sin-and-punishment-star-successor

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  • Best of the Rest: JC's picks of 2010

    by 
    JC Fletcher
    JC Fletcher
    12.31.2010

    Dragon Quest IX DQIX is secretly two games: when you're playing through the main quest, it's a traditional JRPG with a light but interesting story populated by unexpectedly engaging characters and perfectly brisk pacing; then as you approach the end, it becomes a dungeon crawler driven by a dungeon map trading mechanic using the passive communication of the DS. How compelling is that "tag mode" mechanic? I can't think of any other game for which I would go hang out at a GameStop and then a Best Buy, but that's exactly what I did when Nintendo held DQIX events this summer. I needed those maps. That's how I know this is my favorite game of 2010.

  • Star player earns success in Sin & Punishment contest

    by 
    JC Fletcher
    JC Fletcher
    10.28.2010

    Nintendo and "official" game score authority Twin Galaxies have named a winner in their Sin & Punishment: Star Successor contest. "Andrew F." from Milwaukee, Wis. claimed the title with his 68,126,154-point score in Level 3 of Treasure's Wii rail shooter -- on hard mode, of course. And using the Wiimote and Nunchuk, of course. For his feat, Mr. F. wil be awarded two black Wiimotes, two black Classic Controller Pros, two Zappers and a plaque. His achievement will also be submitted for consideration in the Guinness World Records 2011 Edition. In addition, he received a commemorative Joystiq post for his achievement. This has been Joystiq Post About Andrew F.'s High Sin and Punishment 2 Score 2010, In Honor of Andrew F. Seriously, though, that's an awesome score.

  • This Week on the Nintendo Channel: Sin & Punishment tips

    by 
    David Hinkle
    David Hinkle
    07.20.2010

    The Nintendo Channel doesn't have much for us this week. There is a new episode of Nintendo Week and some Sin & Punishment: Star Successor tips, but you've seen the latter already. Head past the break for the list of this week's content.

  • How to play Sin & Punishment: Star Successor

    by 
    JC Fletcher
    JC Fletcher
    07.14.2010

    Nintendo presents this video as gameplay tips for Sin & Punishment: Star Successor players, but we think those who have yet to get into Treasure's latest explosive shooter stand to benefit more. For one thing, "get lots of coins and medals" is a gameplay tip we could probably all have intuited on our own. For another, this video works really well as an introduction to the various moves available in game: the different charge shots (Isa's, which sets off one massive explosion, and Kachi's, which can target multiple enemies), the dodge move, the melee attack. If you've been playing the game, you know this stuff, but if you have yet to experience it, this video will give you a pretty decent idea of how it works -- with a lot of boss fight footage as a nice bonus.

  • Review: Sin & Punishment: Star Successor

    by 
    JC Fletcher
    JC Fletcher
    06.25.2010

    Here's the first draft of my review for Sin & Punishment: Star Successor in its entirety: "YEAAAAHHHHHHHHHHHHH!" While I think that pretty well encapsulates the feeling of playing Star Successor, I realize there might be value to explaining what the game is and why I enjoyed it so much. But even though there are more words to follow, they are all written in the same spirit as the above all-caps exclamation. Even thinking back about playing Treasure's latest game is kind of exciting. This is not a game to relax with after a long day at work. This is a game to play if you want to get so amped up you start typing in CAPITAL LETTERS. %Gallery-86427%

  • Watch an expert play Sin & Punishment: Star Successor

    by 
    David Hinkle
    David Hinkle
    06.24.2010

    Have you been going through your day, feeling like an adequate member of the human race? That's silly -- at this time of day, you really should be feeling down in the dumps, like you can't do anything right. So, in the interest of your mental health, we offer the latest trailer for Sin & Punishment: Star Successor past the break. To tell you the truth, it's less an actual trailer than it is a collection of segments where somebody is kicking so much ass. Seriously, we're pretty sure the "person" playing is actually a robot. A robot we envy with all of our being.

  • This Week on the Nintendo Channel: Sin & Punishment - Developer's Voice

    by 
    David Hinkle
    David Hinkle
    05.24.2010

    Treasure knows its shmups, and this week's Nintendo Channel content you just have to see is none other than a Developer's Voice for Sin & Punishment: Star Successor. It's full of interesting behind-the-scenes stuff, like weighing the pros and cons of different control schemes and highlighting some multiplayer stuff. Seriously, if you're going to watch one thing, boot up your Wii and watch this. For the rest of this week's content, head past the break.

  • Iwata Asks Treasure about Sin & Punishment: Star Successor

    by 
    JC Fletcher
    JC Fletcher
    04.28.2010

    In case you missed Siliconera's translation of the Iwata Asks interview with Treasure about Sin & Punishment: Star Successor, Nintendo of America has posted its own translation. And if you have read it, you'll appreciate Nintendo's updated translation of Iwata's statement that the N64 "was a machine that was hard to create things for and didn't work at all." Now that semi-infamous line -- probably more accurately -- states that "If you didn't do it well, it wouldn't work at all." Later in the interview, Nintendo producer Hitoshi Yamigami described the difficulty of working with Treasure on the first Sin & Punishment, given, well, the difficulty of Treasure games. "When I said, 'It's too difficult. I can't do it," they responded, 'Then you're not good enough to be in charge of this project.'" It took about a year for the team to finally determine that Sin & Punishment was, in fact, too difficult. For Star Successor, Nintendo's Yurie Hattori joined the project and initially found it too difficult as well, pushing to make the game more accessible. While she did prevail upon Treasure to streamline the experience with a tutorial, she eventually discovered the Treasure fan within her and ended up recommending that the difficulty be increased.

  • Hands-on: Sin and Punishment: Star Successor (co-op)

    by 
    Andrew Yoon
    Andrew Yoon
    04.28.2010

    Click and Enlarge: Gallery Experience For some, Sin & Punishment 2 is of known quality. Released last year in Japan for the Wii, hardcore gamers have already experienced Treasure's latest. Thankfully, for the rest of us, we don't have to rely on imports -- Nintendo of America is finally (and slowly) bringing the franchise Stateside. Although its N64 predecessor found release on the Virtual Console, it's likely that the Wii audience is completely unfamiliar to the franchise. Certainly, the Wii doesn't feel like it should be home to such a niche game from a "hardcore" developer like Treasure. Featuring an onslaught of endless enemies, and a relentless torrent of bullets filling the screen, Star Successor doesn't even attempt to console casual gamers. In fact, moving to the Wii has allowed Treasure to expand the gameplay to the point where Star Successor feels like the game Sin & Punishment was always meant to be. %Gallery-86427%

  • Nintendo explains Metroid: Other M, Sin & Punishment 2 delays

    by 
    JC Fletcher
    JC Fletcher
    04.23.2010

    Nintendo delayed two of its big summer titles for Wii today: Metroid: Other M (to August 31) and Sin & Punishment: Star Successor (to June 27). When the company made the announcement, it provided no reasons. As it turns out, there is a decent reason for each delay. "As you may know, this game is the product of a unique partnership between longtime Metroid producer Yoshio Sakamoto, Team Ninja and many other individuals and groups, all of whom have set very high standards for this latest installment in the series," a Nintendo rep told IGN regarding Metroid: Other M. "Although it's taking slightly longer than expected to complete the project, we're confident that fans will find it to be well worth the wait." We can understand the game not being finished as a reason not to release it -- although if it were in that precarious of a position, maybe Nintendo shouldn't have been so optimistic with the date in the first place. As for Sin & Punishment, "A June 27 launch allows gamers to enjoy Sin & Punishment: Star Successor without having to rush through Super Mario Galaxy 2 (May 23)." Honestly, as Treasure boosters, we appreciate any effort made not to bury the developer's work -- although, again, we have to wonder why Nintendo set the original release date so close to Galaxy. %Gallery-86427%

  • Metroid: Other M, Sin & Punishment: Star Successor delayed

    by 
    JC Fletcher
    JC Fletcher
    04.23.2010

    If you're a fan of Nintendo-published games about shooting aliens, prepare for disappointment. Nintendo just announced delays for the North American releases of both Sin & Punishment: Star Successor and Metroid: Other M. Sin & Punishment has been pushed back from June 7 to June 27 -- a brief delay. The Team Ninja/Nintendo Metroid sequel, however, has been bumped more substantially, from June 27 to August 31. We should have known the June date was too good to be true when all Europe got was a vague "Q3" announcement. %Gallery-86429%

  • This Week on the Nintendo Channel: Media Summit 2010 redux

    by 
    David Hinkle
    David Hinkle
    03.01.2010

    This week's Nintendo Channel update features a lot of trailers for all of the big news items out of Nintendo Media Summit last week. If you haven't had a chance to check out the new trailers and our hands-on impressions, hit up this post here. Otherwise, boot up your Wii and enjoy all of the new videos for Super Mario Galaxy 2, Sin and Punishment: Star Successor and Disney Guilty Party! %Gallery-86430%

  • Mario, Metroid, Sin and Punishment, more dated in Europe

    by 
    JC Fletcher
    JC Fletcher
    02.25.2010

    Here's some great news for those of you in Europe interested in playing Super Mario Galaxy 2 and Sin and Punishment: Star Successor. Nintendo announced that Galaxy will be available in Europe on June 11, not long after America's May 23 date. And Sin and Punishment will be out in Europe (under the slightly altered title Sin and Punishment: Successor of the Skies) on May 7, exactly one month before North America gets its hands on that Treasure. The bad news is that Metroid: Other M is dated simply "Q3." It's due June 27 in North America. We've collected all the European release dates for Wii and DS (including a "summer" date for Dragon Quest IX!) after the break. [Via Eurogamer]

  • Hands-on: Sin and Punishment: Star Successor

    by 
    Randy Nelson
    Randy Nelson
    02.25.2010

    Treasure can do no wrong in my book. (It's self-published and titled Treasure Only Makes Awesome Games.) Its successor to the great N64 import Sin and Punishment finally has a release date and apt subtitle for the States, Star Successor, and I can safely say that my playthrough of the game's first level today was nothing compared to this guy's. Buy hey, I'm not complaining. I got to play Sin and Punishment: Star Successor -- and it's sharp-looking, smooth-moving and brimming with bullets (both incoming and outgoing). My experience was much like the one JC had at E3 last year, only I suspect he wasn't playing with an extremely bright LED camera light channeling the intensity of the sun into his eyes. I still managed to build up a respectable multiplier and not botch the timing of sending missiles back to their sender using my melee attack. That's worth something, right? %Gallery-86427%

  • Sin & Punishment: Star Successor trailer is suitably insane

    by 
    Ben Gilbert
    Ben Gilbert
    02.24.2010

    When we last saw Sin & Punishment: Star Successor (formerly Sin & Punishment 2) in action, it was little more than an impressive video of an expert player charging through the game's first stage. Today, alongside the renaming and release date announcement, Nintendo unveiled the latest trailer for Treasure's insane shooter, as well as a whole mess of new screens. As you might expect, Treasure once again delivers with its signature brand of brazenly Japanese game design stereotypes, mashed with pounding music and quick video cuts. Check out the whole thing above, and don't feel too bad if you watch it a few times (we did too). It's gonna be a long wait until June, folks. %Gallery-86427%

  • Sin & Punishment: Star Successor descends on June 7

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.24.2010

    Treasure's unhinged third-person shooter, Sin & Punishment 2, is finally set to arrive on June 7 in North America, several months after its October debut in Japan. The date was announced today at the Nintendo Media Summit, which also re-dubbed the game "Sin & Punishment: Star Successor." It's been a long and often uncertain wait, but at least Star Successor should manage to escape Japan (on a crazy techno-surfboard) with more rapidity than its N64 predecessor.