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  • Civilization 5 sends new trailer along trade route

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.31.2013

    Civilization 5's Brave New World expansion is already full of features that'll make culture-based leaders happy. Here's a quick look at how the game's new trade system will work, with the return of caravans and a legit purpose to the oceans.

  • Steam Daily Deal: Sid Meier's Civilization franchise downsized 75%

    by 
    Jessica Conditt
    Jessica Conditt
    03.03.2013

    Sunday is a great day to explore and conquer new lands, whether across the Mediterranean, throughout Asia, or around the fresh vegetable aisle of your local supermarket. Steam is here to help with this quest, offering Sid Meier's Civilization 3, 4 and 5 for 75 percent off.Civilization 3 Complete is $1.25 today, Civilization 4 is $5 and 4: The Complete Edition is $7.50. The Civilization 5: Gold Edition bundle is $12.50 and includes the game, the Gods and Kings DLC pack, five scenario packs, four Cradle of Civilization packs, the Explorer map pack and the Babylon DLC pack. Each bit of content is 75 percent off on its lonesome, if you simply need to bulk out your Civilization library.

  • Civilization 5: Gods and Kings review: March of progress

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.18.2012

    The board game Clue (Cluedo to those in Europe) was created in 1949. About 40 years later Clue Master Detective was created, leaving the core game intact, but adding more suspects, weapons and rooms. Civilization 5: Gods and Kings follows a nearly identical model. Seemingly a response to criticism that there wasn't enough going on in Civilization 5 as there was in Civilization 4, the Gods and Kings expansion tosses a bunch of balanced mechanics into the game simply to give more.To understand the present we must look to the recent past. Civilization 5 already had its "Game of the Year Edition" launch last year, normally marketing's indication that a game's development has come to a conclusion. Yet, here we are with Gods and Kings, a $30 expansion that adds new civilizations, wonders and buildings; with two big game mechanic additions being religion and espionage.I appreciated Civilization 5 for being a better game than any of its predecessors, opening up the series to more players, instead of creating the strategy game feedback loop that only builds mechanics for the hardest of hardcore, thus leaving newbies locked out or working eight times harder to understand what's happening. Civilization 5 streamlined nearly every mechanic in the series and made combat tactical for the first time, only allowing one unit per hex instead of a "stack of doom."Boiled down: Civilization 5: Gods and Kings takes two years of patches and adds religion and espionage to the mix for those who felt the game wasn't busy enough. Oddly, and not in a negative sense, the new mechanics actually simplify the game in many ways, with religion and espionage supplying bonus options that can be used to devastating effect by those with a strategic mind.%Gallery-152923%

  • Civilization 5: Gods and Kings finds religion, release date on June 19

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.05.2012

    Civilization 5's "Gods and Kings" expansion is set to enter the timeline on June 19 and 22 in North America and internationally, respectively.At GDC, developers gave us a better idea of the changes in the expansion pack, which will add 27 new units, 13 new buildings and nine new Wonders and civilizations. The big changes will include the addition of religion and espionage, along with tweaks to diplomacy. We're still looking forward to hearing more about the game's additional scenarios, including the "Victorian science-fiction scenario." %Gallery-150141%

  • Civilization 5: Gods and Kings devs discuss community-driven changes

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.08.2012

    Civilization 5's "Gods & Kings" expansion is looking to satisfy the demand for more depth in the strategy, following the game's launch just under a year and a half ago.One of the top three changes made due to community feedback, according to Lead Designer Ed Beach, is that the AI opponent no longer holds grudges that last millennia. He also noted that diehard Civilization 4 players complained there was a lack of depth in the gameplay, which is why religion, diplomacy and combat were added or overhauled. Finally, the combat tech tree doesn't have awkward dead ends anymore. Crossbows can now become gatling gunners, which then become machine gunners.Producer Dennis Shirk echoed Beach, saying the religion, espionage and combat mechanics were the focus of change. Specific changes affect certain naval units, which now have "melee" abilities that allow them to invade cities after significant bombardment. There's also more flexibility in stacking units, though don't expect the classic "stack of doom" to return. Finally, espionage is handled through one screen with no actual units on the board, streamlining the process of cost and consequence.The expansion includes 27 new units, 13 new buildings and nine new Wonders, which Firaxis didn't describe further at this event. The expansion is expected to launch in late spring, sometime "before the kids get out of school." Study comes first, kids!

  • Civilization 5 review: A funny thing happened on the way to the forum

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.17.2010

    Civilzation 5 is the love child of a clandestine tryst between Civilization 4 and Civilization Revolution. It is a game that shares genetic markers of both the PC and console iterations of the franchise, luckily receiving the best elements of both -- with a couple good mutations. Civ 5 has the grand, epic feel we expect from the series on PC, but so much of it has been streamlined for the better that Revolution's influence is undeniable. I'm going to try something different in this review. Civilization has been around for almost two decades and the most divisive moment in the franchise's history was the creation of the console-based Civilization Revolution. With that in mind, I'm going to divide this review into three parts, with sections for [1] Civilization PC veterans; [2] those who enjoyed Civilization Revolution; and [3] "the uninitiated." Read all three perspectives and find out if this latest Civ unites the tribes. %Gallery-98863%

  • Civilization 5's epic 13-minute gameplay walkthrough video

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.16.2010

    With Civilization 5's demo launching the same day as the game on September 21, it seems the best way to find out what you're in for with the latest installment is by checking out the 13-minute gameplay video after the break. We'll also have our review of the game up tomorrow and the video is a good primer for some of the big changes found in the latest iteration in the classic franchise.

  • Seen @ Gamescom: Napoleon, Caesar debate Civ 5 tactics

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.22.2010

    Watching two of the world's greatest leaders debating politics and strategy for Civilization 5 was a highlight of Gamescom. 2K Games went all out and created clones of Napoleon Bonaparte and Augustus Caesar to check out the game and QA test some strategy. We're sure the duo's feedback to the dev team will be invaluable leading up to the game's September 21 launch -- we just hope they're not listening to Napoleon's "100 days" plan. We already know how that ends, folks.%Gallery-98863%

  • Civilization Anonymous is here to help

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.23.2010

    At some point, every Civilization player has uttered the words: "Just one more turn." But, we all know that sometimes enjoyment of Civ can turn into addiction. For those who really need to learn that "one more turn" is already one too many, there's the Civilization Anonymous support group. Find an informational video about the organization after the break. Mainline Civilization V on September 21.