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  • Interview: Valkyria Chronicles 2's Takeshi Ozawa and Shinji Motoyama

    by 
    Andrew Yoon
    Andrew Yoon
    10.08.2009

    The announcement of Valkyria Chronicles 2 came as a surprise for most. In spite of the modest sales of the first game, Sega greenlit a second title in th franchise, this time for the PSP. We spoke with Sega director Takeshi Ozawa and producer Shinji Motoyama about the difficulties in translating the experience to PSP, and the cameos we can expect from the upcoming sequel. [Note: While two people were interviewed, only the responses from our single Sega-provided translator are transcribed. We apologize for the lack of proper attribution.]Joystiq: Obviously, many people were surprised to see a sequel not on PS3, but on PSP. Does this open up the chance that the franchise will move to even more platforms, like the 360, for example?Translator: It's difficult for us to comment on because, actually, we weren't thinking about specific platforms when designing the game. And it just turns out, we developed for the PS3 and this time we chose PSP as the platform. We do take into consideration, in terms of game design, and delivering the game world and experience to the users. This time, we thought PSP was the ideal platform to do that. It's as simple as that. But, it's because of this that discussions became kind of widespread, and people started asking questions "why there's no 360 version?" We don't want to say anything that would enrage the fire of that discussion.