silenthill

Latest

  • video game

    The next 'Dead By Daylight' killer is Pyramid Head from Silent Hill

    by 
    Kris Holt
    Kris Holt
    05.26.2020

    You can play as the terrifying monster right now on Dead by Daylight's PC test server.

  • The resurrection of 'Allison Road'

    by 
    Jessica Conditt
    Jessica Conditt
    08.30.2016

    When Chris Kesler was six years old, he sat just outside his cousin's room and peered at the flickering TV through a crack in the doorway. On-screen, in grainy VHS quality, a murderous red-haired doll in Cabbage Patch overalls laughed as it attempted to murder anyone in its path. Kesler was enraptured. He technically wasn't allowed to watch Child's Play, but he was drawn to its terror the way other kids gravitated toward Saturday morning cartoons. "I was scared for days, but there was something really fascinating about it," Kesler recalls. "I think one of the major draws of horror is that there's a whole range of emotions that you can experience from the comfort and safety of your home." Kesler's fascination with terror followed him into adulthood. He's the creator and lead developer of Allison Road, a first-person horror game that fans have been looking forward to since its reveal in late 2015. Allison Road gained early traction largely because of its similarities to P.T., a high-profile mini-game from Hideo Kojima and Guillermo del Toro that served as the prequel to Silent Hills. The Silent Hill franchise is revered among horror fans, and at the time, its resurrection from two masters of storytelling was exciting news.

  • BitSummit 4 takes over Kyoto with more indie games and devs

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.24.2016

    BitSummit is back. The annual Japanese indie game festival recently announced its lineup of musicians and speakers including Koji Igarashi of Bloodstained and Castlevania fame, Rez creator Tetsuya Mizguchi, Tom Happ (the man behind Axiom Verge) and Goichi "Suda51" Suda. Oh, and Sony Interactive Entertainment's president of worldwide studios, Shuhei Yoshida.

  • 'Gears of War' creator was asked to work on 'Silent Hills'

    by 
    Nick Summers
    Nick Summers
    02.15.2016

    The legend of Silent Hills continues. The cancelled survival horror game, spearheaded by Hideo Kojima and film director Guillermo del Toro, could have had Cliff Bleszinski on its all-star development team. The game creator, best known for his work on the Gears of War franchise, revealed on Twitter that Kojima once approached him about working on "a new Silent Hill" in Los Angeles. "I was flattered but declined," he added.

  • UK tour of 'Silent Hill Live' will put the concert in disconcerting

    by 
    Jamie Rigg
    Jamie Rigg
    09.08.2015

    Nothing sets the tone of a horror game like a truly haunting score, and few can create as claustrophobic and creepy an atmosphere as Akira Yamaoka. The composer has been partly responsible for making the majority of the Silent Hill franchise practically unplayable for anyone lacking nerves of reinforced steel. "Silent Hill Live" invites fans of the horror series to revisit the eerie scores of games past -- this time in a more comfortable setting where monstrosities (hopefully) aren't lurking around every corner.

  • Guillermo Del Toro and 'Metal Gear' creator join forces for next 'Silent Hill' game

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.13.2014

    With the sad state that the Resident Evil and Dead Space franchises are in, word of a new high-profile horror game is incredibly tantalizing. Downright exciting, even. Earlier today at Sony's Gamescom media briefing, the next Silent Hill was teased in a rather convoluted way on stage -- of course, when Hideo Kojima is involved, convolution is to be expected. A title called P.T. was was briefly shown after a video for Metal Gear Solid V: The Phantom Pain's in-game box (seriously), and the audience was told that an interactive trailer for the former would be available on the PlayStation Store relatively soon. NeoGAF spotted that a gamer on Twitch started broadcasting her gameplay after downloading, and that's when something peculiar happened. Toward the end of her terrifying stream, she unlocked a cutscene with a mysterious town and title cards bearing the names of the Metal Gear head honcho, filmmaker Guillermo Del Toro (Pacific Rim, Pan's Labyrinth, Hellboy) and the name "Silent Hills."

  • Scared stiff: Why should we care about Silent Hill: Homecoming?

    by 
    Jason Dobson
    Jason Dobson
    06.25.2008

    Konami's Silent Hill franchise has forgotten more about keeping us hiding beneath our covers than most games will ever know. Even EA's own Glen Schofield tips his hat to the series, telling us earlier this week that he considers the 1999 PlayStation original to be among his favorite survival horror games ever. But after nearly a decade of stumbling through the fog, it's easy to feel that the dilapidated burg of Silent Hill has gotten a bit too long in the tooth. For the series' sixth installment, Konami has handed the blood-soaked baton over to external developer Double Helix Games, a recent mash-up of The Collective and Shiny Entertainment. The result is this fall's upcoming release, Silent Hill: Homecoming, and we recently puzzled our way out of mist long enough to ask the game's lead designer, Jason Allen, just why we should care about this latest return trip to Silent Hill. Gallery: Silent Hill: Homecoming

  • New Silent Hill: Homecoming screenshots be freaky, foggy

    by 
    Griffin McElroy
    Griffin McElroy
    04.27.2008

    Though the characters in Wes Craven's magnum opus would be an obvious exception, we're pretty sure that protagonists in horror movies have never seen horror movies -- looking at the Silent Hill series, it's clear this rule applies to video games as well. Not that we're complaining, as if the characters in Konami's beloved horror series would collectively realize that abandoned, fog-filled towns are abandoned and fog-filled for a reason, they would probably stop going to them in search of deceased or missing wives/offspring/brothers -- and we wouldn't have these gorgeous screenshots from the upcoming Silent Hill: Homecoming to drool over. So thanks, horror genre characters. Your obvious ineptitude for danger avoidance may deliver you into the jaws of certain doom, but it provides us with near-limitless entertainment -- and really, isn't that more important in the long run? Gallery: Silent Hill: Homecoming

  • Silent Hill Origins confirmed for PS2, world reels in shock

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.22.2008

    Of course, the world's just being polite. Though Konami's official announcement of a PlayStation 2 version of Silent Hill Origins is welcomed, it arrives about as unexpectedly as that surprise birthday party you planned for yourself once. That might have been more enjoyable if you had any friends, but then you're far too busy clobbering jittery, faceless nurses in your free time.Incidentally, that's exactly what you do in this game. Casting some light on the spooky town's black history, Silent Hill Origins for PS2 aims to impart the "chilling, suspenseful and fear-filled experience that handheld gamers encountered" to those who prefer considerably larger screens. "This is their chance to learn more of the mystery and mythos surrounding Silent Hill that's been hinted at in earlier games and made the series such a success," said Anthony Crouts, VP of marketing and ineffective secret keeping at Konami Digital Entertainment. We'll share further details as soon as they come shambling out of the foreboding mist.

  • Retailers listing Silent Hill Origins for PS2

    by 
    Justin McElroy
    Justin McElroy
    01.16.2008

    We told you last month that we thought you'd soon hear more about a PS2 version of the PSP's Silent Hill Origins. Though we still haven't gotten official word from Konami, the rumor has now been corroborated by a few retailers, making a port seem all the more likely.GameFly and Amazon both have listings for the game, although they've currently got it set at opposite ends of March. Heck, the two sites even have box art (seen at right). Now, Konami, would you please just announce the thing so we can start stocking up on Depends? ... Wait. No. We mean Game Fuel. Yeah. Game Fuel. You know, so we can play all night because we're not scared at all. Yeah, that's the ticket.

  • Rumor: PSP Silent Hill being ported to PS2

    by 
    Justin McElroy
    Justin McElroy
    12.11.2007

    So get this: Konami made a (by most accounts) pretty good game called Silent Hill Origins for the PSP, and according to a Kotaku tipster, the company will be moving the game to the PS2 in March 2008! Making a port of a decent game from a well-regarded franchise for a system with 120 million units sold worldwide, can you believe it? ... Yes, so can we.As we said, this hasn't been confirmed by Konami, but it seems like one of two things would be happening right now. Either they are porting SHO to the PS2, or they've seen this story on the internet, fired the guy in charge of thinking of things like this and are in the preliminary stages of porting SHO to the PS2. Either way, we'd bet that you'll hear more about it soon.

  • New Silent Hill V details finally surface

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.29.2007

    It's been a while since Konami first announced Silent Hill V, and details revealed since have been few and far between. A new issue of Official Playstation Magazine, however, has revealed some new tidbits of information about the latest in the survival horror series.The radio and the flashlight -- which were abandoned in the previous Silent Hill game -- return in the fifth console installment of the series. Unlike previous games, the camera will feature full 3D movement, and the article hints at some possible Sixaxis functionality in the PS3 version. The rest of the article features some new, "exclusive" images and character renderings, and recaps story and gameplay elements that were already known, but it could be a nice refresher for anyone who's forgotten exactly what to look forward to.[Via PS3 Fanboy]

  • Joystiq interview: Silent Hill: Origin's Akira Yamaoka

    by 
    Kevin Kelly
    Kevin Kelly
    10.23.2007

    Not quite as terrifying as the titles he's been working on, Akira Yamaoka sat down with us during E For All to give us a teensy bit of information about the upcoming Silent Hill: Origins, and what it took to bring the game to the PlayStation Portable. While he didn't tell us the secret to being scary on a much smaller screen, we imagine it'll mean a lot of OMG IN YOUR FACE moments and spooky noises. Perhaps they'll even tell people this is a game better enjoyed with headphones.Check out the brief interview after the break.%Gallery-8799%

  • Silent Hill: The Arcade makes us jealous

    by 
    Justin McElroy
    Justin McElroy
    10.01.2007

    The death spiral of the arcade in America is a vicious cycle. If more people were populating arcades, we'd probably get more games like Silent Hill: The Arcade, released in Japan last month. Of course, if our arcades included more games like Silent Hill and fewer sweaty meat sacks trying to lose that last 230 pounds on a DDR machine electronically beeping out a prayer for a quick death, we'd probably be more apt to go there. Luckily for us, we have footage like the above clip. Just make your fingers into a gun shape and go to town. You don't have to pay any money and (best of all) you don't have to keep yourself from staring at Chunky Brewster performing his Slurpee rehydration.

  • TGS07: Silent Hill: Origins video is beauty incarnate

    by 
    Chris Powell
    Chris Powell
    09.20.2007

    A couple months ago, Andrew said Silent Hill: Origins is one of the best-looking PSP titles he's seen so far, and this new trailer just released during Tokyo Game Show only confirms that. We still can't believe Konami has been able to create such an amazing looking game on the PSP. The video shows Travis driving his rig when he's attacked with some pretty disturbing mental images causing him nearly to careen off the road. We're not exactly sure why the rest of the video is shown playing on a PSP, which makes anyone with less than 20/20 vision struggle to see it. Perhaps Konami really wanted you to know this amazing game is running on the PSP? Either way, Silent Hill: Origins is shaping up to be a no-brainer for any PSP owner, and the song was a great choice, too!

  • 1UP previews Silent Hill V, shows in-game footage

    by 
    Justin McElroy
    Justin McElroy
    09.10.2007

    Much like a Tootsie Roll-brand Tootsie Pop, deep below our hardened, candy exterior of cynicism is a center of gooey, chocolatey cowardice. As you might have guessed with that information nestled inside your breast (you won't tell anyone, right?) we don't typically get anywhere near Silent Hill games. That being said: This new 1UP preview of Silent Hill V has us intrigued.It's in the hands of an American team, and we're interested in the way they're going with it. We do wonder if it will be possible to still enjoy the real-time disintegration effects and more responsive combat if we watch the game through a slit between our index and middle finger with wads of cotton in our ears. Here's hoping.

  • Silent Hill V taking cues from Gan's movie

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.28.2007

    Silent Hill V developer The Collective is borrowing a few Christopher Gans film devices for its upcoming game sequel, according to an article in the latest EGM. Inspired by the Silent Hill movie, SHV will feature real-time shifts between reality and the 'Otherworld,' forcing helpless players to suffer through the ghastly transformations of their immediate environments. Enhancing this horror, The Collective will use motion-capture techniques to model the game's monsters, just as the film crew did, creating vivid movement, like the sexually charged lure of the Siam, a perverse fusion of genders.

  • Silent Hill V breaks down before your eyes

    by 
    Richard Mitchell
    Richard Mitchell
    08.28.2007

    The latest issue of EGM contains quite a spread on Silent Hill V, and the contents have begun popping up on the internet courtesy of SilentHill5.net. First and foremost, we know a little more about the game's story. The story centers around one Alex Shepard, a 22 year-old war vet. The game begins as Alex wakes up in a VA hospital where he was undergoing treatment for a near fatal wound (Jacob's Ladder, anyone?). In the hospital, Alex has a premonition that his younger brother is in danger. Like any good brother, Alex rushes home to Shepards Glen, only to find that his mother is catatonic, his father and brother are gone, and that the New England town is covered in fog. As Silent Hill fans could probably guess, things are about to get weird.

  • Silent Hill: Origins features "Accolades"

    by 
    Nick Doerr
    Nick Doerr
    08.22.2007

    Anyone check out the leaked Silent Hill: Origins demo? If so, you may have noticed an inaccessible option labeled "Accolades" in one of the menus. Radio GTN believes this is actually the beginning of a PSP version of 360's "Achievements" system. It's obvious if you think about what an accolade is -- an award, basically.However, the more likely scenario: Silent Hill: Origins will have special tasks to complete that give you these accolades, which would unlock in-game awards. (Maybe something as simple as wallpaper for your PSP?) However, imagine the possibilities of PSP/PS3 connectivity: perhaps an unlockable T-shirt for your Home avatar?[via Digg]

  • Climax denies responsibility for Silent Hill demo leak

    by 
    Andrew Yoon
    Andrew Yoon
    08.21.2007

    A few days ago, a Silent Hill demo was leaked onto the internet. This potentially damaging loss spread like wildfire, with sites generating upwards of 1200 downloads of the demo, which only operates on PSPs with unpatched, or unofficial firmware. Karl Jeffery, CEO and founder of developer Climax, told GamesIndustry.biz that the UK developer is not responsible for the leak. "All I can say is that code did not leak from Climax – 100 per cent guaranteed," said Jeffery. "The code that is out there is fingerprinted and was supplied solely to Konami for marketing purposes.""At Climax we have strong and proven security procedures that protect all of our code, assets and builds," he added. "We have developed over 100 titles in 20 years in business and have never had a leak or theft from inside the company." In spite of this apparent security breach, it doesn't appear as though the release will be pushed back. Thank goodness -- could we really have waited even longer for Silent Hill Origins?