sirlin

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  • The Soapbox: The impossible task of balancing PvP

    by 
    Greg Waller
    Greg Waller
    11.09.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. PvP in MMO games often comes with a whole slew of ill-defined requirements for balance. As impossible as such a thing is, we often hear the mating calls of noobies everywhere, sounding out their ineptitude with words like "overpowered" or "nerf." Those same types of players can often be found asking questions like, "What is the best class?" as if by some chance, they'll cheat the very system of balance they yearn for when they cry about every defeat they suffer at the hands of class X. In that respect, I can't blame them, either. Oftentimes I've found myself looking for a channel through which to vent my frustration or expressing my nerd-rage by disconnecting altogether. But you won't see me trolling forums, stating that one class has more power than another. I might take part in discussions of parity -- maybe. I can probably even be found taking part in debates of factional equality -- sure, in a theoretical sense, why not? But realistically speaking, balance in PvP is just an ideal. It is little more than a philosophical illusion to be debated but never fully realized. Follow along after the break as I discuss the sheer absurdity of balance in a PvP game.

  • SFII HD designer calls out SFIV for user unfriendliness

    by 
    Richard Mitchell
    Richard Mitchell
    02.25.2009

    Well, this is awkward. David Sirlin, a major designer behind Super Street Fighter II HD Remix (and the awesome Super Puzzle Fighter II HD Remix) is calling out Street Fighter IV. More specifically, he's calling out reviewers who call the game accessible to casual gamers. Sirlin points out a number of complicated commands used in the game as well as a host of very technical maneuvers that only dedicated Street Fighter players can pull off."Qcf x 2 +PPP all the time, extra button presses to throw, extra button presses to roman cancel, and many, many extremely difficult link combos work in concert to create that impenetrable wall of execution between you and the actual game," writes Sirlin. Throughout the lengthy piece, Sirlin notes that several things were added to Street Fighter IV that were unnecessary and only serve to make the game more complex. The end result, according to Sirlin: Playing the game becomes more about mastering esoteric techniques than focusing on strategy. To be fair, Sirlin does say that there's no reason the game has to cater to a casual audience, but he finds it puzzling that so many reviews claim that it does.What do you think? Is Street Fighter IV n00b-friendly? We've posted a poll after the break, give us your vote and tell us what you think in the comments.[Via OXM]