skate-it

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  • Sims 3: World Adventures, Skate It announced for iPhone

    by 
    David Hinkle
    David Hinkle
    03.03.2010

    Click image to flip through some screens EA's going iPhone crazy -- well, OK, maybe not crazy, but it's revealed today in a press release that entries in two of its ongoing series are destined for the touchy-feely handheld. The first item is The Sims 3: World Adventures, an expansion to the surprisingly addictive The Sims 3. It'll feature 52 new goals, four new mini-games and new "personas, careers and quests." You'll also be able to use your Sims between the two games, in case you've grown awkwardly attached to your virtual pals like we have. Then there's Skate It, a port of the skateboarding series that sounds like it keeps most of the features of its console brethren. There's a career mode and customization options for both characters and skate decks, a film feature that lets you capture footage and there's even support for custom soundtracks -- because hitting that spot you found on skafari is so much better when you've got "Caribbean Queen" bumping in your ears. Sadly, EA doesn't provide a price point for each, though Skate It is revealed for "May 2010." In the meanwhile, allow us to help you pass the time with some screens in the galleries below. %Gallery-87213% %Gallery-87212%

  • EA Montreal shifting focus to 'big, blockbuster-type titles'

    by 
    David Hinkle
    David Hinkle
    11.24.2009

    According to comments made to Edge by EA Montreal general manager Alain Tascan, you can expect more big action titles like Army of Two: The 40th Day from the studio. While previous Wii games, including Skate It, Boogie Superstar and the recently released Need for Speed: Nitro, have enjoyed acceptable levels of success, Tascan believes that targeting HD consoles with "fewer and bigger things" might yield improved results. It's a prudent approach, no doubt stemming from the publisher's recent layoffs. Tascan explains that the Wii market is "a little bit unpredictable these days," further encouraging a shift to additional "big, blockbuster-type titles." We probably don't need Tascan to point out that Army of Two is "the most successful original IP EA has had in the last few years," since it's the first to get a big, blockbuster sequel ahead of Dead Space and -- can we dream? -- Mirror's Edge.

  • DS releases for the week of November 17th

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.17.2008

    From big name releases like Guitar Hero: On Tour Decades to kids' games, at this point, the releases just aren't going to slow down. Everyone wants a piece of the holiday pie, even -- or perhaps especially -- in a flagging economy, but that just means a few agonizing decisions over what to buy. What will win for you this week? Bolt Cradle of Rome Guitar Hero: On Tour Decades Hello Kitty: Big City Dreams Imagine: Ballet Star Imagine: Movie Star Iron Chef America: Supreme Cuisine Luminous Arc 2 Metal Slug 7 Need for Speed Undercover Petz Catz Clan Petz Monkeyz House Petz Rescue: Endangered Paradise Rayman Raving Rabbids TV Party Robocalypse Rune Factory 2 Skate It Tecmo Bowl: Kickoff Tomb Raider Underworld Tony Hawk's Motion/Hue Pixel Painter Ultimate Band Winter Sports 2: The Next Challenge

  • Skate It on November 19

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.31.2008

    Those looking to roll down the streets of San Vanelona and perform some flips, ollies and [error: skateboarding lexicon gap] via nontraditional controllers should be pleased to note the release date of EA's Skate It for Wii and DS. Both versions are slated to arrive on November 19th in North America and November 20th in Europe.Skate It, which offers optional Balance Board control on the Wii, allows players to "make skate spots their own by moving objects like ramps, rails, and benches to fit their individual skating styles" and partake in several multiplayer challenges, including Best Trick and Best Line. There's also the ominous-sounding chance of "getting worked in Hall of Meat." Pennywise, are you in this after all?%Gallery-22651%

  • More of It gets Skated in new trailer

    by 
    JC Fletcher
    JC Fletcher
    10.01.2008

    We've taken two things away from this Skate It trailer: first, that EA is quite proud of their EA Trax. Second, that the choice to wreck San Vanelona for the game was an inspired one. The environments on display in this trailer are insane. Black Box has pulled off a bit of a magic trick here; because of all the rubble, the Skate It courses look kind of like they used to be a real city, but they can be laid out with skateboarding in mind. Our opinion might change for the worse if there are too many mysteriously banked sections of road and random short lengths of railing in any one location. %Gallery-22799%

  • Balancing it in Skate It video

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.07.2008

    These videos for Skate It -- today's and others -- beg one major question: how long is it going to be before people start busting their Balance Boards? A week after the game's fall release? A day? The one thing we're sure of is that it's going to happen. Boards will be busted. People will cry. But in the meantime, we're going to lean into lots of fun, and all without having to brave the prospect of introducing various body parts to the rough, hard asphalt. Gallery: Skate It

  • Skate It: read a preview of it

    by 
    JC Fletcher
    JC Fletcher
    08.27.2008

    IGN's Daemon Hatfield spent some time with EA's Skate It, playing with both the Wiimote control scheme and the more novel Balance Board-based scheme. Getting real (non-demo/tutorial) gameplay for the first time, Hatfield described the setup that motivates your character to find things and skate them. The character Reda from Skate returns with a camera to document all your tricks, promising a shot at a skating career outside of the destroyed San Vanelona if you have the goods. To this end, the game contains "photo" and "film" challenges in which you must pull off specific tricks for the camera after finding a location appropriate for the prescribed chains of tricks. Other challenges specify the location as well. You can earn enough points in a challenge to "own it" or exceed that minimum to "kill it," which earns you more gear, game modes, and other bonuses.Check out the new screens that IGN obtained along with this preview, as well as (obviously) a new trailer.

  • E308: EA releases old screens and new screens

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.15.2008

    Ah, E3 ... a time for news, announcements, and, if you're Electronic Arts, old screenshots for DS games. How disappointed were we to discover nothing new for such games as MySims Kingdom. After all, our home counterpart got lots of new media. We feel so left out.But the good news is, we've got some new Skate It images, as well as screens from Zubo and the Littlest Pet Shop. Talk about something for everyone!Skate It%Gallery-27642%Zubo%Gallery-27618%Littlest Pet Shop%Gallery-27622%

  • Joystiq busts kickflips with Skate It

    by 
    David Hinkle
    David Hinkle
    07.08.2008

    Our most cruel and unmerciful bosstypes over at Joystiq managed to try out EA's upcoming Wii port, Skate It. While they commented that the game does require a bit more concentration than your usual casual romp on the Wii, overall the whole thing was fairly easy to pull off. As you can see in the controls diagram below, it doesn't look easy. But, in action, it's more intuitive than you may think.Be sure to head over to Joystiq and read the rest of their feet-on impression of Skate It.%Gallery-27077%

  • Joystiq feet-on: Skate It

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.07.2008

    What to do with the balance board now that you're totally fit? Well, you could ... skate it. We'll confess that stepping onto the yoga mat-turned-skateboard for the first time was intimidating. The original Skate taught us that even fake skaters have to practice their cool (and sent posers packing in the process) -- and that was just thumbs! Putting our body in the spotlight at a recent "feet-on" event that featured EA's Wii spin-off, Skate It, was another reminder that what looks easy on TV is just a carefully orchestrated illusion. Thankfully, our play session didn't end in a faceplant.%Gallery-26983%

  • Skate It trailer: watch it

    by 
    JC Fletcher
    JC Fletcher
    06.29.2008

    Aside from the eerie lack of people around, there's no indication in this Skate It gameplay footage of any cataclysmic event in San Vanelona. The parts of the city shown are intact, undamaged, and even nice and clean. Of course, when the city is full of benches, rails, and, uh, skate parks, there's plenty to do even without widespread destruction.The action in this trailer seems pretty fast-paced and smooth, with one trick connecting into the next rather quickly. That means that you may be able to get a little bit of a workout from all the frantic Balance Board leaning!

  • EA dishes out new Skate It screens

    by 
    David Hinkle
    David Hinkle
    06.18.2008

    Click for larger image Those of you waiting to step on the Balance Board and bust some kickflips with EA's port Skate It later this year, we've got a treat for you. Some fresh screens from the title have just hit our gallery below, joining the rest of our collection. In these new screens, you'll see the usual stuff: some dude is skating on stuff. Being big fans of skateboarding as a whole, as well as fans of Skate, which totally killed the Tony Hawk franchise in our eyes, you can bet we're pumped to try out this with the Balance Board.%Gallery-22799%

  • Skate It trashes a city for your amusement

    by 
    JC Fletcher
    JC Fletcher
    06.03.2008

    The Wii and DS versions of Skate It ostensibly take place in the same fictional San Vanelona locale as the PS3/Xbox 360 game, but, as this video illustrates, the city is far from identical. "A series of freak disasters" -- apparently including alien attacks, lightning storms, and a monster -- has devastated the city's structures, causing all of the non-skater population to evacuate and turning the city into a wasteland of awesome ramps.We think this is a brilliant move on the developers' part. It allows them to make any kind of wacky skating structure they want, as long as it kind of looks like it used to be a building or a bus or something, and it explains a lack of processor-taxing crowds. Apparently you'll get to move stuff around and customize the area, as well!

  • 'Skate' bored? EA teases Skate 2 gameplay twist

    by 
    Randy Nelson
    Randy Nelson
    05.19.2008

    Nintendo Wii owners will get a chance to Skate It this fall, but EA hasn't forgotten that those with current-gen HD consoles are also ready for their own follow-up to the game that made the last Tony Hawk look like a turkey. Two new videos posted to the official Skate site -- "What happened to that Dude?" and "What happened to San Vanelona?" -- feature skaters talking up players' feats in the first game and about how the city has changed since then, before heading into some brief gameplay clips and a teaser logo for Skate 2 (above).According to the skaters in the clips, five years have passed in the gameworld -- Skate's fictional city of San Vanelona -- and large corporations have spearheaded a big-time crackdown on skating. They talk of harsher punishment than mere tickets and how obstacles have been put in place near rails and other prime trick spots to discourage skaters. Still, the second clip shows a skater and his board perched defiantly atop a concrete block with a "No Skateboarding" sign affixed to it. So, skateboarding is a crime after all -- at least in Skate 2 -- and it looks like you'll be sticking it to the man (in this case, big business) a la Marc Ecko's Getting Up: Contents Under Pressure.%Gallery-23257%

  • Joystiq goes hands-on with some upcoming titles

    by 
    David Hinkle
    David Hinkle
    05.17.2008

    Our overlords at Joystiq recently got their hands on some titles Wii lovers care about, taking the time to write up their impressions as is their job. And, we'd be neglecting in our job if we didn't do our best to present you with anything and everything Wii-related out there on these great big internets. So, if you've yet to check out their coverage on these Wii titles, then be sure to hit up the links below. Sonic Unleashed impressions: all Sonic, no Unleashed Joystiq hands-on: Rock Revolution Platinum Games: MADWORLD eyes-on, first trailer and screens Joystiq hands-on: Skate It (Wii) %Gallery-22964%

  • Wii Warm Up: Best use of Wiimote controls yet?

    by 
    David Hinkle
    David Hinkle
    05.14.2008

    After reading Joystiq's hands-on write-up of Skate It for the Wii, we were thrown back by one particular comment: "Skate It's control is one of the best gameplay implementations of the Wiimote yet." Wow, what a statement!We were all excited about Skate It, even more so when we found out it featured Balance Board support, but now we're even more pumped to try it ourselves. But, does it tout one of the best Wiimote control schemes yet? We'll have to wait and see, however, in the meantime, tell us what titles you think best utilize the Wii's wonderfully unique controls? We'll get you started with an easy one: Zack & Wiki: Quest for Barbaros' Treasure.%Gallery-22799%

  • Joystiq hands-on: Skate It

    by 
    Randy Nelson
    Randy Nelson
    05.13.2008

    var digg_url = 'http://digg.com/nintendo/Hands_on_with_Skate_It_Wii'; Sorry to crush your dreams, er, nightmares, Ludwig, but we've confirmed that Pennywise the clown will not feature in EA's Skate It for Wii. However, the game, which was skated out publically yesterday evening at EA's "Spring Break" event in San Francisco, will make use of the Wiimote for some strikingly easy, yet precise control.At its unveiling, Skate It was touted "not built from the ground up for Wii" by its dev team -- an odd way of stating the obvious fact that they are simply building on the core gameplay of Skate, while destroying the gameworld. Wait ... what?%Gallery-22651%

  • See first screens of Skate It on Wii and DS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.12.2008

    Honestly, this post went up for two reasons: We really wanted to use the above image again. It's like Tim Curry is clawing his way out of the page! We genuinely thought you'd be interested to see some screenshots of the Wii and DS versions of EA's well-received Skate. Skate It promises to fully adapt the franchise's controls for Nintendo's platforms, with the Wii version supporting both the Wii remote and the Wii Balance Board, ideal for "the full on immersive types." %Gallery-22651%%Gallery-22652%

  • Whatever 'it' is, the DS Skates It

    by 
    JC Fletcher
    JC Fletcher
    05.12.2008

    EA has announced that their PS3/Xbox 360 skateboard series Skate (or skate. if you want it to look all pretentious) is branching out onto popular systems (the Wii and DS). Skate It, developed by Skate's Black Box along with Exient, translates the motions of jumping and doing your basic skateboard stuff to stylus gestures drawn over a picture of a skateboard. Producer Scott Blackwood said of the new control scheme " ... it's a totally new way of controlling your skater yet somehow very familiar... it feels right."Will a new control scheme be adequate competition against Activision's mysterious new DS skateboard game technology? It's an interesting time for DS skateboarding games. Check out the link for a few (nice-looking!) screens of Skate It in action on the DS.

  • EA wants you to "Skate It" on Wii and DS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.10.2008

    Much to the disappointment of many a Stephen King fan, the "It" meant to be skated is not, in fact, the psychotic clown that gobbles up kids and makes your tea turn into blood. Skate It's executive producer, Scott Blackwood, tells IGN (you know, those guys who unofficially revealed Skate's Wii and DS incarnations last month) that the "It" is largely up to you. "Rails, pools, ledges, banks, mega-ramps, gnarly downhill streets ... you make the call." Blackwood explains that the team behind the well-received original game "are working co-operatively with partner studios to make Skate It," with DS development duties handled by UK developer Exient. Why bother bringing Skate to the Wii? Blackwood is glad you asked: "It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board." And here we thought a port of Sega's Top Skater would be the first one to let us do an alley-oop in the living room.