shorath-mesa

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  • The sounds of Shorath Mesa

    by 
    Brenda Holloway
    Brenda Holloway
    04.05.2008

    There's so much news coming out for Chronicles of Spellborn these days, can we be blamed for hoping we get to play the game itself, soon? Hot on the heels of last week's developer's art journal about the swampy Shorath Mesa comes this new journal explaining how the sound artists designed the ambiance of the area. Shorath Mesa is covered with swamp and forest and the occasional ruined temple from ages long past. The ambient sounds must change as you move from one area to another; the soft whisper of rain falling through forest leaves makes way slowly to an echoing sadness as you near a temple. Far in the distance, thunder rolls. The best ambient sounds drag you into the game. By the sounds of things, Spellborn will draw you in completely to their realm. We don't often get a chance to hear how sound designers do their magic.

  • Chronicles of Spellborn unveils new area

    by 
    Brenda Holloway
    Brenda Holloway
    03.23.2008

    Every MMO has its own style, but few have such a uniqueness to them as that of Chronicles of Spellborn. Set in great hollow rocks called Shards, caught in an immense cataclysm called the Deadspell Storm, it's a setting unlike any other. Though currently in closed beta, the developers let us have a peek at Shorath Mesa, a swampy land surrounded by mountains that drop in immense cliffs and thunderous waterfalls to the land of Garminholm, far below.Spellborn art lead Frank Bakker, in his latest art journal, brings us through the design, development and implementation Shorath Mesa. How does a designer balance the needs of the game with the desires of the player? What goes into designing a visually interesting area? How do you get weather inside a rock? This is a fascinating look into the art development of an exciting new MMO.