Silence

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  • Sometimes silence speaks louder than Twitter

    by 
    Daniel Cooper
    Daniel Cooper
    12.03.2015

    On November 13th, when a group of terrorists murdered 130 people in Paris without justification, I said nothing. Their aim was to provoke fear and chaos in the western world, and to cause tensions between otherwise peaceful peoples to spill into violence. And in response, I said nothing. The attack unfolded in front of near-constant background chatter from the peanut gallery that is the internet, but still I said nothing. I wanted to -- I wanted to join in, help out, and say something useful or comforting or meaningful. But in the end, I decided to say nothing at all.

  • SoundCloud, DJ Detweiler

    No, SoundCloud didn't remove a silent track for violating copyright

    by 
    Jessica Conditt
    Jessica Conditt
    11.30.2015

    On November 22nd, artist collective DJ Detweiler posted a screenshot of a message from SoundCloud that said its track, "John Cage - 4'33 (DJ DETWEILER REMIX)," had been removed because it appeared to contain copyrighted content. The joke here is that the original "4'33"" is completely silent and a remix would supposedly be just as soundless. DJ Detweiler shared the image with the caption, "MADE A NEW REMIX TODAY, SOMEHOW THIS HAPPENED," and tagged a handful of music publications. The story was picked up online with headlines decrying SoundCloud's over-reach of copyright law and the absurdity of content-protection algorithms.However, DJ Detweiler's "remix" wasn't silent at all, according to SoundCloud. "The upload referenced in the screenshot was not a track of silence and was taken down because it included Justin Bieber's 'What Do You Mean' without the rightsholder's permission," the company says.

  • The Daily Grind: How soon do you think a game should lift its testing NDA?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2014

    As our Week in Review on Sunday showed, Sony Online Entertainment and ZeniMax Online couldn't be treating their individual NDAs more differently. The Elder Scrolls Online still has an NDA firmly in place despite the fact that launch is a mere 60 days away, whilst EverQuest Next Landmark has already abolished the NDA despite still being in obvious stated alpha. Finding two more extreme examples operating at the same time would be nigh-on impossible. The question is which one is right. On the one hand, lifting the NDA earlier implies a great deal of confidence in the game being developed. It's hard to look at a long-running NDA and think that the company behind the game is sure people will like the game on release. But on the other hand, letting people talk freely about a game can lead to no mysteries left on release, which might drive some people away and lead to overload for others. What do you think? How soon should a game lift its testing NDA? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SpeechJammer gun gives loudmouths a dose of their own medicine to keep 'em quiet

    by 
    Michael Gorman
    Michael Gorman
    03.01.2012

    Silence is golden, so there are plenty of times when it'd be awfully convenient to mute those around us, and a couple of Japanese researchers have created a gadget that can do just that. Called the SpeechJammer, it's able to "disturb remote people's speech without any physical discomfort" by recording and replaying what you say a fraction of a second after you say it. Why would that shut up the chatty Cathy next to you? Delayed auditory feedback (DAF) is based on an established psychological principle that it's well-nigh impossible for folks to speak when their words are played back to them just after they've been uttered. SpeechJammer puts the power of DAF in a radar gun-style package that uses a directional mic and speaker, distance sensor and a trigger switch to turn it on, plus a laser pointer for targeting purposes -- so you simply point and shoot at your talkative target, and enjoy the silence that ensues. Piggy, your new conch has arrived, and this one can make Jack keep quiet.

  • Scattered Shots: Scatter-trapping with grace and ease

    by 
    Basil Berntsen
    Basil Berntsen
    11.05.2011

    Frostheim appears to be decimated, unable to write this week, over the loss of the most recent raiding gun from the patch 4.3 PTR files. As someone who PVPs to get my first raiding weapon of most patches, I can choose whichever ranged death-dealing machine I want. Of course, as a Worgen (not to mention someone who is generally the butt of many of Frostheim's jokes on our podcast), I usually choose a crossbow after buying, returning and screenshotting the gun. Today, Scattered Shots will be all about a very basic hunter PVP survival skill: scatter-trapping. All hunters of all specs can scatter-trap, and whether you're being ganked doing dailies, trying to win Baradin Hold, or doing competitive Arena, it's one of those skills that can really set you apart. Traps on their own are only useful for people you can force to cross through them. Mostly, this means melee, although you can sometimes force a ranged player to cross a trap if you're humping a pillar properly. What do we do when we want to freeze someone who isn't chasing us, though? Freezing Trap is really our most effective crowd control ability. We'll often want it to be used on someone that matters like a healer. Unfortunately, short of stepping up to a healer and dropping a trap on them, there's no way to force them to cross our path.

  • Age of Conan 2.1.2 patch goes live

    by 
    Jef Reahard
    Jef Reahard
    01.18.2011

    Hold on to your bloodied, battle-scarred, and barbarian-themed helmets, kids, it's patch day in Hyboria. Yes, the 2.1.2 update has come to Age of Conan and brought with it a few tweaks to the game's classes. The Guardian, in particular, is the recipient of quite a lot of developer attention, and reaction on the official forums seems to indicate that the rich just got richer. Also of note is Funcom's apparent addressing of long-standing issues relating to silences and other crowd-control abilities that have heretofore been immune to damage breaks. According to the patch notes, the unintended immunity should no longer occur. Another welcome change sees increased XP rewards from the new Call of Jhebbal Sag PvP minigame, as well as increased tick rates. You can view the full patch notes, and the resulting discussion, on the official boards.

  • Shifting Perspectives: The bear's wish list

    by 
    Allison Robert
    Allison Robert
    04.06.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. Today we gnaw on Alex until he's convinced that we tank, and then restrain ourselves from penning a letter with the salutation, "Dear Santa..." Today, druids, I crave your indulgence for wading into a potentially volatile topic, but I think the time has come to address an issue that's divided the druid community into two embattled camps: Can beast mastery raid? I kid. I don't know who beast mastery is, and whether he raids or not is a matter between himself and his God. So, rather than pestering some poor bastard over his existential crisis in ICC, I figured our time might be better spent with some observations on how the druid class has fared in Wrath of the Lich King, and more particularly on the things that haven't worked out so well for us. Before Cataclysm's beta starts, I figure it'll be cool to air a class wishlist and get some feedback. UPDATE: And Blizzard has pre-empted me on this. To be frank, there's something a bit fool's-errandish about the whole enterprise, because we have no idea what kind of content awaits us in Cataclysm, and today's problems may not even exist there. It's an old saw that generals like to prepare their armies to fight yesterday's war, and I'd be lying if I said there weren't an element of that here. I guess it might be more accurate to describe this article as "Things I wish I'd written two years ago" -- when Wrath's beta was on the horizon -- but one of the irritating things about hindsight is that things actually need to be behind you.

  • Silence!

    by 
    Matthew Rossi
    Matthew Rossi
    03.30.2010

    Something we may not always think about what our spells and abilities actually do in the setting of the game. Sure, for us, the tooltip tells us the basic information and we go on from there, but what are we actually doing? How does Arcane Shot work? Does the hunter just have a special magic arrow they shoot me with? Do they somehow wave the arrow around and it becomes magic, say a few words in Darnassian or Troll or whatever? Some abilities are pretty obviously spells, like almost everything a mage does, but for other classes the border between magic and skill can get pretty blurry... moves like Cloak of Shadows really beggar the imagination to explain in a non magical way. A recent discussion on the forums about Thunder Clap and its being suppressed by silence effects (it always has, or at least has for so long that I've just accepted it) brings out Ghostcrawler to explain the reasoning. Quite frankly, it's a pretty reasonable explanation: if you're silenced, no one can hear the Thunder Clap going off, and thus, it doesn't do anything.

  • WoW Patch 3.1 PTR Shadow Priest changes

    by 
    Alex Ziebart
    Alex Ziebart
    02.24.2009

    The PTR patch notes have hit, and while we don't have the entire spread of changes yet (they'll be coming in waves), we do have a lot of pretty good material to look at. Personally, I think the Shadow Priest changes are pretty great this time around. PvP Shadow Priests might feel a little disappointed, but PvE Priests should be fairly happy with how things are going so far.Even PvP received a few good buffs, but while it's a step in the right direction, it simply isn't enough. It feels as if they're trying to approach some of the big issues carefully, when they really do need to go in there and start making pretty sweeping changes to the PvP-centric talents of the Shadow Priest. A lot needs to change to make the Shadow Priest relevant in PvP again without strapping a Warlock to their hip at all times.Enough of that, though. Let's look into the changes, shall we? Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.

  • Changes coming to Paladins in patch 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    02.06.2009

    As I'm sure you've seen already, Eyonix dropped more class changes, Paladins being amongst this latest batch. Not many Holy changes, only minor Ret changes, but a whole crapload of Protection changes. Delicious, delicious Protection changes. A lot of the Protection changes serve a dual purpose- the changes are pretty good steps toward making Protection Paladins PvP-viable like Protection Warriors are becoming, but those same changes make the tree even stronger in PvE than it already is. It's beautiful. Blessing of Kings – this spell is now a base ability trainable by all paladins. This is very, very awesome. It's a wonder this didn't happen earlier, actually. I think many of us expected this to happen back in the Wrath beta, but instead it was turned into a 5 point talent in the Protection tree. The unanswered question is whether or not we'll get the full 5 talent points baseline, or if we'll still need to spent talent points to improve it. Personally, I'm going to assume we'll get the 10% BoK baseline, it's the only way this would even remotely make sense.

  • Spiritual Guidance: What each type of Priest can do and arena musings

    by 
    Matt Low
    Matt Low
    12.22.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week, Matticus looks at what a Priest can do and reflects on his experience so far in arena. I managed to get myself into a pickup heroic Naxx group the other day. No, it wasn't on my Priest. The Priest is my baby and I can't lock him into such raids while we're still raiding. It was my Shaman that I took into heroic Naxx. After Flame Shocking and Lava Bursting my way through both Spider and Plague Wings and the first two bosses of the Military Quarter, we came across the Four Horsemen. (Yes, there is a point to this, keep reading!)

  • Spiritual Guidance: Dispersion just wants to love you

    by 
    Alex Ziebart
    Alex Ziebart
    11.03.2008

    Welcome to Spiritual Guidance, where each week Matt Low talks about the ins and outs of the Priest class. Now and then one of our resident Shadow Priests, Alex Ziebart, hits Matt over the head and hijacks the column. This is one of those occasions. Dispersion is a talent that Shadow Priests talk about a lot. The vocal majority hates it. The vocal minority loves it. The general populace... uh. Who knows. They don't talk. Me? I'm not awed by it. I also don't hate it. In fact, I've spent talent points in it and will continue to do so, and I find it fairly useful. It just doesn't amaze me.Dispersion definitely has a PvP slant to it. If you arena or BG, you're going to see it as much, much more awesome than people who PvE almost exclusively. In the arena, it's just a good talent, especially once they changed the talent to be able to be used while stunned, feared and silenced. Foiling a stunlock or an assist train can be enough to take the wind out of your opponent's sails. Obviously it requires your partner(s) being able to play off of it as well, but I'm fine with that. PvP should be about the team, even if you're just in a battleground.

  • Shadow Priest talent build for Patch 3.0.2

    by 
    Alex Ziebart
    Alex Ziebart
    10.18.2008

    Echoes of Doom is here, along with all of its tasty new talent points. Things haven't changed very much for us Shadow Priests. If you enjoyed the Shadow Priest playstyle before, you still will. The numbers you put out in terms of Healing, DPS and mana regen are wildly different, but the buttons you push are pretty much the same. If you found Shadow Priest playstyle (not necessarily the numbers game) a little stale before patch 3.0.2, this patch and even Wrath itself won't change that very much. If you plan on sticking with Shadow, good on ya.I'm going to lay out my current Shadow talent build and explain why I picked the talents I did. Keep in mind that this spec is not for every aspect of the game. It's not even for every player. I'm using this spec as a level 70, PvE raiding spec. It's not perfect, I'm not completely happy with it, but I think that's because our trees are currently meant for level 80 and not level 70. I haven't been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don't have the luxury of those extra 10 talent points yet, so this is what I'm using for now:ShadowTier 1I skipped Blackout because its raiding applications are very limited. It works on some trash, but never bosses. That's a big 'meh' for sure. I went with Spirit Tap and Improved Spirit Tap, because that's going to act as a Shadow Priest's Meditation for now. Finally, Tier 1 of the Shadow tree has something genuinely useful to raiders!

  • And now here's Koraa with the Shaman forecast

    by 
    Alex Ziebart
    Alex Ziebart
    06.10.2008

    Thanks, Koraa! Musolini of Uldaman-US posted a thread in the Shaman forums that is... well, pretty hilarious if you're familiar with the Ollie character they parody alongside their Shaman class. You might want to read through it just for that alone.To discuss the actual change, which I assume is a change in Wrath (but may come sooner since Koraa didn't specify), the few Shaman I've spoken to about it seem pretty excited. It seems minor, and may be minor in the long run, but this change would allow totems to be used through Spell Lock and Silence effects. When your Shaman gets Counterspelled in the arena, they'll still be able to drop Totems at least. It certainly won't fix everything, but you'll still have some of your defenses(and offenses) available to you, and you won't be completely shut down. There's still a long road ahead, but this is a step in the right direction.

  • Some guy offering silent ringtone

    by 
    Chris Ziegler
    Chris Ziegler
    01.07.2007

    We think this is a joke, but we're actually more afraid that it's not. San Francisco-based "conceptual artist" Jonathon Keats has generously offered his latest composition, "My Cage," free of charge as a ringtone through mobile multimedia vendor Start Mobile. But wait, there's a catch, it's four minutes and thirty three seconds of pure silence. And it's not the kind of silence teens can hear, either -- it's actually pure silence. So pure, in fact, that Start Mobile keenly points out that "the silence may take place without the listener being aware of it." While we think it really doesn't serve the intended function of a ringtone in the purest sense of the word, we can't argue with the price: free. Let us know in comments what percentage of calls you manage to answer, mkay?

  • BlackBerry Pearl won't ring in your pocket

    by 
    Chris Ziegler
    Chris Ziegler
    09.17.2006

    Anyone who's had the good fortune of seeing a Pearl in the flesh knows that it's one extraordinarily good looking phone, particularly by BlackBerry standards. Unfortunately, where we come from, phones that don't ring are called "paperweights" -- which is exactly what the Pearl becomes when the trackball gets nudged. You know, like if it's in your pocket, or your purse, or pretty much anywhere besides a stationary counter top. As it turns out, when the phone rings, the handset immediately silences the ringer with even the slightest movement of the trackball, regardless of whether keylock is enabled. While we do appreciate the Pearl taking the initiative for us and ignoring phone calls so we don't have to, there is an occasional situation where we like to make the decision ourselves, and until RIM issues a fix users simply don't have that option. Strangely, two Engadget editors patiently attempted to explain the issue to a RIM representative this week at CTIA for several minutes without success; we think the first step to RIM issuing a fix would be for the company to understand the problem, so we could be in for a bit of a wait. Maybe the words we were using were too big?

  • Wario the Thief WiFi compatible?

    by 
    David Hinkle
    David Hinkle
    05.03.2006

    Warios' upcoming title has made it into a recent Gamestop circular. The game, titled Wario the Thief, supposedly will feature Wi-Fi compatibility. Not much is known about the title besides the fact that it stars Wario and is a side-scrolling platformer, but we assume Wario will be attempting to steal something and, at one point, will drive a large pink cadillac. This could change, however. Do we all remember the original debacle of Resident Evil: Deadly Silence featuring the Wi-Fi logo? Considering that, and the gameplay that doesn't seem very Wi-Fi-friendly, maybe we shouldn't put too much stock in this lone snapshot?