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The fifth inner skills for each of the eight schools are arriving in the next Age of Wushu update, and if you're a player, you'd probably like to know what they do, wouldn't you? I mean, one of them might instantly kill everything in a seven-meter radius, and the other might summon a moderate quan...

January 8th 2015 at 11:00am 0 Comments
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SWTOR penny-pinchers rejoice, for the oppressive tyranny of skill costs are about to become history. In a post on the forums this afternoon, BioWare announced that it will be abandoning skill training costs as of next week. "One thing has become clear from the player feedback in not only this thre...

December 6th 2014 at 12:00pm 0 Comments
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MJ and I were talking while playing The Secret World the other day about the game's legendary fight length. Well, at least I consider fights in this MMO as taking longer than normal. I told her that generally if a standard, level-even mob isn't dead by a rotation-and-a-half of my skills, or about...

September 27th 2014 at 8:00am 0 Comments
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The team behind the classic MUD Threshold is back with Stash, a new MMO in the making that claims to "re-imagine the genre" with a growable base of operations, turn-based combat, and wide character customization. The inspiration for Stash comes from tabletop D&D, miniature gaming, D&D comp...

August 19th 2014 at 3:30pm 0 Comments
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I am not always a patient man, especially when I'm in the middle of combat. If given a choice, I will avoid channeled and long-cast skills even if the payoff is massive, like shooting a pocket nuke down that mutant frog's throat. I want my skill and I want it now, not four seconds and a progress ba...

August 2nd 2014 at 8:00am 0 Comments
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Whenever I enter a League of Legends match, I have a few goals set in mind. Of course, winning is a goal, but that's not the only goal. My agenda tends to be a lot more long-term, relative to other LoL players. We've talked a lot about meta lately, and it tends to be a hot topic with Season 4's pr...

February 6th 2014 at 8:00pm 0 Comments
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Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and di...

September 29th 2013 at 6:00pm 0 Comments
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Fun facts for fans of the Art of Wushu: I wrote three articles about Age of Wushu for this week. I started off writing something lame, but I scrapped it because I didn't like the topic. The second is one about reaction times, perception, and brain chemistry. However, I realized somewhere in the mid...

July 31st 2013 at 7:00pm 0 Comments
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The goal of The Summoner's Guidebook is and always has been to encourage the development of player skill in League of Legends, especially for beginner and intermediate players. The focus on developing individual skills means that we do fewer in-depth guides on specific elements of the game. When I...

July 11th 2013 at 9:00pm 0 Comments
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Quoting beta feedback as a reason, Cryptic is changing Neverwinter's character progression to allow players to purchase new skills via power points. Previously, specific skills were handed out automatically upon hitting certain levels, but apparently choice was a big request of testers. The new...

April 10th 2013 at 3:00pm 0 Comments
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There are a lot of reasons I love MMOs, but one of the reasons is the fact that there are so many possible goals in any given game and so many different reasons to pursue them. Even in games with more limitations, you've still got a surfeit of character options, moreso than in almost any other ge...

March 19th 2013 at 8:00pm 0 Comments