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  • The iPhone 6 is causing a slapping epidemic

    by 
    Mike Wehner
    Mike Wehner
    12.09.2014

    Way back when the iPhone 5s launched -- along with its 120fps slow-mo video capabilities -- it spawned a whole bunch of YouTube videos showing guys and gals slapping each other just to watch it back in slow motion. Now the iPhone 6 and its even-slower-slow-mo feature is giving slap-happy friends a reason to assault each other once again. Behold: More people willing to be hit in the name of iPhone science.

  • Griffin gets in the iPod nano watch game with colorful, protective Slap wristband

    by 
    Donald Melanson
    Donald Melanson
    11.16.2010

    Find some of the current iPod nano watch options a bit too subdued for your style? Then you might want to consider Griffin's new Slap wristband, which looks to be among the most protective and colorful options to date. Made entirely of a soft silicone, the Slap is available in no less than eight different colors, and it completely encloses your iPod nano (save for the headphone jack) but promises to still let you control the volume and sleep / wake buttons through the case. Still no word on a release date, but you can expect this one to set you back the same $25 that most other similar wristbands seem to be going for.

  • SLAP Widgets add movable, tactile controls to your surface computer

    by 
    Ross Miller
    Ross Miller
    04.09.2009

    Looking to have the best of both worlds in terms of virtual and physical interfacing, Media Computing Group's developed the Silicon Illuminated Active Peripherals (SLAP) which, as the name suggests, consists of tangible widgets that can be placed anywhere on a surface computer and used for context-specific controls. Examples used are an Optimus-esque keyboard, a slider similar to those found on audio boards, and a knob for video editing. It's a clever approach, sure, but here's hoping future implementations will be able to include a sharper, higher resolution screen. Kindly direct yourself to the links below for video demonstration.[Via Core77]Read - Project websiteRead - Video presentation

  • Scattered Shots: Wrath of the Hunter

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.06.2008

    Welcome to Scattered Shots, where Daniel Whitcomb is totally making plans to walk with rhythm so that he can attract the worm.So with Wrath less than a week away, we got our work cut out for us, so to speak. Luckily, 3.0's early release has given us time to learn to handle our pets and respec to take advantage of new talents, but now the big push is upon, as 10 levels and a whole slew of new zones opens up for us. When you step off the boat or zeppelin in Borean Tundra or Howling Fjord, where will you go? What will you do? Here's a few quick Hunter specific tips to getting started in the Wrath of the Lich King.

  • Scattered Shots: Autocast bugs and other animal handling issues in 3.0.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.31.2008

    Welcome to Scattered Shots, where Daniel Whitcomb loves his Hunter Judgement, but wishes he got the cool looking shoulders too. So between 3.0.2, the Scourge Invasion, and Hallow's End, my Hunter's seen a lot of play as I've been going after the title and the undead armor and playing with all the new changes on a live server and all, and in that time, I've had some chance to see how stuff works out when it's thrown into the crucible of live server playing. Most of my observations have ended up focusing around pets, which is probably to be expected. After all, they've changed quite a bit. Here's what's I've learned from 3.0.2 in the last few weeks about managing your pet:

  • Thwap! Rose & Camellia demo hits the homebrew scene

    by 
    Eric Caoili
    Eric Caoili
    08.29.2007

    When we first played Rose & Camellia -- a Flash game in which you slap Victorian noble women who've sullied your good name while listening to classical music -- we thought to ourselves, "As fantastic as this is, it would be even more fantastic, the fantasticest even, on the Wii or DS."We quickly dismissed those dreams, as parts of the game didn't seem to be compatible with the Wii's internet browser, and the idea of someone bringing a Flash project to the DS seemed ridiculous. Homebrew developer Mia (Everlasting Love) also saw the potential for a DS port and put up an incomplete proof of concept to demonstrate its viability.Unfortunately, he doesn't have time to add any bells and whistles, the bells being the soundtrack, and the whistles symbolizing the game's mechanics. Are you a bad enough dude to finish Rose & Camellia DS? Get in touch with Mia and let him know!