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Pedigree Death, Jr. and the Science Fair of Doom was published by Konami, one of the most well-known companies in gaming. As a developer, they are known for creating products of the highest quality. Additionally, they don't have too many publishing blemishes on the DS. Developer Backbone Entertai...

November 5th 2008 at 2:00pm 0 Comments
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Today marks the first pitch in one of the United States' oldest and most cherished traditions. The World Series is a notable custom in American history, as it signifies the annual pinnacle of the nation's de facto pastime. This year, both teams have much on the line. Though similar lines are hurled...

October 22nd 2008 at 11:59am 0 Comments
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Thanks for the feedback from last week! Reactions to the new format seem to be somewhere in the middle, so perhaps we'll alternate between the two styles, or possibly merge them. Continued feedback is always appreciated. With that said, here's another stab in the new format. This time, with Mega Ma...

October 8th 2008 at 2:00pm 0 Comments
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Welcome to the first edition of the new Bury the Shovelware. We're going to shake things up a bit in the interest of keeping it fresh. Instead of simply timing the games, we're going to explore the titles in five specific areas. They are: Pedigree - The background of the developer, publisher, and...

October 1st 2008 at 12:30pm 0 Comments
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Man, it must feel like I'm just trying to pick fights this week. Allow me to explain myself: I love n+. It's incredibly fun, elegant, and well-made. JC gave the game a 9.5 / 10, and I'd say that's a pretty fair score. So how on earth does a good game get picked for Bury the Shovelware? Throughout...

September 24th 2008 at 11:00am 0 Comments
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The fall from grace. Unless your heart is nothing more than a cold, shriveled lump, you probably don't like to witness a once-respectable series slowly degrade. It's happened to many franchises. Often the decay is gradual, with gamers slowly noticing a decline in quality and is correlated with slum...

September 17th 2008 at 3:03pm 0 Comments
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Ports are tricky. Indeed, the DS's big brother gets a lot of flak for hosting PS2 ports with tacked-on waggle. Yet, if the original game is good and a reasonable amount of bonus content is added, we generally give the game a pass. But things get even trickier when discussing the retro-port. I touc...

September 10th 2008 at 1:00pm 0 Comments
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They say that the apple doesn't fall far from the tree, but who'd expect it to plummet far away from its source, carried far by strong winds and subsequently rolled down a series of steep hills, and later to be picked up by a curious passer-by who takes it home as a souvenir ... overseas. Well, tha...

August 27th 2008 at 5:00pm 0 Comments
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This title seemed to be doomed from the beginning: it's made by Ubisoft, it's a pet simulator, and it uses Z's where there should be S's. But you may be surprised to learn that this actually isn't quite a terrible game. Yet it's still shovelware. So how does one achieve this seemingly contradictory...

August 20th 2008 at 2:00pm 0 Comments
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Imitation may be the sincerest form of flattery, but in the world of gaming it often comes across as a slap in the face. Let us distinguish between inspiration and outright mimicry. It's not at all uncommon for a good game to have strong roots in a previously-released title. Descendants of popular...

August 13th 2008 at 1:00pm 0 Comments
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Let's put aside for a moment titles like Chicken Shoot. We don't want to talk about the obvious bad eggs or the crap that litters the shelves. Instead, let's talk about some of the bad ideas that actually started out as good ideas, or that came from otherwise interesting or good developers. What Wi...

August 8th 2008 at 8:00am 0 Comments