slap-in-the-face

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  • The Daily Grind: Should MMOs bestow account rewards based on character power?

    by 
    Bree Royce
    Bree Royce
    04.14.2012

    A few months ago, we asked whether you prefer studios to assign vet rewards and similar bonuses to your accounts or your characters. But we've never asked whether you think games should grant out-of-game rewards to players whose accounts have characters of a certain level of power, and that's because it's so rare. In fact, I can't think of a game that's done so other than Star Wars: The Old Republic, which stunned just about everyone this week by announcing a free month of playtime to players who just so happened to have reached level 50, a plan amended yesterday to require instead a certain tier of legacy experience. Cynical readers suggest that such a move panders to those most likely to leave (thus affecting subscription tallies) and betrays the loyalty of day-one veterans who play several lowbie characters rather than focus their attention on a single toon. After all, why should it matter how far your characters have progressed when you're paying the same monthly sub as everyone else? What do you think -- do you want to see other studios dole out playtime and other rewards based on your character's level or gear or other arbitrary measurements of success and achievement? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Perfect Ten: MMO forum terms beaten to death

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2011

    If there's one aspect of MMO culture that I have difficulty saying anything positive about, it would have to be the official forum. No matter how well-moderated and well-intentioned studio forums may be, they're essentially giant signs broadcasting "COME WHINE HERE!" When you witness a 500-page thread that's responding to a badly spelled rant about a nerf we'll all forget about in a month's time, it's hard not to break down and weep at the time and energy lost to such trivial stupidity. And with the forums -- and to a lesser extent, comments on blogs, Twitter, and telegraphs -- comes a shocking array of linguistic conformity. You see, when people are upset or eager to prove a point, they have no time to sit down and calmly think of a way to fully communicate their perspectives. No time! Instead, they reach deep into the well of the same overused words and phrases, give them a hearty kick in the direction of their post, and feel as though they've conjured up a masterful work of literature. So today I'm going to exorcise 10 of the most overused, abused, and tired forum terms seen daily in your local MMO forum. Then I will move on with my life and suggest you do the same.

  • Idiom abuse is a slap in the face of grammar

    by 
    Chris Chester
    Chris Chester
    06.17.2008

    In a rather amusing blog post, Sanya "Tweety" Weathers, MMO community guru and Director of Community at GamerDNA, reflects on the etymology of the phrase "a slap in the face" (as in, "The devs are nerfing Warlocks? This is such a slap in the face!"). Sanya seems to be of the belief that a slap to the face is more of a wake up call, with a potential curative element from temporary psychosis, which would seem to indicate that the phrase is being used improperly in this context.For our part, we always wondered if people really felt like class nerfs or design changes were so insulting as to be compared with a physical blow to the face or if the phrase has merely slipped into the realm of meaningless idiom, joining "melting faces" and "massive damage" at the nexus of gamer parlance. Our suspicion is that people are just overly dramatic when confronted by change in an online environment, but you never know, some people take their games very seriously.