siege-system

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  • The Repopulation gives an overview of its siege system

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2013

    That's a mighty fine city you have on your hands -- mind if we take it from you? If you're part of a heavily armed group in The Repopulation, you might be able to say this. Doing it, however, is another thing entirely. That's why Above & Beyond has created an intricate siege system to allow players to assault and protect towns. The team said that it was quite mindful of typical tactics like zerging and 3:00 a.m. takeovers when it designed the system. Sieges have a cost assigned to them that goes above just a body count and will take place over three days to allow both the attackers and defenders adequate time to rally to their cause. There are also emergency energy shields and siege weapons to consider as well. The official site has an overview and sample timeline of a proposed siege, so check it out and see if this might be the next evolution of PvP battles.

  • GDC 2012: Bigpoint discusses the Game of Thrones MMO

    by 
    MJ Guthrie
    MJ Guthrie
    03.09.2012

    The Game is coming. It had to be said. And for fans of George R.R. Martin's epic fantasy series A Song of Ice and Fire, that one little phrase elicits some powerful and mixed emotions: excitement (to actually wander about Westeros) and dread (will it actually be Westeros?). There was even a collective cringe among some Massively staff when the announcement was made that Game of Thrones was becoming an MMORPG. Could such a complex world translate well into the virtual realm? It made the transition to television pretty well in HBO's series, but a free-to-play browser-based MMO is a whole other beast. We're pleased to say that fans of the books and the series can breathe a little easier and even look forward to the upcoming title becuse it's going to be gritty, it's going to be gory, and power will shift like the winds across the Dothraki Sea. Massively was able to sit down with Jorgen Tharaldsen (Producer at Artplant), Alan Dunton (Public Relations Director at Bigpoint), and Rob Ollett (Executive Producer at Bigpoint) to discuss details about what's coming.

  • Aventurine publishes Darkfall siege system dev notes, manual

    by 
    Jef Reahard
    Jef Reahard
    09.15.2011

    Yes, yes, Darkfall's getting a new siege system. You've heard this many times before, amirite? Well, today we're happy to report that the details are now public knowledge. Aventurine has jumped the gun on its usual Friday update window and posted the dev notes for the siege patch (as well as a lengthy PDF manual) on the Darkfall website. Highlights include a breakdown of the new attacker/defender roles for clans, information on initiating and progressing challenges, and a bit about the new wager system. It's clear that Aventurine has completely rewritten the old siege mechanics, and the manual document touches on why such a huge change was necessary. "The key reason for this was to remove any hard limits imposed by the system, and make this whole aspect of the game much more open and free for all players to enjoy."

  • Darkfall under siege as of tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    09.14.2011

    Darkfall players, better stock up on Twinkies and Red Bull, because you might well be under siege by tomorrow! Massively recommends a hearty defense of pillow fortifications and cootie barriers to keep the enemy at bay. In preparation for the much-anticipated siege update, Aventurine is deploying a small patch today to counter any sneaky players looking to initiate sieges before the team is ready. On Thursday, September 14th, Darkfall will go offline for an extended period of maintenance, after which the game will be brought back up with the new siege system in place. Patch notes will be available tomorrow as well. The new siege system is designed to replace the issues with the old one while allowing the team to respond and tweak it as needed.

  • Darkfall update talks sieges, again

    by 
    Jef Reahard
    Jef Reahard
    09.09.2011

    Darkfall's much-hyped new siege system may actually see the light of day next week according to the latest Aventurine dev blog. We say much-hyped here in terms of the number of times it's been mentioned in one of Darkfall's traditional Friday updates. Players and fans of the FFA PvP sandbox are no doubt more interested in when Darkfall 2.0 is coming out as well as who these mysterious partners are that producer Tasos Flambouras occasionally hints at in the weekly news blurbs. Alas, this week's announcement steers clear of reveals and instead offers a few more specifics on the new siege mechanics as well as a new concept art sketch of the revamped Khamset monster family. Finally, there's a short lore blurb to go along with a ton of unanswered questions.

  • The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    Don't miss the first part of this interview with the makers of Shadowbane, which we posted last week! And now for the thrilling conclusion... The Game Archaeologist: What was the reason behind the free-to-play switch in 2006? Did this help the game's population any? Josef Hall: Todd and I left Wolfpack shortly after it was acquired by Ubisoft, so we don't really have insight into the decision-making process behind the switch. Todd Coleman: From what I have heard, it had a very positive impact on the size of the player population -- but yeah, I have no idea what it meant to the game monetarily.

  • Darkfall blog talks crafting update, forthcoming relaunch timeline

    by 
    Jef Reahard
    Jef Reahard
    08.29.2011

    There may be a little light at the end of the Darkfall 2.0 tunnel if the latest Aventurine blog update is any indication. The entry bills itself as a crafting system update, but it spends the first paragraph or so giving fans an update on the revamped siege system (which is now scheduled to be done in about a week). After that, producer Tasos Flambouras says, "We'll go into more detail about more relaunch features and the production schedule." So anyway, crafting. In a nutshell, the new Darkfall tradeskilling system places greater importance on rare ore, unique item appearance, more customization options, and "more opportunities to excel as a crafter." The new system will offer mastery skills as well as a choice between six distinctive base designs for each weapon type. You can read all about it at the game's official website, linked below.

  • Darkfall video and screenshots highlight new leather armor

    by 
    Jef Reahard
    Jef Reahard
    07.30.2011

    Aventurine snuck in a couple of quick Darkfall updates while we weren't looking, and though there's still no definitive word on Darkfall 2.0, there is an armor video and some nifty screenshots to sort of make up for it. This week's Darkfall blog update is a short one, and basically pays a bit of lip service to the siege system that's still in progress (and that Aventurine hopes to have in final testing next week). As for the screenshots, they feature some closeups of the new "intricate leather armor" that took a bow in Thursday's short video release. The set is a bit of a departure from the game's grungy medieval aesthetic, with clean lines and some appealing sleekness but for the giant spikes protruding from the helmet and and limbs. Head past the cut to get a look at the video.

  • Upcoming Darkfall relaunch is 'a new game'

    by 
    Jef Reahard
    Jef Reahard
    07.01.2011

    How does a fresh start in the world of Agon grab you? The devs at Aventurine have been making noises about relaunching Darkfall for a while now, but in a new dev blog released earlier today, producer Tasos Flambouras gives us a hint at just how significant the changes are going to be. "This relaunch is not an expansion. It's a new game we've been developing in parallel with the current version of Darkfall. The scope is massive, and it has been difficult to stay on schedule after several unexpected issues," Flambouras writes. So, yeah. Whoa. In our best Keanu Reeves voice. The blog features some further discussion about a new siege system and a political map for the current version of Darkfall, but frankly we're still recovering from the previous paragraph and unsure as to how it all fits together. Is this Darkfall II? Is the current version going away when the relaunch hits? Inquiring minds want to know, and we'll bring you the latest on this story as we learn more.

  • Darkfall siege revisions, dungeon reworking, and more

    by 
    Matt Daniel
    Matt Daniel
    05.06.2011

    Aventurine has posted its most recent Darkfall activity report, and it covers quite a bit of ground. The first highlight is on the studio's worldbuilder team and its recent work remaking dungeons and clan cities and testing a new lighting system which should allow you to see yourself getting ganked in a brand-new light (rimshot). The art team, meanwhile, has completed numerous new assets including some truly towering trees, flags and banners, and ruins. On top of this, Darkfall players will have some new enemies to slay in the form of newly created monsters like the Imp. To finish this off, players will soon be able to pretty up their characters with the addition of fabulous new hairstyles. The key piece of information offered is about the new siege system, which has been entirely revamped and is ready for testing. For the full onslaught of information on all this and more -- including interactive map changes, blood spatter behavior (oh boy!) and racial/capital quests -- head on over to the full piece on Darkfall's official site.