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  • Oculus is working on a lighter and faster Quest VR headset

    Oculus is reportedly working on a lighter and faster Quest VR headset

    by 
    Steve Dent
    Steve Dent
    05.05.2020

    With sales in VR headsets taking off during the COVID-19 pandemic, Facebook’s Oculus division is redesigning its wireless Quest virtual reality headset, according to Bloomberg.

  • NHK shrinks its 8K Super Hi-Vision-ready camcorder to the size of HD cameras

    by 
    Richard Lawler
    Richard Lawler
    05.11.2012

    We may still be years away from watching the sweet, sweet 33MP resolution video promised by Super Hi-Vision in our own homes, but over in Japan, NHK engineers are slowly working out the various kinks keeping it from us. Their latest development is this camera seen above on the left, capable of recording 8K in a camera head that is smaller and lighter than the previous unit (the new one weighs 4kg, about 1/5th the weight) shown on the right, and is more comparable to the size of a standard HDTV camera. According to the NHK the savings were achieved by developing a new single plate color imaging mechanism and eliminating the need for a prism to separate the colors beforehand, so it's small enough to be used with standard SLR camera lenses. Sure, it's not quite ready to go on your next vacation, but if you're in Japan you can get a peek at it (and that 145-inch 8K Panasonic plasma) at the broadcaster's open house later this month.

  • Jeff Kaplan on WoW development: "We debate like crazy"

    by 
    Mike Schramm
    Mike Schramm
    12.03.2009

    Our buddy Phil Kollar of Game Informer (who was on the podcast recently) got a chance to talk to Jeff Kaplan about the World of Warcraft, and while Kaplan repeats a lot of what he's said before, the interview is worth a read for a look inside Blizzard's design process. What's probably most interesting is that it's very fluid and very dynamic -- just as much as we're arguing on this site and on the forums about how Blizzard should do things, they're also arguing and going back and forth behind the scenes. He does talk specifically about cutscenes, saying that the Wrathgate scene was an experiment that paid off well, and we should expect some more of that kind of storytelling even as soon as in patch 3.3 (you may have seen it before if you're checking spoilers). And he does talk about raiding sizes and accessibility -- Blizzard has always wanted to do smaller raids, both for the feel of them and for the tuning, but it apparently took them a while to bring 40 down to 25 and then down to 10 correctly. Finally, he doesn't reveal anything about the new MMO, but he does say that singleplayer gaming will always have a place at Blizzard's core -- even when you're playing a multiplayer game, the singleplayer experience should still feel right. True enough, good interview.

  • Could smaller be better?

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    The great Raph Koster and Anyway Games' Aaron Miller have a little conversation going that inspired an interesting question for me: when it comes to MMOs, could smaller actually be better? Raph started it-- he put forth the idea that most MMOs these days are designed like theme parks-- they're designed to keep you around for as long as possible, with twisting passage ways, lots of checklists, and a certain sense of desperation: "please, please stay and grind. We've got content!" And Aaron continued the thought and suggested an MMO like a bar-- a place that you went to because it was fun to go sometimes, not that you went to because you couldn't leave.And both of these posts point towards the same conclusion: that in a social situation like an MMO, smaller might actually be better. Currently, most games are fascinated with being as big as possible-- a "world" of content to explore, or "millions of players," all in the same space. MMOs have "expansions," and ever larger instances and battlegrounds-- the bigger the world can get, the better the selling point sounds.But should it? Blizzard, the world's most famous MMO maker, has determined in the past year that a group of 40 doesn't work nearly as well as a group of 25, and that doesn't work as well as a group of 10. And as much as players say they want to play with their friends, just how many friends are we talking about?