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  • Ask Massively: The dilemma of the free-to-play sandbox

    by 
    Bree Royce
    Bree Royce
    10.17.2013

    Reader Sharvis recently emailed the Massively Speaking podcast with a question I felt deserved more than just a quick verbal reaction on the 'cast. That, and we just discovered that the ask@massively.com email address went dead approximately three weeks ago, and I've not been receiving your letters there (so send 'em again!). In the meantime: Sharvis. What makes a sandbox so susceptible to its business model in comparison to a themepark? I'm not experienced with sandbox titles, and I can only guess on some of the implications. For example, selling boosters in a themepark is fairly acceptable, but in a sandbox, as Jef pointed out [in his ArcheAge column earlier this summer], that'd be cutting into one of the main features of a sandbox. I'd guess it has to do with these sort of MMOs being more player-centric, and that's a very delicate system to be messing with. See? I told you this was a juicy one.

  • Ask Massively: Why tpyos matter

    by 
    Bree Royce
    Bree Royce
    11.29.2012

    Whenever you sit down to read an article -- let's say it's an article about MMOs on your favorite MMO blog -- the author has a hidden persuasive advantage. Readers are inclined to believe what they read unless they have a compelling reason not to because believing is easier than not believing. In fact, humans have a hard time mentally readjusting if they hear a lie about a topic before they hear the truth, especially when the lie confirms comforting pre-existing beliefs. And like it or not, we grant a measure of authority to published articles, to what we see in print from people we presume are professionals. But even a lowly games writer squanders that "authoritativeness bonus" when he can't even be arsed to press the darn spellcheck button.