silenthillv

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  • Foundation 9 melts together Collective and Shiny into Double Helix

    by 
    Jason Dobson
    Jason Dobson
    03.27.2008

    Whatever last remnants of identity clung to by both Shiny and The Collective were lost today as the duo were merged together by owner Foundation 9, creating a new, wholly unfamiliar entity known as Double Helix. Studio head Michael Saxs Persson calls the new name and logo, which were chosen from a pool of employee submissions, a "perfect" match for the company, adding that "making games is in our DNA." The founding follows the initial merger, announced last October, and according to Foundation 9 creates a studio "that is now able to build upon its previous experience to gain new heights in quality and efficiency." And all it cost us was our fond memories of a simpler time spent playing the likes of MDK and Earthworm Jim. While the company remains coy regarding what it's up to currently, today's announcement notes that Double Helix is developing a trio of multi-platform licensed games, one of which we assume to be the already announced Silent Hill V.

  • New Silent Hill V details finally surface

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    11.29.2007

    It's been a while since Konami first announced Silent Hill V, and details revealed since have been few and far between. A new issue of Official Playstation Magazine, however, has revealed some new tidbits of information about the latest in the survival horror series.The radio and the flashlight -- which were abandoned in the previous Silent Hill game -- return in the fifth console installment of the series. Unlike previous games, the camera will feature full 3D movement, and the article hints at some possible Sixaxis functionality in the PS3 version. The rest of the article features some new, "exclusive" images and character renderings, and recaps story and gameplay elements that were already known, but it could be a nice refresher for anyone who's forgotten exactly what to look forward to.[Via PS3 Fanboy]

  • PLAY magazine scares up new Silent Hill V info

    by 
    Richard Mitchell
    Richard Mitchell
    11.28.2007

    The fine folks over at SilentHill5.net have uncovered new Silent Hill V details by way of PLAY magazine. We have learned that the flashlight and static emitting radio will make a return after they went inexplicably missing in Silent Hill 4. Also, monsters will react to your flashlight (or any light source), particularly the series' trademark nurses -- this becomes especially apparent (and frightening) when you have to use an X-ray viewer to solve a puzzle. Thankfully, Silent Hill V abandons cinematic camera angles in favor of a player-controlled camera, so hopefully you won't get jumped while solving said puzzle. Speaking of puzzles, the game incorporates button matching segments similar to those found in God of War and Shenmue for certain segments -- like loosening the straps on your gurney, for example. Why are you in a gurney? Don't ask. Finally, the game incorporates a new system in which players must tend their wounds. Untended wounds will affect gameplay. In a nice twist, wounds affect enemies too. Somehow, we doubt that fact will be of any comfort as scads of demented nurses use your body for surgical practice.[Via PS3F]

  • Turn out the lights: first videos of Silent Hill V

    by 
    Richard Mitchell
    Richard Mitchell
    09.10.2007

    Survival horror fans rejoice, for the first footage of Silent Hill V has emerged on GameVideos. Don't rejoice too much though, because the three videos available are very short, clocking in at just under thirty seconds each. But you can rejoice a little bit again, because GameVideos has also posted a seven minute video featuring interviews with The Collective, the developers that have taken over the series. Judging by what the folks at 1UP have to say, it looks like the game is in good hands. If you don't believe us, check out the three videos embedded in this post. The first video features the new real time transition between the real world and the dark world. We were skeptics before, but the fluidity of the effect really is a sight to behold. Check out the other two (somewhat less exciting) videos after the break, and hit the "read" link for the much longer video feature.

  • 1UP previews Silent Hill V, shows in-game footage

    by 
    Justin McElroy
    Justin McElroy
    09.10.2007

    Much like a Tootsie Roll-brand Tootsie Pop, deep below our hardened, candy exterior of cynicism is a center of gooey, chocolatey cowardice. As you might have guessed with that information nestled inside your breast (you won't tell anyone, right?) we don't typically get anywhere near Silent Hill games. That being said: This new 1UP preview of Silent Hill V has us intrigued.It's in the hands of an American team, and we're interested in the way they're going with it. We do wonder if it will be possible to still enjoy the real-time disintegration effects and more responsive combat if we watch the game through a slit between our index and middle finger with wads of cotton in our ears. Here's hoping.

  • Silent Hill V taking cues from Gan's movie

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.28.2007

    Silent Hill V developer The Collective is borrowing a few Christopher Gans film devices for its upcoming game sequel, according to an article in the latest EGM. Inspired by the Silent Hill movie, SHV will feature real-time shifts between reality and the 'Otherworld,' forcing helpless players to suffer through the ghastly transformations of their immediate environments. Enhancing this horror, The Collective will use motion-capture techniques to model the game's monsters, just as the film crew did, creating vivid movement, like the sexually charged lure of the Siam, a perverse fusion of genders.

  • Silent Hill V breaks down before your eyes

    by 
    Richard Mitchell
    Richard Mitchell
    08.28.2007

    The latest issue of EGM contains quite a spread on Silent Hill V, and the contents have begun popping up on the internet courtesy of SilentHill5.net. First and foremost, we know a little more about the game's story. The story centers around one Alex Shepard, a 22 year-old war vet. The game begins as Alex wakes up in a VA hospital where he was undergoing treatment for a near fatal wound (Jacob's Ladder, anyone?). In the hospital, Alex has a premonition that his younger brother is in danger. Like any good brother, Alex rushes home to Shepards Glen, only to find that his mother is catatonic, his father and brother are gone, and that the New England town is covered in fog. As Silent Hill fans could probably guess, things are about to get weird.

  • Silent Hill 5 featuring real-time world deterioration

    by 
    Nick Doerr
    Nick Doerr
    08.28.2007

    The latest issue of EGM details the return of this fan-favorite horror title. Since Silent Hill 5 involves a military veteran recovering from his wounds at a hospital, it's clear this game shares a lot more with the franchise's inspiration film, Jacob's Ladder. The grain filter will make its return in this entry to the series, which a lot of fans are very happy about. However, that's not the interesting part.The Havok engine is being used for real-time physics within most environments. Bumping into chairs, desks, weak floor boards, with produce noises that alert enemies to your presence. We're sure domino effects are likely too: knocking a chair into a table could knock a lamp down and break it (where there is, of course, a hidden key). Much like the film, Silent Hill 5 is going to employ real-time world deterioration. The transition between the normal world and the world of ... well, the messed-up world, will be visible in real-time and you can move the camera to check it out in great detail. That's some exciting stuff.A final note is on the revival of boss battles. Bosses have been fairly tame in the Silent Hill games outside of the first and third, which featured large, monstrous bosses. The Collective, the game's developers, want to bring epic boss battles back into the game, relating the experiences to Zelda-like encounters. We're interested to see how that works. We'll keep you up to date as more info gets released.

  • Konami announces Silent Hill V for 360, PS3

    by 
    Richard Mitchell
    Richard Mitchell
    07.11.2007

    Konami puzzled us earlier today by sending out a cryptic poem hinting that a major unexpected announcement would be coming from its press conference. Knowing that Pac-Man CE had already been announced, we were perplexed as to what Konami's announcement could possibly be. Well, ladies and gentlemen, we're sitting at said press conferencce right now, and the announcement is ... Silent Hill V (at least that's what we think it is). The game features a soldier home from a war who is searching for his missing son. As often seems to be the case, this missing person decides to the best place to run to is Silent Hill. Akira Yamaoka will return to provide a brand new mind-bending soundtrack. Konami promises more news to come.