shovelware

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  • Valve

    Steam Store will accept anything that's not 'illegal' or 'trolling'

    by 
    David Lumb
    David Lumb
    06.06.2018

    In efforts to police content on Steam, Valve suddenly changed its policy in mid-May and cracked down on on certain visual novels, giving them a week or two to change their content or be removed from the store. The resulting backlash from confused developers and angry fans pushed Valve to walk back that policy. Weeks later, they've formally announced a new one: Allow everything that's not illegal or "straight-up trolling" and give players tools not to see games they don't like.

  • Getty Images/iStockphoto

    Valve removes 'Active Shooter' from Steam amid outcry

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.30.2018

    Valve has removed Active Shooter from its Steam platform. The game allowed players to play through school shooting scenarios either as a civilian, the shooter or the police. As The Guardian reports, the game apparently started as a SWAT team simulator, but a recent update added the ability to play as the shooter, with an on-screen counter tallying how many police and civilians you'd killed. "We have removed the developer Revived Games and publisher ACID from Steam," Valve said in a statement to The Guardian.

  • The Daily Grind: What makes an MMO a 'WoW clone'?

    by 
    Bree Royce
    Bree Royce
    08.15.2014

    Eminent MMO designer Raph Koster inspired today's Daily Grind with his recent article titled When is a Clone, in which he discusses the difference between clones, reskins, variants, families, genres, and other words that gamers often use interchangeably when debating the merits of their favorite games. Specifically, he lays out a "recipe" for inventing a new game as opposed to just cloning one; for example, he suggests that developers might model a new scenario mathematically or alter the physical dimensions or major goals of an existing ruleset. But the truth is that gamers, especially MMO players, will probably never stop using the word clone when we mean iteration. We wield the word as a curse, knowing that a game isn't a literal clone but choosing to employ hyperbole to make a point about the sameyness of so many MMOs that slap a fresh coat of paint on World of Warcraft and expect praise. Today, we're asking you: What, exactly, makes an MMO a WoW clone? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Bury the Shovelware: Jake Hunter Detective Chronicles

    by 
    Kaes Delgrego
    Kaes Delgrego
    01.21.2009

    Pedigree Well, we've found one of the weirdest game company names in existence: Aksys Games. It's right up there with "Infogrames" and "Camerica." I was surprised to learn that they're not as obscure as their name would lead one to imagine: they're the folks behind the Guilty Gear series. Jake Hunter was developed by Arc System Works, which is a large Japanese developer and publisher who publishes overseas via Aksys Games. That'll be something I've gotta keep an eye on in the future: the same-developer-same-publisher factor. I'd probably have to talk to a few people who work for a development team or a publisher to learn more about that one. Any such folks reading this who'd like to help me out? Come on, I know you're out there. The Critics Said ... IGN was quick to note that this is a Phoenix Wright-inspired adventure, but also added that "Jake is a stereotype, and the stories are straight forward, humorless affairs." Game Informer followed suit, stating that the game "takes itself way too seriously." So ... the game is being criticized for not being closer to what inspired it? This leaves me a bit befuddled. If Jake Hunter copied Phoenix Wright to a T, it would be criticized for not being original. But when it decides to take a serious approach (as opposed to PW's humorous presentation), it's criticized for not being enough like the original. Poor Jake Hunter can't do anything right. Criticism of critics aside, the two reviews were basically on-par with their peers: the game holds a 47% aggregate score at Metacritic.

  • 2K exec criticizes casual titles on Wii

    by 
    David Hinkle
    David Hinkle
    01.14.2009

    2K Games Global President Christoph Hartmann doesn't see 2009 as a great year for casual publishers. He sees the console flooded in a flurry of casual games, what he dubs "crappy titles." He thinks that for every ten casual titles produced, publishers expect two to be hits, financing the other eight. The problem is that all of those titles flood the market, making it tougher for casual games to prosper and only servies to confuse consumers. He points to his own 2K-published Carnival Games as an example. "Had we released it last week, it would have been much tougher," he says. "There's far too much stuff in the Wii market [now] and it's hard to shine."Regardless of a game's focus, we've always been big advocates of fun. If a game is only a collection of minigames, it's fine so long as they're fun to play. We think even pushing for that ten can mean that more than two are engaging and not "crappy," as he puts it. What do you all think? Too many casual games out there?[Via Joystiq]

  • Bury the Shovelware: Cesar Millan's Dog Whisperer

    by 
    Kaes Delgrego
    Kaes Delgrego
    01.14.2009

    You know, I usually have a fairly decent idea of where most of these shovelware titles are going. That's not to say that I haven't been disappointed or pleasantly surprised before, but judging a book by its cover is often appropriate with shovelware. Yet I honestly have no clue what this game will have me do. Is it a Nintendogs clone? Will I be tapping dogs on the neck in a tap-happy minigame? Will I have to make that "tchsszzt" noise into the DS's microphone? Let's find out. Pedigree One word: UBISOFT. That's correct; the "not-a-bad-company-per-se-but-still-known-for-creating-copious-amounts-of-shovelware" gaming bigwig both developed and published this title.

  • Bury the Shovelware: 2008 in Review

    by 
    Kaes Delgrego
    Kaes Delgrego
    01.07.2009

    We're barely one week into 2009 and I'm already prepared to make a judgment about the current year: I don't like it one bit. With that in mind, I've decided to take a nostalgic look back to an easier, care-free time: 2008. Our study began on the 2nd of July with a look at the laughably terrible Homie Rollerz. It will continue indefinitely (in other words, until my overlords decide to give me the axe), or until we can come to a concrete and atomic definition of "shovelware." That's not to say that we've been woolgathering this past half-year. Indeed, we've learned quite a bit about what constitutes shovelware and what doesn't. Here's a handful of our most acute observations:

  • Bury the Shovelware: Elf Bowling 1 & 2

    by 
    Kaes Delgrego
    Kaes Delgrego
    12.24.2008

    It's Christmas Eve, and Santa has come a little early. But apparently we've all been very terrible, for there exists a gift far worse than coal. In fact, coal seems downright awesome compared to this. After all, it's flammable. I am being utterly sincere when I say that I would much rather play Cake Mania 2 than this pile of reindeer droppings. Pedigree Elf Bowling 1 & 2 shares the same developer and publisher: Ignition Entertainment. A quick scan of their products page shows a great diversity in games. Notably but understandably missing is this game. It's difficult to comprehend the fact that the same resources which gave us the excellent and underrated Mercury Meltdown Revolution are also responsible for Elf Bowling 1 & 2. The company also published Metal Slug 7 in North America. The Critics Said ... Metacritic is a great tool to use when I determine the critics' reception of a game for this series. I've referenced the bottom of the list before. According to the "Index of Nintendo DS Game Reviews by Score" page, the worst-received game for the DS is Deal or No Deal with a metascore of 17. Yet Elf Bowling for the DS manages to do that 5 points better -- err, worse -- with a metascore of 12. Why it doesn't appear on the list is because it only contains four reviews and five are needed to appear on the grand tally. The four critics that did review Elf Bowling (the poor, poor souls) are all fairly consistent in stating that this game is the suck.

  • Bury the Shovelware: Bratz Ponyz 2

    by 
    Kaes Delgrego
    Kaes Delgrego
    12.17.2008

    After a few controversial picks, I've decided to take the edge off and pick on an easy target. After all, doesn't picking on the weak make us all feel a little better? So don't worry about today: we've got not one but TWO S's replaced with Z's! Pedigree Instead of talking about the developer and publisher, let's just take a long look at the title. It's in three parts. First: "Bratz," a franchise which has been criticized locally for allegedly attempting to sell sex to children. Abroad, things are even worse: "On December 21, 2006, the National Labor Committee announced that the factory workers in China, who make Bratz dolls, labor for 94.5 hours a week, while the factory pays only $0.515 an hour, $4.13 a day. The per doll amount is $0.17, much less than the Bratz dolls actually cost (from $20 to $40)." (Wikipedia). And most important of all, let's not forget the last letter of the first word, a disgusting trait also shared with the second word: "Ponyz." When did the letter "S" become uncool? Did he totally say ohmigod and she was all like "right?" Or did Z suddenly become incredibly popular? Did Z come skateboarding through space while wearing sunglasses and playing a hot pink electric guitar? That's still cool, right? Finally, we have the number 2 ... as if there were so many unanswered questions at the end of Bratz Ponyz 1.

  • Top 5: Nintendo's Worst

    by 
    Kaes Delgrego
    Kaes Delgrego
    12.08.2008

    var digg_url = 'http://digg.com/nintendo/Top_5_Nintendo_s_Worst'; 15 days ago, Guns N' Roses released their comically delayed album Chinese Democracy, giving hope to those who are still awaiting Duke Nukem Forever. Unfortunately, anyone looking for another Appetite for Destruction will be disappointed, as the new album's overcoming of its absurd delay overshadowed the album itself. One should question the album's association to the same band of twenty years ago, as Velvet Revolver contains more members of that legendary set. A more accurate title would be "Axl Rose solo project with some Buckethead." After hearing the album, I can confirm that it deserves a hearty "meh." If you truly consider this to be a Guns N' Roses album (which I'm not so sure that I do), it's undoubtedly their worst. This got me thinking about the bottom rungs of other quality serial productions. Being the nerd that I am, it didn't take long for thoughts to drift towards gaming. We're all aware that it's a bit redundant to bash Nintendo as a company. But one aspect of the Big N which is almost never called into question is the quality of their games. Certainly there's always a few outliers which stray from conventional feelings just for disarray's sake, and good for them. Yet one would have to be certifiably bonkers to label anything from the main Zelda or Mario series as a truly terrible game. But like anyone who hasn't sold their soul to the devil, there's bound to be a few slip-ups. When you're talking about a history as enormous to gaming as Nintendo's, it'd be suspicious if there wasn't a blotch here or there. These aren't quite at the top of the "worst games of all time" list, but they'd certainly be if the list was Nintendo-exclusive. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • Bury the Shovelware: Metal Slug 7

    by 
    Kaes Delgrego
    Kaes Delgrego
    11.26.2008

    After seeing the ho-hum critical response to Metal Slug 7, I decided to give the title a look in the ol' shovelscope in order to further explore how critics' scores can heavily affect our perceptions of a game before we're ever able to form our own opinions. Plus, I just wanted an excuse to talk about it. Pedigree While the Metal Slug series doesn't have much mainstream recognition, it's generally regarded as a well-kept secret amongst 2D enthusiasts. Furthermore, it's near-gospel to fans of side-scrolling run and gun titles, such as Contra and Gunstar Heroes. The original title is interesting in that it served as a glorification of 2D gaming right at the exact time when 3D gaming was taking over. It looked and played like a 16-bit title on steroids. Its characters were cute, its colors were bright, but the game orchestrated sprites into an all-encompassing celebration of hand-drawn beauty and retro charm. And with great fandom comes great pressure. Let us not forget the support of all things SNK by the company's monomaniacal fans, a group arguably more devoted than Nintendo's fan club. Although SNK must greatly appreciate the support and instant-buzz generated by the fans, they are also subject to very high expectations.

  • Wii games drop in price faster than competition

    by 
    Chris Greenhough
    Chris Greenhough
    11.21.2008

    The research bods at EEDAR have got their abacuses out and calculated that Wii games are more prone to "price protection" than titles on rival machines.What's price protection? Price protection occurs when a publisher of a game that isn't selling offers its game to retailers for a lower price, allowing stores to get rid of excess stock quickly. If this happens too soon (EEDAR defines "too soon" as "when a title's third month average selling price has decreased by 20% or more from its original average selling price"), it is known as "early price protection."Anyway, EEDAR found that 15.1% of all Wii software goes through this process, compared to 7.5% on Xbox 360 and 9.09% on PS3. What does this disparity say about Wii software? EEDAR analyst Jesse Divnich thinks it backs up the theory that third-parties struggle on the Wii because they and retailers have "overly aggressive expectations" for Wii games, and that it proves "quality is one of the most impactful features for a video game."Or, in a nutshell, Wii has waaaay too much half-assed shovelware.

  • Bury the Shovelware: Zoo Tycoon DS

    by 
    Kaes Delgrego
    Kaes Delgrego
    11.19.2008

    Pedigree Based on the PC series of the same name, the Zoo Tycoon games are rooted in the business / construction simulation titles that proved to be very popular in the 1990s. These types of games include the SimCity series and its numerous spinoffs, Theme Park, and the Civilization series. These sorts of titles usually appeal to those who take gaming very seriously; perhaps you could say "connoisseurs" of gaming. Thus, a certain level of quality and depth is expected. Publisher THQ is neither fully innocent nor consistently guilty as a shovelware publisher. Developer Blue Fang Games is an interesting case in that the only games they've ever created are those in the Zoo Tycoon series. This game marks their first appearance on the DS, and one of only two games ever created for Nintendo's portable (the other being Zoo Tycoon 2 DS). It's worth noting that while neither of the two PC Zoo Tycoon titles were excessively praised nor bashed, they have won numerous awards relating to its family-friendly play. I can't vouch for the prestige of any of these awards, but it's always interesting to find a disconnect between critics and award organizations. The Critics Said ... Nintendo Power gave Zoo Tycoon the sole positive review. They claim that it "faithfully reproduces the ZT experience, from building exhibits and guest facilities to managing cash flow." I haven't played the original, but I can't imagine the series being this successful if all of the games are similar to this (more on that later). Statements made by other critics seem to fit the shovelware definition to a tee. A few snippets from the critics: "the forced or rushed feeling of this title," "tedious gameplay," "unwieldy controls," and "it will bore you into hatred."Game Informer pleasantly noted that the game is "about as much fun as giving an elephant a suppository." Gee ... a simple "I didn't like this game" would have worked just fine.

  • Wii Warm Up: Setting definitive boundaries

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.07.2008

    Shovelware is something that comes up a lot in discussions about the Wii's library. Some people think there's a lot of it, and some don't, but what we don't seem to spend a lot of time discussion is just exactly what shovelware is. Everyone seems to drawl the line in a different place. For some, it's easy to write off anything that doesn't look fantastic as simply shovelware, while others seem to turn their noses up at anything that is geared at a family audience. While it's often true that shovelware has poor graphics, or, when it comes to Wii gaming, it's an attempt to get a piece of that Everygamer market, shovelware's definition lies elsewhere. Let's find it.

  • Bury the Shovelware: Death, Jr. and the Science Fair of Doom

    by 
    Kaes Delgrego
    Kaes Delgrego
    11.05.2008

    Pedigree Death, Jr. and the Science Fair of Doom was published by Konami, one of the most well-known companies in gaming. As a developer, they are known for creating products of the highest quality. Additionally, they don't have too many publishing blemishes on the DS. Developer Backbone Entertainment isn't quite as well-known, but they have been handed the keys to many high-profile franchises: Sonic the Hedgehog, Bomberman, Age of Empires, MechAssault and 1942. Most of the iterations based on these IPs were received relatively fairly. The Critics Said ... While the critics didn't despise the title, not many appeared to enjoy it. Issues varied from critic to critic, but a common thread appeared to be the lack of polish, which is a common symptom of shovelware. GameSpot noted that "imprecise controls, shoddy level design, and bland characters spell doom for Death Jr.'s latest adventure." 1UP found that "a whole host of small problems also add up to make each room an absolutely unfun experience." Death, Jr. and the Science Fair of Doom has a Metascore of 47/100.

  • Bury the Shovelware: Wiffle Ball

    by 
    Kaes Delgrego
    Kaes Delgrego
    10.22.2008

    Today marks the first pitch in one of the United States' oldest and most cherished traditions. The World Series is a notable custom in American history, as it signifies the annual pinnacle of the nation's de facto pastime. This year, both teams have much on the line. Though similar lines are hurled about before nearly every major sporting event, it holds special weight for this year's World Series participants. The Tampa Bay Rays have made history by being the first team in the franchise's 10-year history to win over half of the games of the regular season, let alone becoming division and league champions. And after finishing the 2007 season as the worst team in all of baseball, they've achieved a miraculous feat by propelling themselves to the top game. After defeating the Red Sox on Sunday night, they've dethroned the previous World Series champions and now have their sites set on claiming that title. With the momentum that they're carrying, it'll be difficult to slow them down. But in their way lies the Philadelphia Phillies, a team with so much tenacity that it can cause bleeding of the soul. After handily disposing of the Brewers and the Dodgers, the Phillies look to bring a World Series title home to championship-starved Philadelphia, a city which hasn't won a major sporting championship title since the Sixers swept the Los Angeles Lakers in 1983. With so much on the line, the 2008 World Series is an event that no fan of the sport should miss. Wiffle Ball for the DS? Not so much. Pedigree Well, I could write a whole paragraph about the publisher / developer Destination Software Inc., also known as DSI Games. But I think all that needs to be said is that they were willing to publish Deal or No Deal, which is perhaps the worst game I've ever played. While that would be fun and easy, I guess I can elaborate by stating that their catalogue is comprised of many shovelware suspects, some of which I never even knew about. Looks like I'll be doing Bury the Shovelware for a long time! (Sorry, Nick) Surprisingly, they did publish the excellent port of kill.switch for the GBA.

  • Bury the Shovelware: Space Invaders Revolution vs Space Invaders Extreme

    by 
    Kaes Delgrego
    Kaes Delgrego
    10.15.2008

    For this edition of Bury the Shovelware, we're talking Space Invaders. We'll be examining the recently released and critically acclaimed Space Invaders Extreme against 2005's suspected shovelware Space Invaders Revolution. Pedigree Space Invaders is a staple of the industry. Some incorrectly identify it as the first video game. Though this is incorrect, its significance to gaming as a whole just might make it the most important game of all-time. Released in 1978, the title was groundbreaking in that it changed the public's perception of gaming from being an interesting obscurity to a major form of entertainment. Check your local Wikipedia for more information. Like many classics, the game has been re-packaged and re-released countless times. In its four years of life, two separate versions of the game have been released for the DS. Both versions were developed by industry veteran Taito, creator of the original ground-breaking title. But while Space Invaders Extreme was published by heavyweight Square Enix, Space Invaders Revolution was published by Rising Star Games. Though virtually unknown by comparison, the publisher has been given access to a surprising number of classic franchises, including Bomberman, Dungeon Explorer, Bubble Bobble, and New Zealand Story.

  • Bury the Shovelware: Mega Man Star Force 2 - Zerker X Saurian

    by 
    Kaes Delgrego
    Kaes Delgrego
    10.08.2008

    Thanks for the feedback from last week! Reactions to the new format seem to be somewhere in the middle, so perhaps we'll alternate between the two styles, or possibly merge them. Continued feedback is always appreciated. With that said, here's another stab in the new format. This time, with Mega Man 9 fever still running rampant (made all the more frantic with this past Monday's release of Proto Man), we've decided to take a look at the blue bomber's non-ZX series on the DS: Mega Man Star Force. Pedigree Mega Man Star Force 2: Zerker X Saurian is -- hang on, I've gotta catch my breath after that title ... whew ... okay, I'm good -- a sequel to the Mega Man Star Force titles. I say "titles" because Capcom decided to split the title up into three "versions," similar to Nintendogs and most Pokemon games. When done right, this can be awesome. But as is the case with most things Capcom touches, it's a money-maker. That's the rub with Capcom: they produce some of the finest titles ever, but they certainly aren't shy about squeezing every penny from a game or franchise possible. Back to Star Force, once again Capcom has released multiple editions of the title. This time, only two were created: Ninja and Saurian, the latter of which we'll be using. The game is an indirect successor to the Mega Man Battle Network series. Like its predecessors, it involves light-action incorporated into RPG-styled battles. The root gameplay is enjoyable, but doesn't seem to have the lasting power to be re-packaged perpetually until the end of the time as does the primary franchise.

  • Bury the Shovelware: Cake Mania

    by 
    Kaes Delgrego
    Kaes Delgrego
    10.01.2008

    Welcome to the first edition of the new Bury the Shovelware. We're going to shake things up a bit in the interest of keeping it fresh. Instead of simply timing the games, we're going to explore the titles in five specific areas. They are: Pedigree - The background of the developer, publisher, and franchise. The Critics Said - A brief overview of what the critics said. Rap Sheet - The main glaring flaws of the game. Silver Lining - Redeemable qualities found (if any). Our Deduction - The final word on the title. We hope you enjoy this new approach. Let us know what you think in the comment section. Our first swing at this new format will take a look at Cake Mania. Pedigree Cake Mania is a restaurant simulation based around baking -- you guessed it -- cakes. The franchise is relatively new but is featured on several other systems, including the PS2 and PC. It's published by Majesco Games, a company which walks a thin line between quality titles (Nanostray, Cooking Mama) and shovelware (Nacho Libre, Fish Tycoon). Plus, we're totally angry at Majesco for canceling the remake of A Boy and His Blob. Developer Digital Embryo is relatively green in terms of games produced, as Cake Mania makes up 25% of its entire catalog. Other games developed include the shudder-inducing titled Puppy Luv Adventures.

  • Bury the Shovelware: N+

    by 
    Kaes Delgrego
    Kaes Delgrego
    09.24.2008

    Man, it must feel like I'm just trying to pick fights this week. Allow me to explain myself: I love n+. It's incredibly fun, elegant, and well-made. JC gave the game a 9.5 / 10, and I'd say that's a pretty fair score. So how on earth does a good game get picked for Bury the Shovelware? Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything. Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.