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  • The Road to Mordor: Festivals and you -- a love story

    by 
    Justin Olivetti
    Justin Olivetti
    04.29.2011

    It's a shame that Lord of the Rings Online's fourth anniversary will probably be remembered more for being a mismanaged festival event than for the achievement that reaching four years signifies. But things are as they are, and the "Grindaversary" has now gone down in LotRO's history of what not to do for an event. If you're only tangentially tuning in to the LotRO news these days, last week Turbine launched its first anniversary celebration in the game (previous anniversaries were marked only by gift tokens dropping in the world). The celebration was a lesser type of festival that borrowed elements from previous events, namely, the horse races and the beer brawl. Players were challenged to participate in both to gain tokens to acquire special rewards, such as a new horse mount, housing decorations, and cosmetic outfits. The problem was twofold: The tokens were gained so slowly that it took a long time to get enough for even one moderately priced reward, and the only endlessly repeatable activity (the beer brawl) could be failed if you were knocked out of the area by another player. As a result, players heavily protested what should've been a fun time and Turbine ended up with egg on its face. In participating myself, talking with friends, and reading through the many, many responses to the event, I got to thinking about how Turbine's approached festivals over the past year or so and how the studio can learn from this to avoid another stumble.

  • Frolicking in Freeport: EverQuest II's city festival features fun and finery

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2010

    It may be the evilest city of them all, but that doesn't mean that EverQuest II's Freeport can't cut loose and have a good time now and then. For the duration of this week (November 1st through 7th), the city festival has moved to Freeport, and players are encouraged to head on over and pay their respects to the Overlord. The city festival is a roaming monthly event in EQII that features a different one of the six capitals, wherein players can complete repeatable quests and hand in city writs to collect the cleverly-named city tokens. Said tokens are then taken to a midway and spent on Skeeball -- or, in a more truthful sense, they are exchanged for unique house decorations. Freeport is featuring a special lamppost, display counter and a carved door for collectors. Players are also welcome to snag one of the six winning paintings from last month's Oktoberfest Forum Challenge. Winners of the contest had their screenshots immortalized as an in-game painting. Housing is one of EQII's crown jewels, so this is a great opportunity to deck out your pad!

  • The dark side of Skee-Ball for iPhone

    by 
    Brett Terpstra
    Brett Terpstra
    10.28.2009

    I won't make any excuses, and I won't beat around the bush: I'm addicted to Skee-Ball [iTunes link], at least to the very-entertaining iPhone version from Freeverse. In fact, the reason I haven't written about it until now is that every time I get ready, I decide a little more "research" is in order, and I find myself on another Skee-bender. It's getting ridiculous, annoying my friends and upsetting my home life. I'd like to say, "I can stop whenever I want to," but I keep coming back to the warm glow of the LED scoreboard and the comforting sounds of wooden balls racking up just for me. What makes Skee-Ball so entertaining for me is the realism of the gameplay. It sends me right back to my childhood; carnivals, arcades and Chuck E. Cheese's. The physics of the game are bafflingly realistic, with each roll responding to every nuance of the stroke or swing that launches it. Velocity, top and side-spin, friction... even the effects of bouncing off of the sides of the ramp or the edges of the cups feels natural. The prizes you can purchase with the tickets are reminiscent of the "big scores" of my youth: vampire fangs, bubble gum, fake moustaches, and glitter pencils. There's the occasional oddball prize, too (a banana, a robotic dog, a duck), presumably to remind you that it is, after all, just a game.

  • A look inside Gears of War 2's arcade

    by 
    Kevin Kelly
    Kevin Kelly
    11.12.2008

    Players who have wandered around spilling blood on the Day One mutliplayer map in Gears of War 2 might have noticed the retro "Playland" arcade in one of the corners, but have any of them checked out the amount of detail that's in there? It's pretty impressive. There are a lot of throwback games referencing 1980s - 1990s coin-op fare, a Thrashball machine and even "Swee Ball," which looks like Sera's version of Skee Ball.Check out the gallery below and read on for more.%Gallery-36688%