examples of how player suggestions have made an impact on the game. The answer was a bit shocking and awesome -- Sapience came back with a massive list off the top of his head of changes made to LotRO because of demands and ideas by the playerbase. These included revamping mounts, housing, fishing, shared storage, new travel routes, being able to skip the tutorial, the quest tracker, UI customization, the Rift skirmish and a whole lot more. You can read the whole list here, and see whether it gives credence to Turbine's motto. And if you ever wondered whether devs played the same game the players do, Sapience sets the record straight on that as well: "Someone asked if I play. Yes I do (and have for a long time, even before I started working for Turbine). My entire family does. Between us we have almost every class to 65." [Thanks Lotro Weekly!]